Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Not sure when it became a good thing, but I avoid it like the plague.
The ankh of phoenix is a tier 3 item so it's fairly powerful but it takes 1 turn for him to revive. Use corpse consuming/destroying ability to prevent him from reviving. Or you can maneuver any unit to occupy same hex as his corpse and he won't revive.
when units total hitpoints reach 30% or lower, grant this unit:
*3 strengthened for 3 turns
*berserk for 1 turn
*steadfast for 1 turn
so berserk still applies,
you can search up items in the encyclopedia, its the last tab.
Something which only seems to happen with this belt.
It isn't happening with other sources of steadfast,. which only last one turn.
Berserk is not the problem.
It's something to do with the belt itself or maybe the way it "procs" steadfast.
I have no idea, but it's super broken.
that you don't know the answer to this question speaks volumes about your honesty in these threads.
clearly, you don't even play the game, you are just here to ♥♥♥♥♥♥♥♥.
Ankh of the Phoenix won't take effect if the rest of the army is dead
Oh STFU. I posted nothing dishonest, unlike you.
I don't use any items with bezerk trait. Because having a powerful unit who will attack anything he can, including his own troops does not appeal to me.
I simply asked if that had changed from previous versions, but you keep being you child.