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Else, burn and purge for money.
You can migrate and then release, and that at least will make them a friendly same culture/aligned/racial trait city. The side benefit there is that the rally units will be the same as yours, and they'll always have whatever traits you give the race. If you need a blocking city, then this option can work.
morale of that story of rebellious vassals is to bump up city cap (easy with the mod that fixes adding to city cap at 200 imperium) and eventually integrate all vassals as they lose their whispering stones for having max allegiance. once a vassal is part of your empire I have never seen any of them rebel
interestingly, migration to different races takes different time. for instance, absorbing takes 2 turns, migration to my race takes 3 turns, and migration to some other race i have a city of - a whopping 6 turns. i'm guessing migration time might depend on the ratio of populations on the city and the race you migrate it to?
I never noticed.
Free cities rarely declare war on me.
And even then dont send anything.
I pretty much stop using vassals there useless.