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And for that you have Soul Well or something like that, province building.
Basically falling behind every other existing unit.
Which is not nearly enough compared to the other means of resource generation that all other factions use. So the idea of an undead army is just unfeasible at any large scale.
That's just the common trope in modern fiction, but nothing about necromancy demands that it is used only for evil. It's death manipulation magic, that is all.
It's no different than enslaving an elemental or beast which druids and wizards do. At the end of the day, the undead do not have to look evil. Artists simply choose to portray them this way.
almost
Weird that it's managed to be so much better then.
More than theoretically to be perfectly honest, I started a business last year that is working on a product that intends to entirely throw out the modern idea of necromancy as inherently evil. Though without dismissing the modern fantasy tropes, as it's not meant to be something cringe like Overlord or other necromancy adaptations.
As with anything in fiction, I strongly believe a good story doesn't tell the reader or player what is right. Though lets the reader / player decide for themselves through the actions of the characters and how their choices influence the story.
In some ways subtle, and in others a bit more obvious such as a change of aesthetics.
its more an evolution. classes have more depth and content, meanwhile you can mit them and create unique bilds.
its in every aspect a huge upgrade.
Might pick this back up in a few years on sale.