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Tome of Enhancement. Tome of Rock. Tome of Doomherald. Tome of Artificial/Inquisition (Your choice, you want both in the end). Tome of Subjugation. Then work towards Steelskin, Aspect of the Root, Goldtouched, Supergrowth and Gaia's Chosen in any order. We aren't chasing a magic victory so we aren't gonna go for a T5 tome.
The end result? You have a shield wall with more HP than you know what to do with, who morale kill enemies with extreme speed. Every hit deals morale damage. Every crit deals morale damage. Adjacency deals morale damage. And -60 is routing. And because *none of your units are dying*, they aren't getting morale from kills. It is just a wall. And if someone does get injured beyond what bannermen can cover, just click Aspect of the Root.
That sounds cheesy but fun not gonna lie.
I think for my feudal build I did nightmare mounts for the early intimidation aura. Worked pretty good except for the elemental enemies since they dont get morale debuffs.
Oh yeah. It is so funny watching enemies hit you for 1 damage, then eat a retaliation crit that vaporizes their morale.
Main problem is that nightmare mounts don't apply to Defenders, who you want to mass with this tactic. Heavy Shields give them +4 defense vs non-flanking, and they get Spell Tempered for resistance boosting too.
Barbarian humans with arctic preference, free choice on the other trait.
The focus being Ice (or at least non-necromancy) focused shadow tomes, horde/war focused chaos tomes:
[1] Tome of the Horde
[2] Tome of Cryomancy
[3] Tome of Doomherald
[4] Tome of Mayhem
[5] Tome of the Cold Dark
[6] Tome of Devastation
Mix in Houndmasters, Ice Witches and Warbreeds into your normal barbarian armies. Ice enchantments and Frostling Transformation asap.
Marching Winter.
P.S: https://steamcommunity.com/sharedfiles/filedetails/?id=2978151628
https://steamcommunity.com/sharedfiles/filedetails/?id=2978141535
Elusive as mind trait, so they can't really pin you down, even if they get through the barrage of webs.
We are also people of culture, ofc. Cannibalism is kinda cool, but with spiders you generally try to keep people at a distance, which makes the healing perk less impressive. Ruthless raiders for extra gold income let's you run a bigger army. Evolved Hunters helps out with a free Fury at game start, and extra stuff, when clearing infestation.
How to break that? Tome of Enchantment, to add more range to the webs, who are still physical ranged attacks, even if they are not base attacks, and then Tome of Wind, with the Sandstorm spell, to blind your enemies, so they can't shoot back.
That package also gives enough materium affinity to halve the cost of your outposts fairly quickly, and give you more opportunity to gain gooooold later on, both fairly useful stuff for barbarians.
I still got one slot for a tier II tome in the experimental phase, as there are a lot of nice options, but the first tier III tome with every conceivable build is for me always Tome of Teleportation.
Sorry, that's a total crutch for me, just can't do without. Walking around the map is for early game only.
Also, it adds the phase ability, which is why I wouldn't even consider unicorn mounts.
but it becomes redundant if you get Tyrant Knights, but i see your reasoning.