Age of Wonders 4

Age of Wonders 4

View Stats:
Wysaw Jun 11, 2023 @ 10:50am
Belt of Berserker is broken.
For clarity I am on the latest open beta as of 11.06.2023.
I am only using the extra colours mod, but that shouldn't have any effect on this.

So I just fought a battle which included three enemy heroes, all equipped with:
Belt of the berserker: gives steadfast
Ankh of the phoenix: revives hero once per fight

All three were unkillable due to steadfast for the first three full turns after reducing them to 1hp.
They only died to "burning" (damage over time) effect at the start of the fourth turn.

Then all three revived.
They all survived for another three full turns on steadfast at 1hp.
Two eventually died (again) from burning but the third was completely unkillable and fled the battle.

Please tell me this is not working as intended.
< >
Showing 1-14 of 14 comments
Janthis Jun 11, 2023 @ 10:54am 
Steadfast only makes them invulnerable for one round as far as I know, definitely sounds like something funny going on.
Chthonic Guardian Jun 11, 2023 @ 10:59am 
Don't bezerker units attack anything they can? They used to in previous games, and it was not a good thing to have your hero or tank go bezerk and start hacking his own troops up.

Not sure when it became a good thing, but I avoid it like the plague.
Hine Jun 11, 2023 @ 12:11pm 
Steadfast from berserk should only last 1 turn. It could be a bug you're experiencing. There are a few ways to deal with berserk I can think of. You can activate it by lowering the hero's hp below 30% then dispel steadfast. This allows you to kill the hero in the same turn. Or you can just trigger berserk with range and let the hero attack his own army, then kill him when steadfast wears off next turn. Another way is to just kill him before he can trigger berserk. Lower his HP slightly above 33% then use a hard hitting spell/ability to kill him outright.
The ankh of phoenix is a tier 3 item so it's fairly powerful but it takes 1 turn for him to revive. Use corpse consuming/destroying ability to prevent him from reviving. Or you can maneuver any unit to occupy same hex as his corpse and he won't revive.
Central Jun 11, 2023 @ 12:57pm 
Originally posted by Wysaw:
No, you idiots. not berserk. Read the op. I don't even mention berserk.
Belt of the berserker - its an item which gives steadfast.
This has nothing to do with berserk.
the belt of berserker gives:
when units total hitpoints reach 30% or lower, grant this unit:
*3 strengthened for 3 turns
*berserk for 1 turn
*steadfast for 1 turn

so berserk still applies,
you can search up items in the encyclopedia, its the last tab.
Wysaw Jun 11, 2023 @ 2:01pm 
Look, the problem is with steadfast keeping them alive for 3+ turns, then when it finally runs out, being reset on revive to work all over again.
Something which only seems to happen with this belt.
It isn't happening with other sources of steadfast,. which only last one turn.

Berserk is not the problem.
It's something to do with the belt itself or maybe the way it "procs" steadfast.
I have no idea, but it's super broken.
Midas Jun 11, 2023 @ 6:09pm 
I wonder if it's because most of these effects last 3 turns, but steadfast is supposed to last for 1 turn? Like it's inheriting the duration of the overall effect instead of just using its own duration or something.
soldier6661111 Jun 11, 2023 @ 6:43pm 
Originally posted by Wysaw:
No, you idiots. not berserk. Read the op. I don't even mention berserk.
Belt of the berserker - its an item which gives steadfast.
This has nothing to do with berserk.
You sure you aren't looking in a mirror
Ichthyic Jun 11, 2023 @ 7:04pm 
Originally posted by Chthonic Guardian:
Don't bezerker units attack anything they can? They used to in previous games, and it was not a good thing to have your hero or tank go bezerk and start hacking his own troops up.

Not sure when it became a good thing, but I avoid it like the plague.

that you don't know the answer to this question speaks volumes about your honesty in these threads.

clearly, you don't even play the game, you are just here to ♥♥♥♥♥♥♥♥.
~ Fabulous ~ Jun 11, 2023 @ 7:06pm 
that is wonky and definitely not as intended
Wlerin Jun 12, 2023 @ 4:15pm 
Originally posted by Wysaw:
Look, the problem is with steadfast keeping them alive for 3+ turns, then when it finally runs out, being reset on revive to work all over again.
Something which only seems to happen with this belt.
It isn't happening with other sources of steadfast,. which only last one turn.

Berserk is not the problem.
It's something to do with the belt itself or maybe the way it "procs" steadfast.
I have no idea, but it's super broken.
From what I understand (I don't use them myself), the Berserker unit's ability will trigger every time they fall below 30% health, so it also gets reset if they are healed above that and then damaged again. Could be the same thing happens with this belt, which makes it seem like the effect is lasting longer?

Originally posted by Wysaw:
Look, the problem is with steadfast keeping them alive for 3+ turns, then when it finally runs out, being reset on revive to work all over again.
Ankh of the Phoenix won't take effect if the rest of the army is dead :winter2019cooldog:
Chthonic Guardian Jun 12, 2023 @ 6:14pm 
Originally posted by Ichthyic:
Originally posted by Chthonic Guardian:
Don't bezerker units attack anything they can? They used to in previous games, and it was not a good thing to have your hero or tank go bezerk and start hacking his own troops up.

Not sure when it became a good thing, but I avoid it like the plague.

that you don't know the answer to this question speaks volumes about your honesty in these threads.

clearly, you don't even play the game, you are just here to ♥♥♥♥♥♥♥♥.

Oh STFU. I posted nothing dishonest, unlike you.
I don't use any items with bezerk trait. Because having a powerful unit who will attack anything he can, including his own troops does not appeal to me.
I simply asked if that had changed from previous versions, but you keep being you child.
Wlerin Jun 12, 2023 @ 6:15pm 
Originally posted by Chthonic Guardian:
Oh STFU. I posted nothing dishonest, unlike you.
I don't use any items with bezerk trait. Because having a powerful unit who will attack anything he can, including his own troops does not appeal to me.
I simply asked if that had changed from previous versions, but you keep being you child.
They will attack enemy units if they can, only turning on allies if there are no enemy units in range. While it can be dangerous sometimes, in general if a unit is taking damage there's probably an enemy close enough for them to hit. Unless it was from a tactical spell or archers 9 hexes away.
Last edited by Wlerin; Jun 12, 2023 @ 6:17pm
Chthonic Guardian Jun 12, 2023 @ 6:19pm 
Originally posted by Wlerin:
Originally posted by Chthonic Guardian:
Oh STFU. I posted nothing dishonest, unlike you.
I don't use any items with bezerk trait. Because having a powerful unit who will attack anything he can, including his own troops does not appeal to me.
I simply asked if that had changed from previous versions, but you keep being you child.
They will attack enemy units if they can, only turning on allies if there are no enemy units in range. While it can be dangerous sometimes, in general if a unit is taking damage there's probably an enemy close enough for them to hit. Unless it was from a tactical spell or archers 9 hexes away.
Thank you.
Telos Jun 13, 2023 @ 5:11pm 
Would it explain your observations if the way they implemented steadfast's death-avoidance somehow retriggers the belt-of-the-berserker check? A useful test might be checking whether, if you hadn't dealt "lethal" damage to a hero when it had steadfast protecting it, whether it would have still kept steadfast for another round.
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Jun 11, 2023 @ 10:50am
Posts: 14