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T1: Horde, Beasts, Roots, Enchantment, Evocation, Faith, Souls, Cryo
T2: Amplification, Beacon, Artificing, Winds, Glades, Doomherald
T3: Teleportation, Sanctuary, Vigor, Terramancy, Pandemonium, Great Transformation
T4: Nature's Wrath, Exaltation, Astral Mirror, Golden Realm, Crucible, Oblivion
T5: Creator, Archmage, Eternal Lord
Shadow tomes are here not entirely on their own merit but also just because they boost Shadow affinity, which gives access to the most OP tech rush strategy I know of currently.
- Horde, Roots
- Beasts, Faith, Evocation, Enchantment
Tier 2
- Amplification, Glades, Beacon, Artificing
- Inquisition
Tier 3
-
- Cycles, Vigor, Sanctuary, Teleportation, Devastation, Great Transformation
Tier 4
- Paradise, Chaos Channeling, Golden Realm
- Nature's Wrath, Exaltation
Tier 5
- Goddess of Nature, God Emperor
- Arch Mage
Tomes in the first row are universally strong and fit in almost every build. Tomes in the second row can be very powerful with the right build, e.g. Teleportation + Vigor.
Souls
- only undead I use is skeleton and their half draft cost compared other t1, and not slowing down earlygame city building by not using gold l. Soul overflow also wonderful spell that can cure status whole playthrough or win unwinnable fights with Max HP boosts.
T2
Artificing
-if you've ever had to spend 7+ turns sieging a lategame city , a battlemage army with siege magic enchantment would have helped . Also helps physical crit rate playthroughs and rarely golem spam can be fun fun with the status immunity.
T3
Sanctuary
-status resist, lower upkeep all melee, and super spelljammer
T4
Mirror
-clone spell had more value for mama than almost everything. Mimic is alright but not mind-blowing.
T5
Creator
- Best attack all spell in game and you can make leader bigger than dragons.
Tier 2 would be inquisition, artificing, and revelry. inquisition gives the tribunal, which is huge with convent. great for early game knowledge/mana boost which helps set the tone for later turns. artificing has amazing buffs and good defensive structure if you're under threat.
Tier 3 would be teleportation as the best, but there's a lot of good ones. mass recall is really useful tho.
Tier 4-5 are honestly all viable at that stage lol