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For long battles it helps if the other player exits the game. I am also not sure how desyncs work here. Maybe the other player is the host and some packages were lost?
However, it is way better than before. When I tried my first multiplayer with friends it would desync in EVERY battle and sometimes force to restart the whole turn.
~85 turns I won through magic victory, total desync count was like 4-5.
All desyncs were fixed by instant reload.
Do you spectate each other's battles when fighting AI? I remember it caused alot of desync for us so we disabled it ever since.
I think i remember a dev saying they are trying to find out what causes it.
They are aware of it just not what causes the problem.
We also have an option to switch between different online games on the top-right corner. So you could swap to another game, while the friend battles.
I just wish it would allow to hop between online and singleplayer aswell. Then I could finish my storyrealm, while my friend does his big battle.
We have the spectating on just for Player battles but the last time we tried the desync happened before we did even a single manual battle. I am willing to work around it, there seems to be no patterns to the desync happening.
Kinda feel bad about my friends buying the DLC after reading the patch notes about them fixing this Lol
But also her PC was not that great so it might be something to consider. My PC is quite strong and I almost never had problems when playing coop.