Age of Wonders 4

Age of Wonders 4

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Dorael021 May 19, 2023 @ 4:00pm
Whats your favorite combo's so far?
Well, as title says. whats your favorite combos so far for culture/tome and direction of play?

I'd say for me my primary favorite has been Chaos/Nature with Barbarian culture. Beast perks, easy summoning, free beasts for claiming provinces, free units for battling. Overall seems pretty solid. Blight/Fire damage buffs are also pretty chill.

Second best, has been High Society, with Industrial and Holy if thats the right term, lol. Works well with unit enchantments, zephyr archers with tyrant knights and gryphons is pretty fun lol.
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Showing 1-15 of 31 comments
Dorael021 May 19, 2023 @ 4:02pm 
To add on the barbarian one I used the wolf mounts as well for the pack bonus. works good with the mounted archers in conjunction with the beast summons.
Gargoyle May 19, 2023 @ 4:32pm 
Originally posted by Dorael021:
To add on the barbarian one I used the wolf mounts as well for the pack bonus. works good with the mounted archers in conjunction with the beast summons.
thats what i did xD tried to make a Wolfir themed faction.
Gargoyle May 19, 2023 @ 4:34pm 
well i got 2 chaos/nature as barbarians. Feudal with shadow/chaos/materium/nature/order xD as a interesting Frostling theme thing going.
Dorael021 May 19, 2023 @ 4:39pm 
haha nice. yea i feel the wolf mounts are better than the others. maybe unicorn but honestly the phase isn't as good as damage buff to me. at least early game. maybe later its a coinflip. xD
AnemoneMeer May 19, 2023 @ 4:41pm 
Feudal. Start tome of Enhancement. Runesmiths and Imperialists (You are going to need the money). Go Champion.

Tome of Enhancement. Tome of Rock. Tome of Doomherald. Tome of Artificial/Inquisition (Your choice, you want both in the end). Tome of Subjugation. Then work towards Steelskin, Aspect of the Root, Goldtouched, Supergrowth and Gaia's Chosen in any order. We aren't chasing a magic victory so we aren't gonna go for a T5 tome.

The end result? You have a shield wall with more HP than you know what to do with, who morale kill enemies with extreme speed. Every hit deals morale damage. Every crit deals morale damage. Adjacency deals morale damage. And -60 is routing. And because *none of your units are dying*, they aren't getting morale from kills. It is just a wall. And if someone does get injured beyond what bannermen can cover, just click Aspect of the Root.
Dorael021 May 19, 2023 @ 4:44pm 
Originally posted by AnemoneMeer:
Feudal. Start tome of Enhancement. Runesmiths and Imperialists (You are going to need the money). Go Champion.

Tome of Enhancement. Tome of Rock. Tome of Doomherald. Tome of Artificial/Inquisition (Your choice, you want both in the end). Tome of Subjugation. Then work towards Steelskin, Aspect of the Root, Goldtouched, Supergrowth and Gaia's Chosen in any order. We aren't chasing a magic victory so we aren't gonna go for a T5 tome.

The end result? You have a shield wall with more HP than you know what to do with, who morale kill enemies with extreme speed. Every hit deals morale damage. Every crit deals morale damage. Adjacency deals morale damage. And -60 is routing. And because *none of your units are dying*, they aren't getting morale from kills. It is just a wall. And if someone does get injured beyond what bannermen can cover, just click Aspect of the Root.

That sounds cheesy but fun not gonna lie.
Gargoyle May 19, 2023 @ 4:45pm 
Originally posted by Dorael021:
haha nice. yea i feel the wolf mounts are better than the others. maybe unicorn but honestly the phase isn't as good as damage buff to me. at least early game. maybe later its a coinflip. xD
Unicorn mount is good for Feudal Cav to teleport and slaughter the backline. Wolf is good with barbs because archers get mounts and now they can cluster to get buffs. Spiders are solid for AOE dmg and CC.
Gargoyle May 19, 2023 @ 4:46pm 
Originally posted by Dorael021:
Originally posted by AnemoneMeer:
Feudal. Start tome of Enhancement. Runesmiths and Imperialists (You are going to need the money). Go Champion.

Tome of Enhancement. Tome of Rock. Tome of Doomherald. Tome of Artificial/Inquisition (Your choice, you want both in the end). Tome of Subjugation. Then work towards Steelskin, Aspect of the Root, Goldtouched, Supergrowth and Gaia's Chosen in any order. We aren't chasing a magic victory so we aren't gonna go for a T5 tome.

The end result? You have a shield wall with more HP than you know what to do with, who morale kill enemies with extreme speed. Every hit deals morale damage. Every crit deals morale damage. Adjacency deals morale damage. And -60 is routing. And because *none of your units are dying*, they aren't getting morale from kills. It is just a wall. And if someone does get injured beyond what bannermen can cover, just click Aspect of the Root.

That sounds cheesy but fun not gonna lie.
Not cheesy, just smart.
Dorael021 May 19, 2023 @ 4:47pm 
Originally posted by Gargoyle:
Originally posted by Dorael021:
haha nice. yea i feel the wolf mounts are better than the others. maybe unicorn but honestly the phase isn't as good as damage buff to me. at least early game. maybe later its a coinflip. xD
Unicorn mount is good for Feudal Cav to teleport and slaughter the backline. Wolf is good with barbs because archers get mounts and now they can cluster to get buffs. Spiders are solid for AOE dmg and CC.

