Age of Wonders 4

Age of Wonders 4

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any way to get rid of perma-berserk on story map 3?
it's super-annoying; i simply don't want to play that bs rng fest (who tf thought it was a fun idea??). maybe there's a quest, or an item, or even a mod to remove it. or i would just be ok with unlocking map 4 without playing 3.
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Showing 16-30 of 34 comments
Azunai May 22, 2023 @ 2:30am 
It's annoying, but you can turn it into an advantage by picking the racial trait that adds +3 status resistance. So it will hit your opponents much more than you.

Late game you can bypass it altogether with angelize or if you want to avoid that you can also pick tome of salvation at tier 3 for another +3 status resistance (anointed). Also gives keepers mark which helps a lot in keeping your units alive in autoresolve battles. Basically to the point where you hardly ever lose units at all in auto and can just win the map without dealing with the tactical combat special rule at all.
Last edited by Azunai; May 22, 2023 @ 2:30am
Dart May 22, 2023 @ 2:52am 
You just need to plan around that. Berserk units will attack enemies first if able.
Just play skirmishers that can move and attack. Think how you position them. Try not to bring too many troops into easy battles (you will hurt yourself more than the enemy), etc...
Bumping status resistance (Tome of Salvation?) also helps.

All those story realms are designed to introduce you to different aspects / strategies in this game.

Also, for that specific map - if you take the quests path it becomes very easy (but you won't get special achievement)
Last edited by Dart; May 22, 2023 @ 2:53am
Slapstick May 22, 2023 @ 2:56am 
I used a lot of ranged units and discovered how OP they are. Range makes it a lot more likely that they are within range of an enemy unit.
rumpelstiltskin May 22, 2023 @ 3:33am 
randomly taking control from the player is not "challenge", it's humiliation. and people who slavishly rushed defend it just proved they'd defend anything unconditionally. the designers just spat in the players' faces and then watched them wipe it off and pretend to have enjoyed it.
Orion Invictus May 22, 2023 @ 3:40am 
Originally posted by rumpelstiltskin:
randomly taking control from the player is not "challenge", it's humiliation. and people who slavishly rushed defend it just proved they'd defend anything unconditionally. the designers just spat in the players' faces and then watched them wipe it off and pretend to have enjoyed it.
I know this may surprise you, but some people do actually enjoy the fact that each story realm has a unique mechanic that forces you to adapt. In fact, some people enjoy this specific mechanic. Different people have different tastes, you see, and the fact that they're different from yours doesn't make them worse.
Des May 22, 2023 @ 5:11am 
maybe it's a bit late but tech fast to T3 units, T3 and above units have resistances to status effects.
i think it's 30% chance base, so with T3 that gets lowered to about 3%.
alot more manageable. (T4 and 5 are immune)
Last edited by Des; May 22, 2023 @ 5:12am
rumpelstiltskin May 22, 2023 @ 5:15am 
Originally posted by Azunai:
It's annoying, but you can turn it into an advantage by picking the racial trait that adds +3 status resistance. So it will hit your opponents much more than you.

Late game you can bypass it altogether with angelize or if you want to avoid that you can also pick tome of salvation at tier 3 for another +3 status resistance (anointed). Also gives keepers mark which helps a lot in keeping your units alive in autoresolve battles. Basically to the point where you hardly ever lose units at all in auto and can just win the map without dealing with the tactical combat special rule at all.

is the formula 0.3 * (0.9^3)? it's about 22%. better, but probably still not something i'd be comfortable with (but i admit i didn't realize the effect was affected by status resistance and not just hardcoded with a fixed chance). and by the time one gets to angelize the game should be all but won.

but golems are also immune to status effects, right? although the description says "negative effects", and i'm not sure if berserk is considered strictly negative. so an army of copper golems that runs away from enemies and waits for them to murder each other lol. but that's not going to work probably. are heroes affected btw? they can't be targeted by mind control and insanity spells for instance, but infection insanity can spread on them. a hero with a bunch of mana-addicted golems might work, but i suspect heroes are not immune to it.
Elgareth May 22, 2023 @ 5:22am 
Originally posted by rumpelstiltskin:
is the formula 0.3 * (0.9^3)? it's about 22%. better, but probably still not something i'd be comfortable with (but i admit i didn't realize the effect was affected by status resistance and not just hardcoded with a fixed chance). and by the time one gets to angelize the game should be all but won.

but golems are also immune to status effects, right? although the description says "negative effects", and i'm not sure if berserk is considered strictly negative. so an army of copper golems that runs away from enemies and waits for them to murder each other lol. but that's not going to work probably. are heroes affected btw? they can't be targeted by mind control and insanity spells for instance, but infection insanity can spread on them. a hero with a bunch of mana-addicted golems might work, but i suspect heroes are not immune to it.

Heroes aren't immune. I had my heroes wreck my own people from time to time :-D
And yeah, it can be "annoying", but I highly suggest seeing it as a "challenge" instead. The map challenges you to overcome this mechanic, which basically means that defensive play doesn't work out too well.
Adapt your tactics. For example, having overwhelming number advantages can lead to high HP losses in easy fights, as there aren't enough targets to keep your 18 units engaged, so they'll turn onto each other. It might be better to intentionally only attack with 1 or 2 stacks to reduce the infighting.
Also ranged units have a much easier time to reach an enemy.
Things like phasing, flying help enabling your units attack paths instead of being blocked in by your own units.
rumpelstiltskin May 22, 2023 @ 5:25am 
Originally posted by Des:
maybe it's a bit late but tech fast to T3 units, T3 and above units have resistances to status effects.
i think it's 30% chance base, so with T3 that gets lowered to about 3%.
alot more manageable. (T4 and 5 are immune)
is it 3% though? for 100% starting chance 3 resistance would reduce it to 73%, but if it starts not at 100 (30 in this case), i think it's multiplicative, isn't it? so 0.3*0.73. and t3 units are super far ahead.
hilfazer May 22, 2023 @ 5:38am 
Yes, status resistance is multiplicative.
ACS36 May 22, 2023 @ 5:56am 
It's a non factor if you know how to play strategy games.

Maybe learn how to play games instead of playing on easy all the time or using cheats to get through them.
rumpelstiltskin May 22, 2023 @ 6:08am 
Originally posted by ACS36:
It's a non factor if you know how to play strategy games.

Maybe learn how to play games instead of playing on easy all the time or using cheats to get through them.
your opinion is a nonfactor, and i never play anything on easy.
Orion Invictus May 22, 2023 @ 6:13am 
Originally posted by rumpelstiltskin:
Originally posted by ACS36:
It's a non factor if you know how to play strategy games.

Maybe learn how to play games instead of playing on easy all the time or using cheats to get through them.
your opinion is a nonfactor, and i never play anything on easy.
Sounds like you need to learn to be better at this game, then. I'd start with "Normal" and work my way up.
rumpelstiltskin May 22, 2023 @ 6:35am 
Originally posted by Orion Invictus:
I'd start with "Normal" and work my way up.
go ahead, no one's stopping you.
Orion Invictus May 22, 2023 @ 6:36am 
Originally posted by rumpelstiltskin:
Originally posted by Orion Invictus:
I'd start with "Normal" and work my way up.
go ahead, no one's stopping you.
That is what I'm doing, though I started with "Easy" because I've never played any AoW game before. It's been working out well for me, beat this mission very easily on "Normal".
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Date Posted: May 21, 2023 @ 3:39pm
Posts: 34