Age of Wonders 4

Age of Wonders 4

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Janthis May 22, 2023 @ 3:13am
No combat restart button, and the "surrender" option makes all your units try to run away? Are the devs just trolling us at this point?
Or is it another embarrassing oversight?
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Showing 1-15 of 18 comments
Orion Invictus May 22, 2023 @ 3:17am 
There IS a restart option, what are you talking about? Unless you disabled it, that is. And what behavior did you expect "surrender" to have?
Janthis May 22, 2023 @ 3:49am 
Originally posted by Orion Invictus:
There IS a restart option, what are you talking about? Unless you disabled it, that is. And what behavior did you expect "surrender" to have?

There is no restart during the fight, only if you lost. And where I'm from, surrendering does not equal trying to run away. Is English not your first language by any chance?
アンジェル May 22, 2023 @ 3:51am 
Originally posted by Johnny_B_80:
Originally posted by Orion Invictus:
There IS a restart option, what are you talking about? Unless you disabled it, that is. And what behavior did you expect "surrender" to have?

There is no restart during the fight, only if you lost. And where I'm from, surrendering does not equal trying to run away. Is English not your first language by any chance?

It is pretty much like the general surrender option. Made for a smoother multiplayer experience to avoid desynchronisation/mismatches. Otherwise, everyone would expect something like "if I hit the surrender button, it is an autowin for the opponent and the battle is instantly over" instead of having to wait that your units automatically leaves the battlefield.
Janthis May 22, 2023 @ 3:56am 
Originally posted by アンジェル:
Originally posted by Johnny_B_80:

There is no restart during the fight, only if you lost. And where I'm from, surrendering does not equal trying to run away. Is English not your first language by any chance?

It is pretty much like the general surrender option. Made for a smoother multiplayer experience to avoid desynchronisation/mismatches. Otherwise, everyone would expect something like "if I hit the surrender button, it is an autowin for the opponent and the battle is instantly over" instead of having to wait that your units automatically leaves the battlefield.

I'm pretty sure that's what the surrender function did in previous games - basically a way to quickly end the battle if you had no chance of winning. Not sure why they changed it to prolong things anyway, besides ignoring the meaning of "surrender".
アンジェル May 22, 2023 @ 4:00am 
Originally posted by Johnny_B_80:
Originally posted by アンジェル:

It is pretty much like the general surrender option. Made for a smoother multiplayer experience to avoid desynchronisation/mismatches. Otherwise, everyone would expect something like "if I hit the surrender button, it is an autowin for the opponent and the battle is instantly over" instead of having to wait that your units automatically leaves the battlefield.

I'm pretty sure that's what the surrender function did in previous games - basically a way to quickly end the battle if you had no chance of winning. Not sure why they changed it to prolong things anyway, besides ignoring the meaning of "surrender".

Two things

a) again: multiplayer - you have surely seen it before when playing against the NPC, that at some point you are asked whether you want to claim victory instantly or want to continue, that is what it is supposed to look like. just, the NPC does never choose to claim it instantly - suggesting it to implement exclusively for the NPC is something you can do

b) some units are unable to rout. though they can still do significant damage within a fleeing army - that needs to be taken into account one way or another, but again, it is mainly because of a)
Sea Base May 22, 2023 @ 4:03am 
Originally posted by Johnny_B_80:
Originally posted by Orion Invictus:
There IS a restart option, what are you talking about? Unless you disabled it, that is. And what behavior did you expect "surrender" to have?

There is no restart during the fight, only if you lost. And where I'm from, surrendering does not equal trying to run away. Is English not your first language by any chance?
There is a restart button during the fight. It's right next to the surrender one. Looks the like the stereotypical undo button with an arrow pointing back at itself.
Orion Invictus May 22, 2023 @ 4:35am 
Originally posted by Johnny_B_80:
Originally posted by Orion Invictus:
There IS a restart option, what are you talking about? Unless you disabled it, that is. And what behavior did you expect "surrender" to have?

There is no restart during the fight, only if you lost. And where I'm from, surrendering does not equal trying to run away. Is English not your first language by any chance?
Since someone else already said where the restart button is, I'll ask you again: what behavior did you expect "surrender" to have? You didn't actually answer the question.
Janthis May 22, 2023 @ 4:38am 
Originally posted by Orion Invictus:
Originally posted by Johnny_B_80:

There is no restart during the fight, only if you lost. And where I'm from, surrendering does not equal trying to run away. Is English not your first language by any chance?
Since someone else already said where the restart button is, I'll ask you again: what behavior did you expect "surrender" to have? You didn't actually answer the question.