I think for my feudal build I did nightmare mounts for the early intimidation aura. Worked pretty good except for the elemental enemies since they dont get morale debuffs.
AnemoneMeer May 19, 2023 @ 4:55pm 
Originally posted by Dorael021:
Originally posted by AnemoneMeer:
Feudal. Start tome of Enhancement. Runesmiths and Imperialists (You are going to need the money). Go Champion.

Tome of Enhancement. Tome of Rock. Tome of Doomherald. Tome of Artificial/Inquisition (Your choice, you want both in the end). Tome of Subjugation. Then work towards Steelskin, Aspect of the Root, Goldtouched, Supergrowth and Gaia's Chosen in any order. We aren't chasing a magic victory so we aren't gonna go for a T5 tome.

The end result? You have a shield wall with more HP than you know what to do with, who morale kill enemies with extreme speed. Every hit deals morale damage. Every crit deals morale damage. Adjacency deals morale damage. And -60 is routing. And because *none of your units are dying*, they aren't getting morale from kills. It is just a wall. And if someone does get injured beyond what bannermen can cover, just click Aspect of the Root.

That sounds cheesy but fun not gonna lie.

Oh yeah. It is so funny watching enemies hit you for 1 damage, then eat a retaliation crit that vaporizes their morale.
AnemoneMeer May 19, 2023 @ 4:56pm 
Originally posted by Dorael021:
Originally posted by Gargoyle:
Unicorn mount is good for Feudal Cav to teleport and slaughter the backline. Wolf is good with barbs because archers get mounts and now they can cluster to get buffs. Spiders are solid for AOE dmg and CC.

I think for my feudal build I did nightmare mounts for the early intimidation aura. Worked pretty good except for the elemental enemies since they dont get morale debuffs.

Main problem is that nightmare mounts don't apply to Defenders, who you want to mass with this tactic. Heavy Shields give them +4 defense vs non-flanking, and they get Spell Tempered for resistance boosting too.
Garatgh Deloi May 19, 2023 @ 5:12pm 
Basically Frostlings.

Barbarian humans with arctic preference, free choice on the other trait.

The focus being Ice (or at least non-necromancy) focused shadow tomes, horde/war focused chaos tomes:
[1] Tome of the Horde
[2] Tome of Cryomancy
[3] Tome of Doomherald
[4] Tome of Mayhem
[5] Tome of the Cold Dark
[6] Tome of Devastation

Mix in Houndmasters, Ice Witches and Warbreeds into your normal barbarian armies. Ice enchantments and Frostling Transformation asap.

Marching Winter.

P.S: https://steamcommunity.com/sharedfiles/filedetails/?id=2978151628
https://steamcommunity.com/sharedfiles/filedetails/?id=2978141535
Last edited by Garatgh Deloi; May 20, 2023 @ 2:08am
Aunty Herbert May 19, 2023 @ 5:37pm 
Originally posted by Dorael021:
haha nice. yea i feel the wolf mounts are better than the others. maybe unicorn but honestly the phase isn't as good as damage buff to me. at least early game. maybe later its a coinflip. xD
You seriously should try spider mounts. Your scouts can shoot webs, your heroes can shoot webs, your archers can shoot webs, wildlife sanctuary adds hunter spiders, that can shoot webs and evolve into matriarchs. The moment enemy tries to assume formation, they have forfeited their right to move, and you just pick them apart from range.
Elusive as mind trait, so they can't really pin you down, even if they get through the barrage of webs.

We are also people of culture, ofc. Cannibalism is kinda cool, but with spiders you generally try to keep people at a distance, which makes the healing perk less impressive. Ruthless raiders for extra gold income let's you run a bigger army. Evolved Hunters helps out with a free Fury at game start, and extra stuff, when clearing infestation.

How to break that? Tome of Enchantment, to add more range to the webs, who are still physical ranged attacks, even if they are not base attacks, and then Tome of Wind, with the Sandstorm spell, to blind your enemies, so they can't shoot back.
That package also gives enough materium affinity to halve the cost of your outposts fairly quickly, and give you more opportunity to gain gooooold later on, both fairly useful stuff for barbarians.

I still got one slot for a tier II tome in the experimental phase, as there are a lot of nice options, but the first tier III tome with every conceivable build is for me always Tome of Teleportation.
Sorry, that's a total crutch for me, just can't do without. Walking around the map is for early game only.
Also, it adds the phase ability, which is why I wouldn't even consider unicorn mounts.
Last edited by Aunty Herbert; May 19, 2023 @ 5:41pm
Gargoyle May 19, 2023 @ 5:57pm 
Originally posted by Dorael021:
Originally posted by Gargoyle:
Unicorn mount is good for Feudal Cav to teleport and slaughter the backline. Wolf is good with barbs because archers get mounts and now they can cluster to get buffs. Spiders are solid for AOE dmg and CC.

I think for my feudal build I did nightmare mounts for the early intimidation aura. Worked pretty good except for the elemental enemies since they dont get morale debuffs.

but it becomes redundant if you get Tyrant Knights, but i see your reasoning.
KyuuMann May 19, 2023 @ 5:58pm 
Right now I really like wizard king + astral magic. One of the riskiest things I've done is teleport on an opponents throne world, summon in a bunch of troops, and used astral reflections to kill my enemies with spells. Very mana intensive though
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Date Posted: May 19, 2023 @ 4:00pm
Posts: 31