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Essentially you get to create your own faction, for example industrious elves with bulky armor and shields, specializing in defense and summoning more units. You build up a few cities (like 3 or 4 is the cap at the beginning), negotiate with other factions and neutral cities and either try to win by stomping everyone, being friends with all who are left or going for a victory, where you have to build special buildings and have to defend them some time.
But you don't run through inns and dungeons for storyquests, instead you build an empire piece by piece, then go to war with other empires or ally them. This empire building part is the only similarity to the Civilization series.
World exploration in a 100% randomized map is a huge factor for replayability, especially alongside the large variety of race/class combinations.
AOW3 didn't have any storytelling in its random maps, so you were mainly focused on your battles and empire building.
AOW4 should have its own system for story-driven content on the random maps. So that's a new feature.
as much as the ip has suffered in ubisofts hands...
Much much better.
I dont mean like better or worse, but like style of game. This is turn based where you take your turn and do blah blah blah, then click end turn and then it goes through the ai/other players to do their turn kinda thing? Kind of like the Total War series? Or is this more like AoE?
Xcom
The former, its turn based not an RTS like AoE
Well, you can play it with classic turns but there will also be simultanous turns. So, while you move your army, your opponent might try to intercept and attack them.
Simultanous is basically, all do their turn at the same time.
So, the focus is all combat then? Does the other actual civilization managing aspects like cities, people and anything non-combat have any meat to it or is it an after thought in this game?