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AI starting out aggressively against you depend on multiple factors. However, it is mostly random. Mostly, that is. I put pointers about that in one of my newer guides.
If you find them, you find their first contact. Wherever that is. That can be in the middle of the ocean, that can be in your domain, or you in their. You will not get to see more, that your scout/unit can explorer. In worst case you trespass and your units meet their early end without anything more than that happening.
War parties and invading forces are not sent by AI rulers in general. They are sent by Free City rulers and Infestations as part of the world threat. AI rulers forces are not getting such notification, nor human rulers forces.
The AI gets definitely bothered by monsters, but it is true that it looks like it is heavily reduced. Mainly because the AI is not strategising - like my point before, I wrote about it in detail here https://steamcommunity.com/sharedfiles/filedetails/?id=2976522470
You might also be interested in this https://steamcommunity.com/app/1669000/discussions/0/5294588689510019823/
Due to the AI limitations it is correct that it seems like between AI there is mostly something somewhat like a non-aggressiion-pact all time. But that is just a misconception and the moment the balance between two AI breaks, the stronger one, provided the personality pattern allows, will take immediately advantage.
I cannot confirm either about what people report that the AI would settle instantly next to you just to bother you. What is more true is that they follow a pattern. And it just happens that you are near their next ideal location. That is the same behaviour a human would do. A human is just not limited by patterns, and they will make use of that information differently next time.
For you personally I like to recommend give my scenario guide a look and try tweaking world threat and custom factions to have some influence about the personality patterns. It sounds to me that it might be an important factor for your experience there.
Same map.
Just didn't explore.
There was so far only one invading army, no free city has sent waring parties and of the 2 Ai who found me one is friendly and one will probably war me at some point but not exploring deffinetly makes it easier :D
Other maps, where not everyone is aggressive, you want to explore a lot, so you meet free cities before the other players do and can get a head start in vassalising them.
They cannot. The AI has to follow the same rules as a human. They just get discounts. No other cheaty things people imagine they see because they cannot explain it. In doubt "a wizard did it".
Infestations aren't the AI. Infestations are monster spawners that are dormant at the start of the game, and when awake will send out armies (likely to their closest neighbours).
The whole point of them is to give you a threat you need to take care of before it gets too strong, or else suffer raids, so it would be silly to have them only send out armies once they've been discovered.
And they definetly don't send them towards the closest city.
They work with the same basic rules and principles with different patterns. Even if it might look different to you, it is how it is.
You cannot just claim something as a matter of fact which is not true. If you do that, then it is not worth discussing with you since you use a mistaken base.
Why are you and アンジェル taking my comments to argue about the rules the AI follows or doesn't follow? I am not talking about other Godir or free cities, I'm talking about infestations.
My point is that they will activate whether uncovered or not. Prove me wrong.
Mind your phrasing.