Age of Wonders 4

Age of Wonders 4

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Xerberus86 30 Thg04, 2023 @ 2:12pm
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Lowered Player number ... why?
why did you lower the total player number in this game from the previous 12 (like you did in age of wonders planetfall) down to 9 players now? bad move ... please up it again to the 12 you had in planetfall!

and increase map size please to the same size you had in planetfall too. please DON'T shrink your 4x games map size.

civ6 supports over 20 AI players ... right now you support only 8 opponents! its sad!
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Xerberus86 30 Thg04, 2023 @ 6:42pm 
Nguyên văn bởi Zak:
In AOW3 I have enjoyed largest random maps with 2 or 3 players for the exploration. Sorry this may no longer be an option in AOW4.

i liked to play on biggest map in planetfall but with 8 players sometimes too, made it a truly desolate ruined world.

in AoW4 the map size is bound to player count and distance. so half the player count means always have the map size ... sadly.
Gaius 30 Thg04, 2023 @ 6:49pm 
Nguyên văn bởi Xerberus86:
Nguyên văn bởi Zak:
In AOW3 I have enjoyed largest random maps with 2 or 3 players for the exploration. Sorry this may no longer be an option in AOW4.

i liked to play on biggest map in planetfall but with 8 players sometimes too, made it a truly desolate ruined world.

in AoW4 the map size is bound to player count and distance. so half the player count means always have the map size ... sadly.

There's the option for close or far factions tough, so it's at least partially solved.
Davor 30 Thg04, 2023 @ 6:59pm 
Nguyên văn bởi Xerberus86:

civ6 supports over 20 AI players ... right now you support only 8 opponents! its sad!

Really? You comparing a release of this game to a release of Civ VI? My god man, Civ VI was a horrible release. There is no way people played with 20 AI on Civ VI release. At least this way, HOPEFULLY we will have no issues with what the devs are doing now and will increase it at a later date, just like how Firaxis was able to get 20 AI for Civ VI at a later date. Like 2 years after release.

While it sucks not having as many AI, I rather have a stable release with no issues and then have it added in later.
Vyndicu 30 Thg04, 2023 @ 8:16pm 
I would not be shocked to learn that they lowered the number of players because, in a peer-to-peer network, you would have to send data about all different changes (unit moves, magic unlocks, empire resource updates, etc...) for each extra player.


That said, I would be okay if they found a way to optimize the Age of Wonder 4 game to raise the concurrency limitation in the future.

I would also be okay if they didn't either.
They havent released a good civ since 4. Its no longer the golden standard for the genre.
PK_Thunder 30 Thg04, 2023 @ 8:30pm 
Probably because of the dynamic event system. Right now the game can spawn events for players based on what other players on the map do.

The more players the more decision making you're adding to the storyteller. Thus potentially lag, and thus potentially drops.
sandman25dcsss 30 Thg04, 2023 @ 9:28pm 
Nguyên văn bởi Lockfågel, Paradoxriddaren:
So according to the devs...[forum.paradoxplaza.com] The number of players is based on map size (or you could say that map size is determined by the number of players...?). The max size hasn't changed, it's still 256x256.

Nguyên văn bởi Triumph Jordi:
I don't think the max size of what a map can be has changed at all, so that would be 256x256 ish if my memory is correct. So no map can be bigger than that.

I'm not sure which map size has 9 players, though. Anyway I'm not overly bothered because less players means more variety in replay, and the new mechanics give incentives to play multiple games. Granted my opinion means nothing, but there it is.
And then dev said it is theoretical size and they never generate map that big
Lần sửa cuối bởi sandman25dcsss; 30 Thg04, 2023 @ 9:32pm
Herr Mainyu 1 Thg05, 2023 @ 12:13am 
+1 for 12 players and huge maps!
Sifer2 1 Thg05, 2023 @ 12:21am 
Nguyên văn bởi Vyndicu:
I would not be shocked to learn that they lowered the number of players because, in a peer-to-peer network, you would have to send data about all different changes (unit moves, magic unlocks, empire resource updates, etc...) for each extra player.


