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There is no restart during the fight, only if you lost. And where I'm from, surrendering does not equal trying to run away. Is English not your first language by any chance?
It is pretty much like the general surrender option. Made for a smoother multiplayer experience to avoid desynchronisation/mismatches. Otherwise, everyone would expect something like "if I hit the surrender button, it is an autowin for the opponent and the battle is instantly over" instead of having to wait that your units automatically leaves the battlefield.
I'm pretty sure that's what the surrender function did in previous games - basically a way to quickly end the battle if you had no chance of winning. Not sure why they changed it to prolong things anyway, besides ignoring the meaning of "surrender".
Two things
a) again: multiplayer - you have surely seen it before when playing against the NPC, that at some point you are asked whether you want to claim victory instantly or want to continue, that is what it is supposed to look like. just, the NPC does never choose to claim it instantly - suggesting it to implement exclusively for the NPC is something you can do
b) some units are unable to rout. though they can still do significant damage within a fleeing army - that needs to be taken into account one way or another, but again, it is mainly because of a)
Surrendering means you drop your weapons and give yourself up to the enemy. In older games it was a quick way to end the fight (and restart/reload if you wanted). It never meant "try to escape" in any setting I know of. Retreat was a separate option.
You're right, I didn't notice the button there. My bad.
If you retry it and lose or get an unfavourable outcome, you can retry it again and again and again, as many times as you like.
There are settings though that need to be set before the game starts. These retry options are always on by default, unless you/someone turned them off.
During combat, you can also let the AI take over by pressing the 2 red crossed swords to the right-side of the playback speed buttons.
You can always retry, endlessly, if you can't, you tampered with the settings.
Not unless you count losing your army as "no consequences".
However, when your units escape, there's only a chance they will die. In my experience, most of them will survive and respawn back at your throne city after a few turns. That's how the mechanic works.
The QoL from this compared to past 4x games over the decades is a time saver for sure. Remember all those times in 4X where in the same instance you had to reload? A reload that could take like a minute or more to do 10x over until you properly won? Yeah those days are over thankfully as newer 4x implement these combat functions. :)