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The third game had naval combat... not that anyone really used the boats lol.
The water spec that let you have Kraken was OP for naval combat.
Yeah there are, and I've never built any for now.
But it can be somehow interesting, in some cases, to build a fleet of those ; especially because embarked units have a -10% damage debuff.
But this kinda strategy would only be beneficial for islands heavy maps i guess.
And this doesn't tackle the animation and assets problems
I haven't had a ship battle yet, but it sounds bad.
I think the boat map with ramps that drop and land forces attacking eachother would be good. That's actually very similar to how the Romans fought their ship battles. They would get alongside enemy ships, hook it, then drop platforms and board and fight the enemy that way.
Naval combat in 4 is terrible.
Actually, I do know - or assume. They want to provide the same gameplay depth for naval combat as for land combat. But it already felt off in AoW3.
Please, we need a naval combat overhaul!! I would as well love to see the same approach here as HoMM does. Two boats - two huge boats maybe - attached to each other.
Maybe, all land units with 'slow'/'wet' penalty and only TWO armies could fight each other simultaneously. Naval combats should be extremly dangerous and fast.
There used to be buildable ships after launch, but those were removed when they reworked the coastal tiles. Back then normal units couldn't even fight in battlest, being replaced with transport ships that were made out of paper. Now all non-flying non-amphibious units turn into boats and use the stats and attack animations of the units, which is silly to say the least and makes it difficult to tell which unit is which from only the tiny portrait and unit types shown. They should go with the Planetfall option of standing on rafts or actually put some effort into the sea battles and make each army a larger ship (like they are on the map).
I have the feeling for a good tactical combat at sea, the entire game needs to be just focused on that.
It is not that easy as OP describes. Water units, for instance, do not fit into this proposal. But, then, perhaps, it would be indeed better to just scrap the existing sea battles and just make them from scratch. Since they are already implemented to be similar to land battles, then let's just drop the pretense. At least it would re-enable all the spells and abilities.
Correct!
Everything which is not adding value to the gameplay should be scratched. Dealing with special water units wasn't fun in AoW3 as well in AoW:Planetfall. It felt totally disconnected from the usual army management.
In Planetfall I was switching to spamming water units and clearing everything on water via auto battle. Yay.
I think they should just have units transform into a generic 'ship' version of each role when embarked. Like melee units become a 'boarding ship' that fights in close quarters, ranged units become a more conventional ballista ship, and spellcasters become some kind of magic artillery ship or something. They get scaled up or down depending on tier, and look visually distinct enough to be obvious which is which from a glance.
Planetfall was way better than AoW3 was because you had a lot broader a variety of units to work with. Each faction had 1-2 unique naval units, every faction had an air unit that was great on land or sea, and several factions had things like hover tanks which could be used on land and sea as well. Several factions like Shakarn, Oathbound, and Syndicate could comfortably make fully-amphibious armies (shakarn most of all, obviously), and many of the secret techs were amphibious as well.
I totally agree in every point you are mentioning. Planetfall has a far broader variety and they took alot of effort into extending the naval battles.
But still, it is the same mechanic as in AoW3 and it has the same problems. And AoW4 inherits these. Which are for me:
- the naval battels feel less tactical
- the scale of the units feels totally off > https://steamcommunity.com/sharedfiles/filedetails/?id=3173515283 (to mention here: Yes, Shakarn units are amphibious but they are basically just standing on water during naval battles)
- and the unique naval units are basically idle when you are not exploring the sea or fighting naval battles (which is of course realistic)
I can relate why they did what they did. And for sure, not everyone will see those things as a problem. I mean, it's not broken, it works. But for me naval battles are just not fun to play.
Of course they wouldn't change the system now after release. And maybe even during development they tryed something different here and in the end they decided to stick to the the 'old' system because the effort wasn't worth it.
And then we need unique neutral factions like it was in 3 and Planetfall and... That's all, the game would be perfect. I will pre-order all the future DLCs if this happen.
Planetfall has it all and that's why is still one of the best TBS i've ever played. AoW4 is great but needs to be complete.