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actually with this tactic they are less than a dread reaper and balor is a far superior unit. what you do is max casting points, mana and you will find you can make plenty of balors you reach a point you make 3 a turn. Also the stair step to to bridge them is summoning masses of tier 2 lightning elementals and auto upgrading them to the tier 3 with the spell. So after long you are just rolling everything with your easily made balor armies which are unstoppable.
PS you also get to save picking the chaos tier 5 tome and the time to research the spell itself.
Actually the balor's auto kills them with his range ability that hits for 60-90 its not even close in fact the balors leave with full hp.
well depends on how you play and what you call "late game". You can actually get them rolling pretty fast and there is an excellent early game play to bridge you to balor summons spamming t2 lightning elements using spell to auto upgrade their xp to make them t3 version for cheap. With focus on casting points and mana you can churn out 2-3 full armies of these every turn.
I can do literally thousands of points of damage to an entire army with just one and a bit of luck. not uncommon for an army to move as a group. with a little planning, not hard to debuff it to hell and gone... not uncommon for me to do 300 points of damage to EACH unit in an army.