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I hope that explains enough, thank you for your questions.
(Personally, I don't mind the lack of a narrative because it means there's more room for me to project whatever I want onto the story, which usually translates to whatever's got me frustrated or triumphant that day, a joy or sorrow shared by the otherwise blank slate I'm inhabiting. I think you're justified to make this sort of complaint, but it's not something I personally value.)
Probably consider add more cut scenes in the future works, dev?
Hope that cleared things up.
Does Alina stand for every class? is her backstory supposed to line up with pryomancy, banditry, 1/2 handed etc? Thats where the gameplay comes in, FTR. If you are suggesting a backstory for every metaverse version of Alina then I doubt I need to tell you this, but the chances are slim to none in a game that focuses on gameplay and strategy.
1. The game starts with Alina watching her succubus-like mother beat to death by masked guards, because she refuses to fight. Depending on how dark you want to go you can either be implicit or explicit about what the guards did to her mother. Essentially double playing on the idea that humans abuse slave-succubus for their own selfish reasons.
2. Alina stops her mother from being murdered right then and there by jumping on the head of one of the guards and ripping his ear off... the frightened guards run behind the bars, and mock her for being beastlike, and say she'll be torn to pieces soon... and her mother yells at them: "No! She's just a child!"... and a guard (possibly one of the enemies in the game) responds: "doesn't look like a child to me" and the shot shows Alina with a face covered in blood.
3. The guards leave, and as Alina's mother slowly dies, her last words: "You can win. It's ok. Show them..."
-The first boss is the guard she bit his ear off. Saying they threw him in the Arena because you tainted his blood. Can have some dialogue here.
-The second boss is another demon. He can throw some exposition about how the humans have killed and enslaved everyone in hell. This has a thematic message that's also kinda true, humans have murdered everything that could possibly be a threat to them over the past ten thousand years or so. He tells her there is no point even if she escapes. There is nowhere to go to.
-The third boss is a demon that has lost himself in madness... "just enjoy it. there's nothing else to do..." cue maniacal laugher... and add some lines about Alina eventually becoming just like him, no matter what she does (when he's defeated). This is alluding to the gradual degradation of humanity caused by doing awful things. Even if one does so purely for survival, murdering, especially in close range, is destructive to the soul
4. the demon of the arena ending is perfect, but you should add a branching here
I. If she kills her father, you see an ending where she eventually becomes him *screen turns black*
II. If she does not, the humans kill her... and then, in an after-credit scene you see the humans go into civil war and the ArenA destroyed.
5. when someone beats lvl 20 hardcore difficulty, there is a bonus scene with Alina and her mother in heaven, hugging, and her mother saying "you've shown them what they've become" *screen turns to white*
I could expand but this is a wall enough.