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Looks like an upgrade of the Planetfall engine. I mostly find the down-grading of the mountains unusual.
Otherwise (or I guess regardless), ya there are questions, the recommended specs are higher than Cyberpunk 2077. We'll have to see.
I don't understand SSAO. If you look it up it seems to be intended to give you better graphics without putting so much strain on your resources, which would seem to imply that for better performance you'd want to enable it. But in preparation for Age 4 I reinstalled Planetfall to see what performance I could get from my aging system. Turns out it works perfectly fine, if I disable all SSAO. With SSAO on, it's literally unplayable. I'm not a tech guy, so this stuff is interesting to me.
In 1 and 2 you had character portaits that weren't comical at all. I'd say 4 is noticeably more serious than 3 unless you deliberately go for smth funny in character creation
No. For better performance you turn it off, just like any other post proccessing effect. There isn't one that isn't at least somewhat taxing on your system.
Try to play Planetfall with halved refresh rate and you'll see that you're wrong. Scrolling in TBS is very demanding to frame rate.
RTX 3060 is recomended for Cybepunk? I have this and I played Cybepunk in 1080p with medium-high settings having usually 70-80 fps (no DLSS). High or ultra settings even without RT are out of options.
RTX 3060 is the most widespred GPU today and all new game MUST run on it perfectly in 1080p if not with ultra but with high settings
SSAO requires a lot of resources. In Aow 3 you can double fps if you disable it. But really improves the visual. It will not ruin the image if you disable it but something changes. You'll notice the lighting simplified. And in modern game it' not models' complexity or textures (they're good enough) which defines how the game look but lighting.
' Nvidia® GeForce™ GTX 1070 Ti (8GB) or AMD® Radeon™ RX 5700 XT (8GB)'
SSAO is Screen Space Ambient Occlusion, it's a lighting mechanic that better understands what should be in shadow and what shouldn't, specifically related to ambient light. It basically scans everything on the screen in real time and determines based on neighbors if it should be shaded, it's a very complex GPU process that uses a lot of resources for what is usually a minimal difference in lighting that is often not any more "realistic."
SSAO is less performance impacting than say full ray tracing which would give much better and more accurate lighting. It tends to be something just thrown into a game for "budget lighting" but if you have any issues with FPS it's definitely the first thing to try turning off.