Age of Wonders 4

Age of Wonders 4

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Anderson May 22, 2023 @ 5:28pm
Tier 5 units worth it?
I have played with a few, and I am not sure if they are worth it. My Warbreeds seem to be doing more damage regularly, than any T5 I have used. Given their very large upkeep, I wonder if they are worth that cost.
Also, since they are Mythic, they don't benefit from any enchantments, which puts them further behind......
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Showing 1-13 of 13 comments
AnemoneMeer May 22, 2023 @ 5:33pm 
If you're enchant stacking to the moon? No.

If you are not enchant stacking to the moon? Yes.

If you've invested a multitude of tomes into making your default units hit harder, T5's not getting those enchants makes them weaker than T4's who do. Golden Golems get weapon enchants, making them amazing for people who are doing that. Horned Gods are summons, making them amazing for summoning builds. Shrines of Smiting turn units having Faithful into localised apocalypses.

But if you are playing Poison, Frozen, Fire, Amplified, Seeker, Meteor Arrows, you built for archers, and your archers are gonna be better.
Midas May 22, 2023 @ 5:35pm 
The T5 units available from tomes are the Reaper, The Horned God, The Shrine of Smiting, the Balor, the Golden Golem, and the Earth Titan. Weird that Astral doesn't get a T5, but Materium gets 2.

For the most part, the brute-force ones seem worth it. They don't cost much more than T4s and they come loaded with enough muscle and built-in tech that lacking enchantments doesn't feel like it sets them very far behind. The reaper seems pretty bad for a T5, but the Balor, Golden Golem, and Earth Titan seem good. The Shrine of Smiting and the Horned God are more like support/spellcasters, and are circumstantially good, but usually bring enough stuff to be worth the extra cost.

Overall T5 doesn't feel like a league of it's own like in previous games, but rather more like a T4 with more bells and whistles that isn't dependent on outside buffs.
Last edited by Midas; May 22, 2023 @ 5:36pm
AnemoneMeer May 22, 2023 @ 5:36pm 
Originally posted by Midas:
The T5 units available from tomes are the Reaper, The Horned God, The Shrine of Smiting, the Balor, the Golden Golem, and the Earth Titan. Weird that Astral doesn't get a T5, but Materium gets 2.

For the most part, the brute-force ones seem worth it. They don't cost much more than T4s and they come loaded with enough muscle and built-in tech that lacking enchantments doesn't feel like it sets them very far behind. The reaper seems pretty bad for a T5, but the Balor, Golden Golem, and Earth Titan seem good. The Shrine of Smiting and the Horned God are more like support/spellcasters, and are circumstantially good, but usually bring enough stuff to be worth the extra cost.

Shrine of Smiting's requirement is that you have Angelize. And it's in the same tome.
yuzhonglu May 22, 2023 @ 6:09pm 
Shrine of Smiting is amazing.
Central May 22, 2023 @ 7:08pm 
T5 units do not seem to be the heavy hitters all by themselves, but they do seem to be the ultimate unit for specific strategies.
unless you are actually playing into said strategy the t5 units are not worth the cost. but if you are playing into said strategy than they are great units which are totally worth their cost.


a horned god is good in multiple builds for example, first and foremost they can get vines, this keeps enemies at a distance for longer, this makes the horned god a great support unit for an army of battlemages or archers.

the horned gods can also turn summon plant creatures, giving you an advantage in numbers.
lastly horned gods make animals and plants fearless.

between druids of the cycle, entwined protectors and nymps you can already summon a decent plant based roster, if you are lucky enough to have a world tree in your borders you will also have an entwined scourge battle mage unit.

a horned god, a wildspeaker and some animals already make a decent army, especially if you can get your hands on some of the t4 animals like phase beasts, phoenixes or spider matriarchs. they can even be decent leaders for a force of 5 wildspeakers, wildspeakers who can summon animals themselves, which become fearless because of the horned god.

the horned god is one of the more "complicated" t5 units though, filling the role of extra support unit / general rather than being a heavy hitter on their own. they support plant, animal and ranged builds.