Surrendering means you drop your weapons and give yourself up to the enemy. In older games it was a quick way to end the fight (and restart/reload if you wanted). It never meant "try to escape" in any setting I know of. Retreat was a separate option.
Janthis May 22, 2023 @ 4:41am 
Originally posted by Sea Base:
Originally posted by Johnny_B_80:

There is no restart during the fight, only if you lost. And where I'm from, surrendering does not equal trying to run away. Is English not your first language by any chance?
There is a restart button during the fight. It's right next to the surrender one. Looks the like the stereotypical undo button with an arrow pointing back at itself.

You're right, I didn't notice the button there. My bad. :steamfacepalm:
Orion Invictus May 22, 2023 @ 4:41am 
Originally posted by Johnny_B_80:
Originally posted by Orion Invictus:
Since someone else already said where the restart button is, I'll ask you again: what behavior did you expect "surrender" to have? You didn't actually answer the question.

Surrendering means you drop your weapons and give yourself up to the enemy. In older games it was a quick way to end the fight (and restart/reload if you wanted). It never meant "try to escape" in any setting I know of. Retreat was a separate option.
So you think the fight should just end without consequences for the person who surrendered, is that right?
Reeva! May 22, 2023 @ 4:52am 
Originally posted by Johnny_B_80:
Or is it another embarrassing oversight?
You can restart combat after auto resolving, if you don't like the result.

If you retry it and lose or get an unfavourable outcome, you can retry it again and again and again, as many times as you like.

There are settings though that need to be set before the game starts. These retry options are always on by default, unless you/someone turned them off.

During combat, you can also let the AI take over by pressing the 2 red crossed swords to the right-side of the playback speed buttons.

You can always retry, endlessly, if you can't, you tampered with the settings.
Reeva! May 22, 2023 @ 4:54am 
Originally posted by Orion Invictus:
Originally posted by Johnny_B_80:

Surrendering means you drop your weapons and give yourself up to the enemy. In older games it was a quick way to end the fight (and restart/reload if you wanted). It never meant "try to escape" in any setting I know of. Retreat was a separate option.
So you think the fight should just end without consequences for the person who surrendered, is that right?
Well no if you drop your weapons and surrender to the enemy, he'd get to do whatever he wants to you. He could execute your warriors or let you go for a fee, etc. Surrendering in this game means you put up the white flag and start mass-routing away from the field of battle, which ends up in your whole army being slaughtered like sheep even after they escape. Desertion I guess from morale being too low, even though they weren't touched in combat.
Last edited by Reeva!; May 22, 2023 @ 4:55am
Janthis May 22, 2023 @ 4:58am 
Originally posted by Orion Invictus:
Originally posted by Johnny_B_80:

Surrendering means you drop your weapons and give yourself up to the enemy. In older games it was a quick way to end the fight (and restart/reload if you wanted). It never meant "try to escape" in any setting I know of. Retreat was a separate option.
So you think the fight should just end without consequences for the person who surrendered, is that right?

Not unless you count losing your army as "no consequences".
Orion Invictus May 22, 2023 @ 5:00am 
Originally posted by Reeva!:
Originally posted by Orion Invictus:
So you think the fight should just end without consequences for the person who surrendered, is that right?
Well no if you drop your weapons and surrender to the enemy, he'd get to do whatever he wants to you. He could execute your warriors or let you go for a fee, etc. Surrendering in this game means you put up the white flag and start mass-routing away from the field of battle, which ends up in your whole army being slaughtered like sheep even after they escape. Desertion I guess from morale being too low, even though they weren't touched in combat.
Surrendering in this game means your units attempt to escape. The enemy can either allow your units to escape (which it seems the AI never does) or try to hunt them down (which you can also do to the AI).

However, when your units escape, there's only a chance they will die. In my experience, most of them will survive and respawn back at your throne city after a few turns. That's how the mechanic works.
Balekai May 22, 2023 @ 5:07am 
As others have said there is a button that's not a "surrender" button, that allows you to restart from turn one during manual battles in the bottom right UI. I use it when I or auto combat mode needlessly loses a unit during a manual session. So I just hit that button to go back to turn one quickly to try again.

The QoL from this compared to past 4x games over the decades is a time saver for sure. Remember all those times in 4X where in the same instance you had to reload? A reload that could take like a minute or more to do 10x over until you properly won? Yeah those days are over thankfully as newer 4x implement these combat functions. :)
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Date Posted: May 22, 2023 @ 3:13am
Posts: 18