Age of Wonders 4

Age of Wonders 4

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AlbaHIbernia May 19, 2023 @ 9:17am
Migrate and release as vassal?
Title seems a bit of a chore to spend 200 imperium just to have vassals of your own race. Idk if it's for balance reason they've made such a penalty. But surely it is a bit expensive for the minor benefits of the vassal being your own race. As integration is also more expensive than just razing and rebuilding the city.
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アンジェル May 19, 2023 @ 9:19am 
Originally posted by AlbaHIbernia:
Migrate and release as vassal?
Title seems a bit of a chore to spend 200 imperium just to have vassals of your own race. Idk if it's for balance reason they've made such a penalty. But surely it is a bit expensive for the minor benefits of the vassal being your own race. As integration is also more expensive than just razing and rebuilding the city.

huh? you can migrate when you decide the fate of a conquered city - why the roundabout way to make it a vassal city of your race?
AlbaHIbernia May 19, 2023 @ 9:22am 
Originally posted by アンジェル:
Originally posted by AlbaHIbernia:
Migrate and release as vassal?
Title seems a bit of a chore to spend 200 imperium just to have vassals of your own race. Idk if it's for balance reason they've made such a penalty. But surely it is a bit expensive for the minor benefits of the vassal being your own race. As integration is also more expensive than just razing and rebuilding the city.

huh? you can migrate when you decide the fate of a conquered city - why the roundabout way to make it a vassal city of your race?

You can migrate for 200 imperium then release it as a vassal. But releasing the city of a conquered race as a vassal is free.
PlutonArioch May 19, 2023 @ 9:26am 
You get 100 imperium for releasing an owned city as vassal, so migrating (or absorbing) and releasing only costs you 100 - however, it may not work at all. I tried that once, and after migrating and then releasing them, it just went back to the original inhabitants.
アンジェル May 19, 2023 @ 9:27am 
Originally posted by AlbaHIbernia:
Originally posted by アンジェル:

huh? you can migrate when you decide the fate of a conquered city - why the roundabout way to make it a vassal city of your race?

You can migrate for 200 imperium then release it as a vassal. But releasing the city of a conquered race as a vassal is free.

Oh! That sounds smart! But... sounds more like a bug.
Dr Duh May 19, 2023 @ 9:33am 
In story mission 3 there is a good reason to do this.

When you vassalize directly vs. migrate then vassalize you start out with different allegiance and since you can't alter the delta per turn (because you can't assign a stone etc) you have the difference between a vassal that is going to rebel in X turns vs. one that will not.
Gaslov May 19, 2023 @ 11:08am 
I don't like how vassals start out unhappy. I would think I would have killed off all the malcontents and others with strong opinions about the subject when making them my vassal.
Aranea May 19, 2023 @ 11:12am 
Originally posted by Gaslov:
I don't like how vassals start out unhappy. I would think I would have killed off all the malcontents and others with strong opinions about the subject when making them my vassal.

could be a option to do that as long as it actually decreased the population and made you get evil alignment
Motherball May 19, 2023 @ 11:37am 
Originally posted by Gaslov:
I would have killed off all the malcontents and others with strong opinions about the subject when making them my vassal.

Those people have friends and family that may not have been malcontent before, but certainly are now.
Azunai May 19, 2023 @ 11:42am 
Migrate and release doesn't always work. Happened a few times to me that they became the previous race after release.

Raze and rebuild (and yhen release) is also an alternative. Rebuild costs less imperium than founding from scratch. But then the city starts with nothing, so it' the weakest option economically
AlbaHIbernia May 19, 2023 @ 1:21pm 
Originally posted by Azunai:
Migrate and release doesn't always work. Happened a few times to me that they became the previous race after release.

Raze and rebuild (and yhen release) is also an alternative. Rebuild costs less imperium than founding from scratch. But then the city starts with nothing, so it' the weakest option economically

Yeah this is what I mean. Maybe there was some balance decision behind it. But it seems inefficient even as a evil faction to be evil and try to wipe out races to replace it with your own. Hopefully something looked at in future. Maybe even a alignment bonus? There's hidden AI traits for likes empires with only one race. So surely could be something implemented.
PaleEnchantress May 26, 2023 @ 6:35am 
I HATE this bug. I pay the imperium to migrate my own race in and then vassalize it and BOOOM, it is the original race I killed off. I wan't the vassal to be my race and it should be I paid a lot of imperium to make it happen.
Last edited by PaleEnchantress; May 26, 2023 @ 6:37am
Aunty Herbert May 26, 2023 @ 6:57am 
Haven't done it yet, but am in the process of doing it with my astral ruler. Build ALL the conduits and mana producing buildings to perfection, then release as vassal and conquer the next decent city.

You "only" gain 50% of the mana and research from your vassal, but that is still a lot when you go mana-pumping down the astral route, and you save the rising imperium cost to raise the city cap.

Should work the same way with maxxing a city out on gold income, and then releasing it.

You are not "only" getting a vassal with your chosen race, but also one with an economy, that you optimized yourself to your own needs. It's basically for profit house swapping, but with cities.

Admittedly, it's quite a huge investment, so I'll probably need some attempts to optimize it, and then decide, wether it even has a chance to amortize before turn 150.
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Date Posted: May 19, 2023 @ 9:17am
Posts: 12