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More like Civ+Xcom kind of a deal, or if you ever played that, Master of Magic.
But I guess it can feel a bit like HoMM at times, just... grander I guess. You'll see once you start playing.
The framework for the design is Master of Magic, an older game that is basically the original Civ, but with fantasy stuff and also a tactical battle map.
https://www.youtube.com/watch?v=QHbK9C5mA94
This game is the true successor to HoMM3.
The map, the camp clearing,0 the stacks, the gameplay, the fantasy roleplay feel like HoMM3. Heroes have inventory, you build a mage tower for spells. There are map spells, and there are combat spells.
It is worth noting, however, that town-building is similar to CIV where you expand territory with districts that provide a certain resource production. You select buildings like CIV that work on their own and synergize. There is no significant visual city representation like in HoMM3 or older CIV games.
The roleplaying element is not like HoMM3 too. Roleplaying is more fleshed out. It also borrows from another game by Paradox: Crusader Kings 3, where you get a couple of options to get a resource/item for hero/etc after something triggers an event.
Races here are not that different from one another. You can change them visually and stats-wise in a faction creator, but your playstyle evolves as you roleplay by choosing in the CK3-like action menus or choosing tomes from which to research spells, units, buildings.
Combat is on a hex grid but combat maps are bigger than any HoMM titles I have played. There are more reminiscent to other tactical games, but the core is identical to HoMM.
There are also victory conditions that are closer to how Civ works.
I necrod this thread that I found on google, so that other people who are considering buying this game may see a more detailed answer than what I saw.
Tl;dr: It more than scratches the HoMM3 itch I get sometimes. It creates a fresh product by combining HoMM3 with Civ and other games.
Like the others said, it's actually not really like HoMM, aside from the high-magic fantasy-setting and tactical combat. For the record, Age of Wonders was released just a few months after HoMM3, so both games were developed independently of each other.