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Tell us about gpu also?
Hehe thanks, I hope I can play without a 10min loading screen or something like that :P
Thanks!!!
I love your avatar lol
Huh? That's not how it goes.
Whether you've got the game on an SSD or HDD will realistically only affect load times when launching the game and loading a save. The bottleneck here being how fast information can be read and transferred to your RAM and VRAM.
How much RAM you got isn't that important so long as you have enough (And even if you don't have enough, you can pull from your HDD/SSD if really needed although this process is far too slow to be used in games). What's more important is how fast information gets moved to and from your RAM, and that information is usually bottlenecked by your CPU which needs to calculate and sort said information.
From checking comparative benchmarks, I'd say you'll probably be able to run it, but may have some FPS trouble that can't be fixed by just lowing the graphics. It could be that there's a lot of CPU heavy settings that you can disable but that depends on what the dev's have implemented in the options menu.
Thanks! I use that, but my friends told me not to trust 100% , that's why I ask here at the forums! But I always check that website first!!!
Thanks!!!
I don't know how to multi-quote, sorry thanks to everyone for the fast replies!!!
Are you sure you really disagree with me? HDD for initial load, RAM for in game changes. Any modern CPU moves data in memory with huge speed, it is never bottleneck. Otherwise we would see how Windows switches context.
I'm 90% confident in what I stated.
Games tend to calculate A LOT of information at once and it's not at all uncommon for modern games to cap out older or even more modern CPU's.
When a CPU gets capped, windows does not suddenly stop to function correctly, everything just becomes slower as information is being queued for processing rather than being done all at once.
I'm a 3d artist and am well versed in what happens when either your RAM or CPU gets capped which happens more often to me than I'd like to admit.
I am software developer with corresponding higher education, I know a bit about it too. 3D artists typically work with programs which have very high RAM requirements so they use virtual memory and swap info to and from hard disk.