the shrine of smiting is great in faithful armies because it deals extra dmg depending on how many faithful creatures you have. so those shrines of smithing are especially strong if you have used the tome of sancturary spell: keeper's mark, which grants units faithful.
Last edited by Central; May 22, 2023 @ 7:08pm
Pyro Penguin May 22, 2023 @ 7:23pm 
Originally posted by AnemoneMeer:
Golden Golems get weapon enchants, making them amazing for people who are doing that.
doesn't seem like they do, they have the polearm passive, but enchants are based on unit type and golden golem is a mythic unit not polearm unit
アンジェル May 22, 2023 @ 8:10pm 
Originally posted by Anderson:
Tier 5 units worth it?
I have played with a few, and I am not sure if they are worth it. My Warbreeds seem to be doing more damage regularly, than any T5 I have used. Given their very large upkeep, I wonder if they are worth that cost.
Also, since they are Mythic, they don't benefit from any enchantments, which puts them further behind......

Long story short: yes.

I have seen T5 units slaughtering stacks of armies just for underestimating them. While it is true that you can power up lower units significantly to give them more than just a good fighting chance against T5 units, their special abilities when used right with the right synergises are still devastating, no matter what.
yuzhonglu May 22, 2023 @ 8:27pm 
Later on there's also the Astral spell that disenchants all enemy units on the battlefield. So suddenly your previously super buffed tier 1/ 2 archers are just that: tier 1/2 archers with nothing else.
NzFox May 22, 2023 @ 8:46pm 
Originally posted by yuzhonglu:
Later on there's also the Astral spell that disenchants all enemy units on the battlefield. So suddenly your previously super buffed tier 1/ 2 archers are just that: tier 1/2 archers with nothing else.

I totally missed that spell, is it tier 4 or 5?
Midas May 22, 2023 @ 8:48pm 
Originally posted by NzFox:
Originally posted by yuzhonglu:
Later on there's also the Astral spell that disenchants all enemy units on the battlefield. So suddenly your previously super buffed tier 1/ 2 archers are just that: tier 1/2 archers with nothing else.

I totally missed that spell, is it tier 4 or 5?

Disruption Wave, T5. If it was anything less, everyone would take it.
Valore May 22, 2023 @ 8:54pm 
I find the ones I use are mostly the big anchors or damage sinks. Golden Golem is excellent if you want something upfront to distract the enemy while you shoot them full of arrows, especially combined with the Materium T5 enchant that makes them come back to life once.

Reaper itself is meh, but if your race has been Undead transformed, then having an army wide damage buff along with a decently tanky unit which can be brought back easily through things like Necromancers or your Hero's raise dead skill is solid.

Shrine of Smiting as people have mentioned allows your Angelicised army to have a reusable long range smite which decimates enemies.

The real kicker which tends to make T5 units not worthwhile, is that if you compare their maintenence costs, you could get a lot of other buffed units for the same cost. Like 2 heavily enchanted Warbreeds would be more useful than a single Mythic unit in most situations.
Sephiroth May 22, 2023 @ 9:38pm 
Originally posted by AnemoneMeer:
If you're enchant stacking to the moon? No.

If you are not enchant stacking to the moon? Yes.

If you've invested a multitude of tomes into making your default units hit harder, T5's not getting those enchants makes them weaker than T4's who do. Golden Golems get weapon enchants, making them amazing for people who are doing that. Horned Gods are summons, making them amazing for summoning builds. Shrines of Smiting turn units having Faithful into localised apocalypses.

But if you are playing Poison, Frozen, Fire, Amplified, Seeker, Meteor Arrows, you built for archers, and your archers are gonna be better.
Well if tier 5 are worse than lower tiers with all the buffs sounds like they have a balance issue.

I mean at the very least they should give buffs to them as well. If they can't do that then make them stronger.

I remember I had I think a tier 5 summon. It was a pretty cool looking fog demon monster..

But it was bad. I was like really.. thats it? It did not seem to hit hard and it could tank but like.. I also saw way better units that tank compared to that... it had a ability that make the person it attacked gain insanity. Which is a nice thing. But its only 1 turn.

I think it should be improved was not worth the effort to get it.
MEATSHED May 22, 2023 @ 9:47pm 
living fog is only tier 4 and its a bit weird in that it deals pretty low damage (like lower than tier 1) but it ignores defense. Pretty handy to have but it does get all your fighter enchantments.
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Date Posted: May 22, 2023 @ 5:28pm
Posts: 13