Age of Wonders 4

Age of Wonders 4

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Wrickar May 18, 2023 @ 6:10am
Can’t Understand Soulbound
The tooltip says it increases the amount of souls a slain unit gives by 2. Implying you get at least 1 soul by default.

I just killed 5 soulbound enemies and got five souls. They were elementals, but I can’t find anything about unit type affecting the amount of collectible souls. The “encyclopedia” in game basically reads to the effect of “souls are a currency,” which is terribly unhelpful.

Can anyone assist me with this?
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Showing 1-7 of 7 comments
LeftPaw May 18, 2023 @ 6:54am 
I felt the same way about souls and soul bound WTF are they on about They must expect us to have a crystal ball to understand this stuff.
I hate it when dev's make a bit of fluff to fill out the game but don't share with the player it's function. It's mega frustrating.
PlutonArioch May 18, 2023 @ 8:00am 
Are you sure they were all soulbound? Without it, you get 1 soul per unit tier. So if those were tier 1 elementals, you would get 5 souls, if they were two tier 3 and three tier 1, you should have gotten 9 souls, and with soulbind on all of them it would have been 10 souls more than whatever their tiers added up to.

Some units (like golems, which I think count as elemental as well) have "status effect immunity". Soulbind is a status effect, and so those can't be affected by it.

I agree there are a lot of things that are not well explained in game.
Wrickar May 18, 2023 @ 8:09am 
This is big info for me. Knowing they scale with unit tiers helps immensely, so thank you very much for that Pluton.

Based on what the game says, they should have all been soulbound. But after some more reading I’ve learned soulbind army might not last all of combat. Which is a huge disappointment considering the point of using the spell is almost purely economic. It’s not like 45 mana is worth the 10% damage increase on only my units with soulbinders
PlutonArioch May 18, 2023 @ 8:16am 
It does last for the whole combat. It only lasts 3 turns on the world map, but as long as you initiate combat within that time it will stay on, even if it shows a turn timer. However status effect immunity can still prevent it, and it can be dispelled in combat with an ability or spell that removes negative status effects.

I have used it a lot when I was playing with necromancy, and it can really help to gain a lot of souls quickly. If you are not doing that already, I would recommend to use the soulbinders enchantment as well though, so your battlemages can apply it in combat in case it gets dispelled or you don't want to cast soulbind army before combat.
PlutonArioch May 18, 2023 @ 8:25am 
Oh and without soulbind a hero gives 5 souls per level.
Wrickar May 18, 2023 @ 7:10pm 
Okay, so if I attacked the turn I cast soulbind army, and I still got the default amount of souls, does that mean t1 water elementals have a dispel I didn’t notice?

Now that I think about it, it coulda been a field effect for all I know. I guess we’ve firmly established the game does correct soul math either way so I got all the souls I was supposed to, 45 casting points be damned.

Thanks again for the counsel Pluton
PlutonArioch May 18, 2023 @ 7:57pm 
It could have been an effect, was it a special place?
If you clear a tranquility pool for example, it has an effect that removes all status effects from all units every 2 turns.
I think that place can have tide spirits as well.

I mean it could also be a bug, but then I have not seen it yet.
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Date Posted: May 18, 2023 @ 6:10am
Posts: 7