Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
huh? you can migrate when you decide the fate of a conquered city - why the roundabout way to make it a vassal city of your race?
You can migrate for 200 imperium then release it as a vassal. But releasing the city of a conquered race as a vassal is free.
Oh! That sounds smart! But... sounds more like a bug.
When you vassalize directly vs. migrate then vassalize you start out with different allegiance and since you can't alter the delta per turn (because you can't assign a stone etc) you have the difference between a vassal that is going to rebel in X turns vs. one that will not.
could be a option to do that as long as it actually decreased the population and made you get evil alignment
Those people have friends and family that may not have been malcontent before, but certainly are now.
Raze and rebuild (and yhen release) is also an alternative. Rebuild costs less imperium than founding from scratch. But then the city starts with nothing, so it' the weakest option economically
Yeah this is what I mean. Maybe there was some balance decision behind it. But it seems inefficient even as a evil faction to be evil and try to wipe out races to replace it with your own. Hopefully something looked at in future. Maybe even a alignment bonus? There's hidden AI traits for likes empires with only one race. So surely could be something implemented.
You "only" gain 50% of the mana and research from your vassal, but that is still a lot when you go mana-pumping down the astral route, and you save the rising imperium cost to raise the city cap.
Should work the same way with maxxing a city out on gold income, and then releasing it.
You are not "only" getting a vassal with your chosen race, but also one with an economy, that you optimized yourself to your own needs. It's basically for profit house swapping, but with cities.
Admittedly, it's quite a huge investment, so I'll probably need some attempts to optimize it, and then decide, wether it even has a chance to amortize before turn 150.