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Báo cáo lỗi dịch thuật
i liked to play on biggest map in planetfall but with 8 players sometimes too, made it a truly desolate ruined world.
in AoW4 the map size is bound to player count and distance. so half the player count means always have the map size ... sadly.
There's the option for close or far factions tough, so it's at least partially solved.
Really? You comparing a release of this game to a release of Civ VI? My god man, Civ VI was a horrible release. There is no way people played with 20 AI on Civ VI release. At least this way, HOPEFULLY we will have no issues with what the devs are doing now and will increase it at a later date, just like how Firaxis was able to get 20 AI for Civ VI at a later date. Like 2 years after release.
While it sucks not having as many AI, I rather have a stable release with no issues and then have it added in later.
That said, I would be okay if they found a way to optimize the Age of Wonder 4 game to raise the concurrency limitation in the future.
I would also be okay if they didn't either.
The more players the more decision making you're adding to the storyteller. Thus potentially lag, and thus potentially drops.
It's doubtful it had anything to do with the Online aspect. If it were the case then they could have simply limited Online games to smaller player counts. It's more likely the fault of how random map generation is now tied into how many players there are. Distance, and I suspect the number of Free Cities is just baked into the procedural generation. Another thing no one mentions is the max number of armies in a battle was reduced from 7 to 6 due to the new way it handled reinforcing armies. Could have made up for that by allowing 7 units in each army but they didn't.
Hopefully, this also means the game will be patched down the line to have the player count boosted back up.
https://steamcommunity.com/sharedfiles/filedetails/?id=2137573243
Orange player is human and will have 2 fights as 3 stacks vs 2 stacks despite AI had 23 units while human had only 15
It has always been 6.
You only play singleplayer with more major civs, but it's counterproductive too since everyone will be so cramped, half of the civ disappear before round 30 because of loyalty issues.
everything between 6-10 players is allways the perfect middleground between stability and having enough opponents in every single 4x-Game.
Give us those XXL Maps that took days to complete in local hotseat coop!
Give us the ability to fill it with enemies!
Dynamic maps as an options is ok, but as a long time player of the series i would love the glory of the old days, especially in map options back.
It could also be max depends on the mapsettings. Like picking the trait with artica will add artica as Player, lowering the number of available sears by 1. Picking pretender kings adds the voss brothers, that would add 3 players.
So if you saw someone playing voss vrothers and seeing on Max only 9 sears, maybe it is actually 12 Max but 3 were ocvupied by the brothers.
Though, that is just my guess, i will see on tuesday what is possible.