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Well if he is talking about story mode it doesn't even get slightly hard until Map 3. I found the tutorial to be harder than mission 1 of story lol.
I consider the whole story campaign a single tutorial.
There's a problem with the AI retreating even if they have superior forces that they're gonna fix it, I hope that fixes it, otherwise Imma have to see if there's a mod that makes it better,
It was painful watching the Demon Prince occupied on a smallfry faction for 70+ turns after wiping out their armies, he just never followed through even though he wasn't at war with anyone else and besieged outposts then gave the faction time to rebuild their trash army and I think he just went to do something else?
In my games AI conjures 8 stacks full of tier 4 units out of thin air every turn and those units easily deal 50+ damage with their attacks cause they're full of enchants. I also forgot how it is to cast spells cause they have jammers everywhere.
Not saying it's fun, or good design, but surely it's not easy. And everything matters and makes huge difference in battles. And makes me learn stuff about the game from my mistakes.
I turtled up and didn't expand like I should have. My Ally brother King won the game which I thought would give me a win, but it did not.
2nd time I was aggressive and easily won. Did not enjoy the game though, and felt didn't really earn a victory, as all ti required was going through the endless tomes, while brothers declared war and made peace with me many time without ever doing anything.
That was when my eyes were opened how hollow everything was, and how boring the game was.
Rushing 1 also tends to lead to the other 2+ai to declare war on you in my experience so you dealt with 1 but you are back to grindfest.
"Difficulty" in age of wonders 4 seems to be to deal with the draft economical increase of brutal by just been better than the ai in combat and been persistent on it.
really i don't see how anyone looks for difficulty in complex 4x games through the ai, literally all they can do is give them all the bonuses possible as the ai is just not gonna be intelligent enough to learn all the systems in the game.
AI's tend to only be competent when the game in question is really simple. Look at CIV 5 to CIV 6 for an good example, the ai just couldn't handle the added complexity of having every single hex be a new possible building, hence making compstomping in CIV6 much easier, and really to a point very dissapointing as often the ai loses the military/tech arms race to you.
And them people go back and say CIV4 had incredible ai, and of course it did, as combat back them was just stack a bunch of units together and go running around, the ai didn't have to think about terrain or using hex space efficiently like it has to do in CIV 5.
If you want to make this game hard, brutal ai, stack as many as possible against you in a team, good luck.
if you want OpenAI complexity from the ai, go ask someone with infinite money cause there is a reason that kind of machine learning is not used in games yet (IT'S EXPENSIVE AS ♥♥♥♥)
outside of marketing deals like the dota 2 one.
or go get into multiplayer, there is quite a few people on this forum that are really good that will be happy to stomp you till you actually learn that this game ain't that easy.