The Legend of Heroes: Trails into Reverie

The Legend of Heroes: Trails into Reverie

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pho5enix Sep 19, 2023 @ 3:21pm
Broken Character/Party Setups
What are some of the most broken character and party setups you can throw together for this game? I played through the main story using my own builds (although I did take the suggestion of one EVA tank and three casters, which has been pretty solid), but for the post-game I just kind of want to cheese through as much as possible. Any broken builds are appreciated.
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Showing 16-23 of 23 comments
zefyris Oct 10, 2023 @ 12:33am 
Originally posted by LOLwhat2:
Originally posted by Alex:
Not only MQs here, in this one there's an infinite lot of stat upgrade items that can make a monster out of any character you want. I'm getting Tio to do a whole lot of magic damage & Laura being killer physical.
pretty sure emma and musse has best base ats
For ATS, Emma is 3rd and Tio is 5th. There's 21 point difference between the 2 so not that much. Muse is 11th so quite a bit further below ( 83 pts of ATS stats diff with Emma /62 less than Tio it seems).
Best base ATS are Vita and Roselia in this order . Each of those two is about 20 point above the character following them.
Alex Oct 12, 2023 @ 12:38pm 
Originally posted by LOLwhat2:
Originally posted by Alex:
Not only MQs here, in this one there's an infinite lot of stat upgrade items that can make a monster out of any character you want. I'm getting Tio to do a whole lot of magic damage & Laura being killer physical.
pretty sure emma and musse has best base ats
Base yeah, there are different base stats for everyone, but with powerup items this one has what does it matter in the end... You can move anyone up as much as you want. It's only considerable if you are going clean game start but once you get a bunch of powerup items, base stats make no difference anymore.
Last edited by Alex; Oct 12, 2023 @ 12:40pm
LOLwhat2 Oct 12, 2023 @ 2:04pm 
Originally posted by Alex:
Originally posted by LOLwhat2:
pretty sure emma and musse has best base ats
Base yeah, there are different base stats for everyone, but with powerup items this one has what does it matter in the end... You can move anyone up as much as you want. It's only considerable if you are going clean game start but once you get a bunch of powerup items, base stats make no difference anymore.
I got my Emma and Roseland up 8.5k iat 250
Fox Tenson Nov 16, 2023 @ 5:06am 
I've been enjoying my team of Rean or lloyd, Estelle, Emme, and another caster to buff emma with casting support OR alisa to keep everyone buffed. If its a normal battle Rean and Emma will toast the normal enemies without a thought, but boss and large threat monsters is what Estelle is there for. I still haven't beaten the game yet, so no post game stuff yet to make it even more crazy.

Estelle is built with what someone called a "trap" quartz earlier in the thread that increases damage but reduces range of crafts. For most characters it is a trap but Estelle has insane single target damage craft and S break. Get her pumped up with atk and the true break damage quart for extra effect and she'll insta break most things.

Normally Estelle will pummel and almost always instantly break an enemy. Rean or lloyd move in to get some link attacks to get her cp maxed again. Emma casts her nukes, and last character buffs Estelle's attack. Once the boss is broken I'll pop Vita's order then S craft with Estelle, usually alongside Emma's nuke going off. Emma will hit around 150-250k while Estelle's "ultra violence" wheel of time breaks 450k+ and nukes most bosses.

If I'm really in an U L T R A V I O L E N C E mood I'll put true domination on Estelle, have her buff herself. Pop a "break up" order and let lloyd decked in break quartz break the boss quickly. Emma nukes, fourth tries to get def down on the boss or adds more nuke. Second its broken I do the same as previously with Estelle. I've managed to break 700k on a boss that had def down, and it can approach that even without. Maybe not the most efficient thing to do but damn if it isn't satisfying watching those numbers. I can't wait for post game to see if I can hit damage cap, whatever that is.
Alex Nov 19, 2023 @ 11:04am 
Just played over for achievements, a typical Laura LV200-250 STR/DMG build still oneshots almost everything normal with 400K+ S-Crafts, and Laura-Rean STR/DMG/BRK build combination gets everyone broken in one go. Bosses require a bit more, but I found I cast no arts anymore, and do no healing or orders anymore lol. That's without any stat buff items used on them. Get Laura some decent S-Craft recovery items and it's now a piece of cake... Too bad she appears too late for just NG.

Rean STR+BRK is also good for oneshotting mobs with his Arcane Gale. Starting slashes break mobs and then the final slash always goes in break state, doing a lot of damage. Even if you don't oneshot upper Reverie level mobs, you get them all in broken state and can finish them leisurely.
Last edited by Alex; Nov 19, 2023 @ 11:09am
Talithmara Nov 23, 2023 @ 11:17am 
So I wasn't going to weigh in on this, but I didn't see anyone else talking about it. There is zero room for debate on this: If you want a broken OP strategy, Lloyd is the most objectively broken party member. While he needs one of a few specific support tagalongs, he facilitates an incredibly overpowered strategy that's truly all-purpose and will never fail once the ball gets rolling. Other strategies are "faster" once built for, but Lloyd can carry any underlevelled and undergeared team to victory so long as he has the right tagalong.


