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Stop messing up the fun of one group, to cater to the other one!
I don't give a ♥♥♥♥ if archers are 'OP'. I like it that way, leave it that way.
Finally, please make the Iron Golem a polearm unit, and allow it to evolve into a Golden Golem, or maybe a tier 4 polearm Golem that evolves into a Golden Golem.
And melee isn’t the only option. Magic can easily counter any unit put on the field.
I agree with other users that shield units should provide more defense against ranged attacks (physical ranged) and an increased debuff to archer accuracy to units beyond the shield unit.
Leave archers as they are. Create better synergies within the army.
at least on paper, storm spirits look like they should counter archer-heavy armies like a brick wall. 60% wind barrier + single unit (so no damage loss from an initial archer attack)
However:
-Seeker arrows lose 20% accuracy bonus
-Legendary rank no longer gives +20% accuracy either
-Marked from Coordinated Strikes applies with 60% chance rather than guaranteed
-Research changes mean you can no longer easily get all the low tier enchantments for cheap
-Several ranged enchantments neerfed to +1 damage and chance to inflict a status opposed to +2 damage and 20% damage vs status before
-Artisan Armaments (+30% crit) no longer works on ranged
-Zephyr archers lose immunity to AoO
-Glade Runner's mark is nerfed to 2 marked 1 sunder armor
Tbh with these changes I think battlemages will replace archers in the meta in a lot of cases, since archers mostly just have more range now, but will often struggle to hit things at this range anyway. And battlemages have superior ability to get in position once you have phasing. Especially since you don't need specific tomes to get t3 battlemages for 2 of the cultures.
Other than that, teleporting cav, phase beasts, storm spirits will counter archers just like they do now. As well as stacking defensive stats in general, since archers don't do great once engaged in melee and rely on killing stuff fast, which is kinda hard against enemies with 15+ armor/resist.
ARTISAN ARMAMENTS doesnt work for battle mages
AMPLIFIED ARROWS doesnt work for battle mages
Phase beasts and elems do not counter archers in FFA only in 1v1 because of pace. Archers will have 180-190 hp in late game.
ARTISAN ARMAMENTS is not gonna work for archers next patch either.
And phasing on battlemages means they get to attack first without losing any damage potential, killing a bunch of archers before they even get to attack back.
For super long games, yes non racial units don't scale but you can likely win magic victory before that happens, unless you disabled it too. And you still have unicorn knights as an option (research tyrant knights for cultures w/o knights).
Unicorn knights work just fine in my experience, not sure why you think they don't. My games rarely go into super lategame situations though.
Battlemages will likely kill or heavily damage a good portion of the archers on the first turn of engagement reducing any damage they take back substantially, and they're guaranteed to have a better engagement turn thanks to phasing enchantment. They have way better resistance vs elemental portion of the archer's damage (+2) while themselves piercing another 2 resistance at max rank. Also depending on the specific battlemage unit in question can do a lot of other nasty things like removing any buffs from the archers while being fully buffed with bolster armor, resistance, strengthen, fortune etc.
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Are you in drama club?
I've played every game Triumph has released and AoW4 overall is a massive improvement compared to each of the preceding ones in many areas. Does it need some balance? Yep -but so did all of the others. Tomes need limited so you can't grab so many and should take longer to get new ones and after you commit to 2 or 3 'branches' the rest should grey out as incompatible...... or something.
I LOVE the new make your own factions and I've played an entire empire underground and my only complaint is sometimes (not all the time) there are too few resources.
I'm enjoying AoW4 immensely - it's too bad you aren't but we all have different expectations and tolerances.
Some people enjoy winning chess against a pigeon but that doesn't make 4 any less of a hot garbage. MP is still broken 2.5 months after launch. 4's AI is broken beyond any semblance of a challenge - IT DOESN'T ATTACK YOU! - so not sure what that says about your enjoyment of a so-called strategy game. The hideous factions you so enjoy making is also so boring and repetitive even the devs are trying to tone it down to creative some sort of identity. THEN there are the vanilla performance issues and balance.
I'm glad you are enjoying your purchase while it's going back to beta but some of us hold our purchases to a higher standard.
Teleport your units within 1 AoE from anywhere to anywhere else on the battlefield (they fill the nearest unoccupied point to target center), but leaves teleported units with only 1 action point (or zero if they already acted).
If enemy has too many archers, you can just hang back the first turn and then drop all your melee on top of them.