It's doubtful it had anything to do with the Online aspect. If it were the case then they could have simply limited Online games to smaller player counts. It's more likely the fault of how random map generation is now tied into how many players there are. Distance, and I suspect the number of Free Cities is just baked into the procedural generation. Another thing no one mentions is the max number of armies in a battle was reduced from 7 to 6 due to the new way it handled reinforcing armies. Could have made up for that by allowing 7 units in each army but they didn't.
cybersbe 1 Thg05, 2023 @ 12:30am 
Some people on the Paradox forums speculated that there was a technical issue that caused crashes when there were too many players, meaning Triumph had to either lower the maximum player number or delay the game, ultimately going with the former choice.

Hopefully, this also means the game will be patched down the line to have the player count boosted back up.
sandman25dcsss 1 Thg05, 2023 @ 1:06am 
Nguyên văn bởi Sifer2:
Another thing no one mentions is the max number of armies in a battle was reduced from 7 to 6 due to the new way it handled reinforcing armies. Could have made up for that by allowing 7 units in each army but they didn't.
I believe it is an improvement forced by human players outsmarting AI players on strategic map. It was common to see 4-5 AI stacks as single army being decimated by human player where the latter always had numerical advantage. Now it is no longer possible. Typical advantage of bad AI placement:
https://steamcommunity.com/sharedfiles/filedetails/?id=2137573243
Orange player is human and will have 2 fights as 3 stacks vs 2 stacks despite AI had 23 units while human had only 15
Nguyên văn bởi Sifer2:
Nguyên văn bởi Vyndicu:
I would not be shocked to learn that they lowered the number of players because, in a peer-to-peer network, you would have to send data about all different changes (unit moves, magic unlocks, empire resource updates, etc...) for each extra player.


It's doubtful it had anything to do with the Online aspect. If it were the case then they could have simply limited Online games to smaller player counts. It's more likely the fault of how random map generation is now tied into how many players there are. Distance, and I suspect the number of Free Cities is just baked into the procedural generation. Another thing no one mentions is the max number of armies in a battle was reduced from 7 to 6 due to the new way it handled reinforcing armies. Could have made up for that by allowing 7 units in each army but they didn't.

It has always been 6.
Aeekto 1 Thg05, 2023 @ 1:12am 
Nguyên văn bởi Xerberus86:
Nguyên văn bởi ⎝Apostate⎠:
I think they condensed everything including player total. I'm not sure there is any reason beyond that.

again ... in planetfall there were 12 players ... no reason to lower it. in civ 6 you can have up to 22 i think.

there didn't need anything to be "condensed" ... if not many people voiced the negative opinion that everything was a bit too close or cramped, which i felt too.

there was enough room in planetfall to move around and feel like you are in a big world and not in a gamey scenario. there were also not more or less stuff going on in planetfall. there was actually more stuff going on in the map in planetfall.
civ 6 online is played 6-8 players in 99% of all matches.... sometimes there is a match inbetween with 10-12 players, BUT these matches get very unstable and usually 3-4 people drop/quit the first 10 rounds, so we are back to 6-8 again!
You only play singleplayer with more major civs, but it's counterproductive too since everyone will be so cramped, half of the civ disappear before round 30 because of loyalty issues.

everything between 6-10 players is allways the perfect middleground between stability and having enough opponents in every single 4x-Game.
Lần sửa cuối bởi Aeekto; 1 Thg05, 2023 @ 1:12am
Don Montega 1 Thg05, 2023 @ 2:21am 
They need to allow the player to adjust the map options like in good old AOW 2 times.
Give us those XXL Maps that took days to complete in local hotseat coop!
Give us the ability to fill it with enemies!

Dynamic maps as an options is ok, but as a long time player of the series i would love the glory of the old days, especially in map options back.
Terrkas 1 Thg05, 2023 @ 2:36am 
Are you sure it got lowered significantly? On discord i read max is 11 players.

It could also be max depends on the mapsettings. Like picking the trait with artica will add artica as Player, lowering the number of available sears by 1. Picking pretender kings adds the voss brothers, that would add 3 players.

So if you saw someone playing voss vrothers and seeing on Max only 9 sears, maybe it is actually 12 Max but 3 were ocvupied by the brothers.

Though, that is just my guess, i will see on tuesday what is possible.
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