- Lloyd has a craft called Burning Heart. It's special and overpowered compared to Juna's version.
- Lloyd's Burning Heart is a Zero Delay craft, like Spirit Unification, Azure Destiny, etc, meaning Lloyd always gets an immediate extra turn. For only 40 CP. And they can use it more than once in a row. (Juna's has a delay.)
- Burning Heart, in addition to all it's other effects... provides +1 BP. On a delay of zero. While a few other crafts do generate BP, Lloyd's is the only Zero Delay craft that generates BP.
- So Lloyd, with good CP generation, can spam Burning Heart until you have enough BP for your needs. You don't need to spam it much, though!
- Thanks to the insane BP generation possibility, you can spam a few powerful orders as needed. And this breaks the game.


The flow of the trick:

0.5) Make sue you have enough BP to use your order just in case the next step happens at an inopportune moment.
1) Break your target.
2) Attack until you have just one character left before the enemy turn.
3) Use an order with Accelerate. Everyone gets their turn back before the enemy.
4) Attack with the first three characters for +3 BP. Use two Burning Hearts with Lloyd before making his attack regardless of when he comes up in the turn order.
5) You now have 5 BP for Accelerate again. Use it. And then repeat.
6) Congratulations! So long as Lloyd has enough CP generation, you have infinite turns and your enemy will NEVER get to act again, unless you mess this up!


Yes, something like a Laura Oneshot might end fights FASTER once she's already built to heck and whatnot, but at that point the game is already easy from how you're snapping it in two. This strategy works even when obscenely underpowered without even modifying orbments; all you need is CP-generation boosting accessories, and you can dunk the hardest difficulty's postgame Reverie Corridor on NG+ without importing your levels, at the SSS's starting levels, without even touching your orbments. (Oh, do equip better weapons if you do this, though, if you want to deal ANY damage, haha!)

I actually Farmed Elie's special personal postgame accessory this way right after Orchis Tower since I realized "oh right I need to use her in the story huh." Kinda left her permabenched on my first playthrough as I was entirely focused on a party with self-buff crafts - and Lloyd was still my MVP there, too, even without abusing the Infinite Turns.
Fox Tenson Nov 23, 2023 @ 6:48pm 
Originally posted by Talithmara:
So I wasn't going to weigh in on this, but I didn't see anyone else talking about it. There is zero room for debate on this: If you want a broken OP strategy, Lloyd is the most objectively broken party member. While he needs one of a few specific support tagalongs, he facilitates an incredibly overpowered strategy that's truly all-purpose and will never fail once the ball gets rolling. Other strategies are "faster" once built for, but Lloyd can carry any underlevelled and undergeared team to victory so long as he has the right tagalong.


- Lloyd has a craft called Burning Heart. It's special and overpowered compared to Juna's version.
- Lloyd's Burning Heart is a Zero Delay craft, like Spirit Unification, Azure Destiny, etc, meaning Lloyd always gets an immediate extra turn. For only 40 CP. And they can use it more than once in a row. (Juna's has a delay.)
- Burning Heart, in addition to all it's other effects... provides +1 BP. On a delay of zero. While a few other crafts do generate BP, Lloyd's is the only Zero Delay craft that generates BP.
- So Lloyd, with good CP generation, can spam Burning Heart until you have enough BP for your needs. You don't need to spam it much, though!
- Thanks to the insane BP generation possibility, you can spam a few powerful orders as needed. And this breaks the game.


The flow of the trick:

0.5) Make sue you have enough BP to use your order just in case the next step happens at an inopportune moment.
1) Break your target.
2) Attack until you have just one character left before the enemy turn.
3) Use an order with Accelerate. Everyone gets their turn back before the enemy.
4) Attack with the first three characters for +3 BP. Use two Burning Hearts with Lloyd before making his attack regardless of when he comes up in the turn order.
5) You now have 5 BP for Accelerate again. Use it. And then repeat.
6) Congratulations! So long as Lloyd has enough CP generation, you have infinite turns and your enemy will NEVER get to act again, unless you mess this up!


Yes, something like a Laura Oneshot might end fights FASTER once she's already built to heck and whatnot, but at that point the game is already easy from how you're snapping it in two. This strategy works even when obscenely underpowered without even modifying orbments; all you need is CP-generation boosting accessories, and you can dunk the hardest difficulty's postgame Reverie Corridor on NG+ without importing your levels, at the SSS's starting levels, without even touching your orbments. (Oh, do equip better weapons if you do this, though, if you want to deal ANY damage, haha!)

I actually Farmed Elie's special personal postgame accessory this way right after Orchis Tower since I realized "oh right I need to use her in the story huh." Kinda left her permabenched on my first playthrough as I was entirely focused on a party with self-buff crafts - and Lloyd was still my MVP there, too, even without abusing the Infinite Turns.
I'm going to have to combine this with my busted Estelle and Emma since I use Lloyd to help break things and his cp regen! Talk about broken, its like Sarah all over again, nice!
Alex Nov 25, 2023 @ 12:40pm 
Originally posted by Talithmara:
So I wasn't going to weigh in on this, but I didn't see anyone else talking about it.
Oh, a new cheat strategy, cool. So after Chrono Burst being nerfed, a new loophole exists. Gonna try actually, as this is just fun. Touching orbments is also interesting as some master quartz provide some CP generation. And combined with Laura + CP regen + Break up in the background or Rean for the same but 1/2 the damage (as Laura is too late to the party) it may do wonders.
Last edited by Alex; Nov 25, 2023 @ 12:43pm
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