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I hate it when dev's make a bit of fluff to fill out the game but don't share with the player it's function. It's mega frustrating.
Some units (like golems, which I think count as elemental as well) have "status effect immunity". Soulbind is a status effect, and so those can't be affected by it.
I agree there are a lot of things that are not well explained in game.
Based on what the game says, they should have all been soulbound. But after some more reading I’ve learned soulbind army might not last all of combat. Which is a huge disappointment considering the point of using the spell is almost purely economic. It’s not like 45 mana is worth the 10% damage increase on only my units with soulbinders
I have used it a lot when I was playing with necromancy, and it can really help to gain a lot of souls quickly. If you are not doing that already, I would recommend to use the soulbinders enchantment as well though, so your battlemages can apply it in combat in case it gets dispelled or you don't want to cast soulbind army before combat.
Now that I think about it, it coulda been a field effect for all I know. I guess we’ve firmly established the game does correct soul math either way so I got all the souls I was supposed to, 45 casting points be damned.
Thanks again for the counsel Pluton
If you clear a tranquility pool for example, it has an effect that removes all status effects from all units every 2 turns.
I think that place can have tide spirits as well.
I mean it could also be a bug, but then I have not seen it yet.