Age of Wonders 4

Age of Wonders 4

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SupaMuffinMan Jun 25, 2023 @ 7:40am
2
Age Of Wonders Out of Sync Edition.
yea... can this be fixed? maby give us lan options or ip?
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Showing 1-15 of 17 comments
NilartPax Jun 25, 2023 @ 10:53am 
It seems like the games are being hosted in some way, in that multiple people can be in or out at any time. I second the idea of hosting by dedicated player server.
Last edited by NilartPax; Jun 25, 2023 @ 10:53am
Destast Jun 25, 2023 @ 12:35pm 
Absolutely the one biggest issue the game has right now, agreed.
TUT Jun 25, 2023 @ 3:22pm 
unplayable man
Col. Hathi Jun 30, 2023 @ 5:07pm 
Doesn't seem like the issue's even been acknowledged by the devs, has it? Seems like they're ignoring it :steamsad:

[Edit]: Had to correct myself in a later comment. I was wrong.
Last edited by Col. Hathi; Jul 3, 2023 @ 7:36am
Jaevwyn Jun 30, 2023 @ 5:38pm 
one of the few flaws for me in this game, i absolutely love it by jesus christ multiplayer is excruciating
BigJ Jun 30, 2023 @ 10:57pm 
Multiplayer is what keeps a game afloat after singleplayer content is consumed...seems the devs forgor about us, almost 2 months with increasingly bad mp issues
Aranea Jun 30, 2023 @ 11:11pm 
Originally posted by Col. Hathi:
Doesn't seem like the issue's even been acknowledged by the devs, has it? Seems like they're ignoring it :steamsad:

they have acknowledged it multiple times lol, but its sure as hell not fixed yet
Col. Hathi Jul 1, 2023 @ 4:26am 
Originally posted by Aranea of Andariel:
Originally posted by Col. Hathi:
Doesn't seem like the issue's even been acknowledged by the devs, has it? Seems like they're ignoring it :steamsad:

they have acknowledged it multiple times lol, but its sure as hell not fixed yet
Really? I didn't see them talk about it in any of their updates

[Edit]: Had to correct myself in a later comment. I was wrong.
Last edited by Col. Hathi; Jul 3, 2023 @ 7:36am
ZirosLlewelyn Jul 1, 2023 @ 7:38am 
Originally posted by NilartPax:
It seems like the games are being hosted in some way, in that multiple people can be in or out at any time. I second the idea of hosting by dedicated player server.

From what I understand, I believe the games are hosted on their servers so you can play asynchronously. They did it before with Planetfall, but I don't remember ever having issues like we've been having with AoW4. I'm not really sure what changed. If I had to guess, I'd say the servers are overwhelmed since the game ended up being so popular but if that were the case than wouldn't it have been pretty easy to fix? The last update definitely made multiplayer faster and more stable, but manual combat is still extremely prone to desyncs (And 3v3 battles are still super laggy even in single player).

I wish they'd just make player side hosting available as an option again. It'd go a long way to clearing up the complaints over multiplayer. I have like no programming experience though, so who knows how easy it'd be to add it in at this point.
TriumphJordi  [developer] Jul 3, 2023 @ 2:42am 
Originally posted by Col. Hathi:
Originally posted by Aranea of Andariel:

they have acknowledged it multiple times lol, but its sure as hell not fixed yet
Really? I didn't see them talk about it in any of their updates
There was almost a page worth of Multiplayer & Out of Sync fixes in the Wyvern Update.

Originally posted by ZirosLlewelyn:
From what I understand, I believe the games are hosted on their servers so you can play asynchronously. They did it before with Planetfall, but I don't remember ever having issues like we've been having with AoW4. I'm not really sure what changed. If I had to guess, I'd say the servers are overwhelmed since the game ended up being so popular but if that were the case than wouldn't it have been pretty easy to fix? The last update definitely made multiplayer faster and more stable, but manual combat is still extremely prone to desyncs (And 3v3 battles are still super laggy even in single player).

