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Would it be cool to specifically be able to modify each unit/unit type specifically? Absolutely, but I wouldn't call not being able to do so a flaw so much as a lack of an additional feature.
If you end up with not enough mana income, just delete a few units which are effected by that spell... or dispel it entirely.
That just makes the economy of the game meaningless if you have can't balance gold versus mana income, which is what the current state of game enchantments make happen.
It seems the only current thing to do is reduce the number of global unit enchantments to increase the army count so you can defend your cities and have a mobile army at the same time.
It's not a flaw, but a very useful feature. I would hate it to do enchantments over and over again or, god forbid, do it on every single unit... I am glad, the times of those tendious micro are over.
Try to plan ahead and build up your economy while thinking what you intend to cast a couple turns later.
Actually the list of game design plunders is a huge one this is just the peak of the iceberg, so to speak.
And i am going to call it out for what it is on every opportunity.
I have NEVER been in a place where my economy suffered due to enchantments. It's kind of easy to keep the balance. If you are struggling with that, then perhaps you need to look into a better long-game strategy.
Exactly. Anyone who thinks balance of units vs resources is a flaw has no business talking about what is good/bad game design.
Yeah, keep praising a feature, that is only useful for those, that can't think further than 1 turn ahead and has the downside of stretching turn times by quite an amount.
Yeah, its not a flaw, but for a complete different reason. This new enchant system was done, to help the A.I. enchant its own units.
Because it couldn't enchant it own units manually in AoW1 and Shadow Magic. The A.I. was strictly unable to do it.
And AoW3 only had a few combat only enchants, so the devs did not even bothered with enchants much, due to the limitations of the A.I. using them.
Microing enchants on high tier qualiy units on the frontline aka units that you are going to use immediatly had a lot of advantages and was not as tedious as you might think, since you did enchant the units on the way to the opponent and you could mark multiple units to do it.
It was very effective, actually in multiplayer games and thats the core of SM anyways.
I think we should play some mp games, and we would see who is speaking smart afterwards :)
Why they did it doesn't matter to me. It's an amazing quality of life improvement and cuts down substantially on turn times, that was sorely needed, without any downsides, as long as your brain is capable of planning ahead your economic build.
If the AI benefits from it too, it's even better.