Alina of the Arena

Alina of the Arena

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Zhantos Apr 12, 2022 @ 3:51pm
DAMN this game is hard
expected to be more like slay the spire but the movement card makes everything different.
Finally after 4 hours and a broken build i won my first run,
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Showing 1-7 of 7 comments
Gerald McMeow Apr 16, 2022 @ 9:39pm 
Its much easier than Slay the Spire. AoA is far more consistent. For the most part I can consistently get to 2nd boss minimum, and usually to the last boss if I didn't get rng screwed.

If you have issues, you might not be making good card picks.

The easiest deck type to build for me are fatigue decks with the 2 area weapons, spears and longswords. Pick up cards that make fatigue good, like the power that lets you draw another if its a fatigue, the one that clears your hand of fatigue for Strength, etc etc.
Guang Apr 21, 2022 @ 2:15pm 
hahahahahahahahahahahahaha
nicsmouse May 13, 2022 @ 12:01am 
How do you beat the frost champion on floor 2 no matter what build items and what not every time i get her i die i am close to beating the other floor two duo boss but with her i can do you just need the interrupting attack to win against her?
Lykurgos May 14, 2022 @ 4:45am 
I have won three, out of eight attempts, on Veteran difficulty. I have not tried Conqueror.

I am also yet to try a build that leverages fatigue.

My "winning" formulas so far have been

**Fireball & Burn & Oil Flask & Avoidance**

Pretty much just using Fireball as the primary means of both dealing damage AND avoiding getting hit, by using it to move / stun all the opponents that are not immune to being moved. Combined with the powers and cards that boost burn damage, this is a great one-trick pony.

**Double Crossbows / Backup Melee Weapons & Ropes & Rolls**

This build enabled multiple hits from range every turn and almost perfect avoidance of ever being in range of an attack, with the few exceptions being at the beginning of some fights.

With this build, by the third arena, I had zero blocking cards. I focused 100% on avoiding being hit.

**Sword & Board + Block Persistence & Block per opponent cards**

My single successful melee build so far was one which leaned very heavily into blocking. I had two cards that gave +block for each adjacent enemy and a power that retained block between turns if I did not move. This turned Alina into a tank that could just sit still and whack away with her sword. It was really handy to have a couple of Swing cards that pushed opponents away, enabling me to benefit from the +block and then also deny them a hit.
Last edited by Lykurgos; May 15, 2022 @ 2:43am
Memeth May 17, 2022 @ 2:06am 
try this : Though Nut*2+Hunker Down+THE BEAST DEFENSE!:praisesun:
Sir Slush May 18, 2022 @ 12:28am 
The game is pretty easy once you get used to it. I have... well, not 100% in total, but 100% winrate on Veteran difficulty for a long time now and am currently climbing through Conquerer levels. It does take a while to get used to it though.
(PS: I don't recommend Conquerer to anyone.)

I have a guide you can read if you like, but some quick suggestions in case you don't want to read it:

1. Block builds are extremely overpowered until you start raising Conquerer levels.
You really only need one Tough Nut and a damage dealer that scales with your block (like Best Defense or the amazing Shield Charge), and you have a block build that can slowly clear most content. The more Tough Nuts and Shield Charges, the better.

2. Focused builds are better than hybrid builds in most situations. If you're going for a block build, pass up all damage cards that don't give you movement or scale with shields.

3. If you can't put together a shield build, see if you can go for movement. Lots of battlefield control will win most fights, but it takes a few cards to get there.

4. Anything that stacks multipliers on multipliers is going to get busted pretty quickly. Trance is fantastic for builds that hit multiple times per turn, Wind Up is great for one-shot builds, Beef Up is good for any deck EXCEPT one-shots, and Jab provides its own scaling.

5. They improved the equipment system, but it's still best to always shop for good cards at shops. Be selective with your deck, because every sub-optimal card becomes a dead draw at some point, even if it boosts your deck in the short-term.
Last edited by Sir Slush; May 19, 2022 @ 12:29am
Cipher7 Dec 3, 2022 @ 12:01am 
I tried pyromancer with a good number of fire-type cards, but her frost just put out the fire and I couldn't take advantage of the pyromancer benefits. I beat her the first time I fought her with a warrior, but haven't been able to beat her since. don't know what I did the first time.....
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