I wish they'd just make player side hosting available as an option again. It'd go a long way to clearing up the complaints over multiplayer. I have like no programming experience though, so who knows how easy it'd be to add it in at this point.
I've explained this before, but out of sync issues have nothing to do with the Servers or Internet Connections. Out of Sync means that the game state is different between players in the session or "Out of Sync" with each other. That happens because actions are being handled differently between clients.

It's why it is not something that has a single fix as it involves how things are executed. To give an simple example, you have a spell that gives a random Debuff to an enemy unit. If the Random isn't of the correct type or not serialized properly etc. then other players observing or in the combat can see a different Debuff being applied than the caster. This would be when the game goes Out of Sync to resolve the difference.
Col. Hathi Jul 3, 2023 @ 7:10am 
Originally posted by TriumphJordi:
Originally posted by Col. Hathi:
Really? I didn't see them talk about it in any of their updates
There was almost a page worth of Multiplayer & Out of Sync fixes in the Wyvern Update.
So there was. Apparently I'm blind and talking out of my ass. I'm very sorry.

I'm still very disappointed that multiplayer didn't work right out of the gate and that it still has issues, but I'm very happy that you're talking to us and that you are in fact working on it. Thank you.
Last edited by Col. Hathi; Jul 3, 2023 @ 7:39am
Pyro Penguin Jul 3, 2023 @ 7:20am 
Originally posted by TriumphJordi:
There was almost a page worth of Multiplayer & Out of Sync fixes in the Wyvern Update.
and it didn't fix anything for me, multiplayer games still lock up and become entirely unplayable as early as turn 20, and now i have a ton of crashes that i didn't have before the update
Originally posted by TriumphJordi:
Originally posted by Col. Hathi:
Really? I didn't see them talk about it in any of their updates
There was almost a page worth of Multiplayer & Out of Sync fixes in the Wyvern Update.

Originally posted by ZirosLlewelyn:
From what I understand, I believe the games are hosted on their servers so you can play asynchronously. They did it before with Planetfall, but I don't remember ever having issues like we've been having with AoW4. I'm not really sure what changed. If I had to guess, I'd say the servers are overwhelmed since the game ended up being so popular but if that were the case than wouldn't it have been pretty easy to fix? The last update definitely made multiplayer faster and more stable, but manual combat is still extremely prone to desyncs (And 3v3 battles are still super laggy even in single player).

I wish they'd just make player side hosting available as an option again. It'd go a long way to clearing up the complaints over multiplayer. I have like no programming experience though, so who knows how easy it'd be to add it in at this point.
I've explained this before, but out of sync issues have nothing to do with the Servers or Internet Connections. Out of Sync means that the game state is different between players in the session or "Out of Sync" with each other. That happens because actions are being handled differently between clients.

It's why it is not something that has a single fix as it involves how things are executed. To give an simple example, you have a spell that gives a random Debuff to an enemy unit. If the Random isn't of the correct type or not serialized properly etc. then other players observing or in the combat can see a different Debuff being applied than the caster. This would be when the game goes Out of Sync to resolve the difference.

Well, if it would not be fixed by removing the insanely bad Paradox servers, which I guess is the company that came with this wonderful idea! Since big corpos cannot allow us players to do our own thing, what exactly breaks the game? If player hosting would not work either and the desync is an issue in the engine. Where is the fix to it and why has it been released in this state since it is obviously not working? The suits at Paradox for once maybe should pay their companies properly and not be cheapskates that only seek to sell a million DLCs.
Phoenix4m Feb 6, 2024 @ 11:02am 
There is still problems with the out of sync when playing online multiplayer.
Revert turn is a good option , but sometimes that does not work either.

What options remains then? Are there any tricks one can try?
Or do I have to abandon the game at turn 54?

:(
Originally posted by Phoenix4m:
There is still problems with the out of sync when playing online multiplayer.
Revert turn is a good option , but sometimes that does not work either.

What options remains then? Are there any tricks one can try?
Or do I have to abandon the game at turn 54?

:(

Well, I think we need to make ourselves more heard. This is not acceptable of a studio owned by Paradox to have these poor servers. The decline in quality I 100% blame on the buyout by Paradox. Utter trash handling by them in this case.
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Date Posted: Jun 25, 2023 @ 7:40am
Posts: 17