Steam installieren
Anmelden
|
Sprache
简体中文 (Vereinfachtes Chinesisch)
繁體中文 (Traditionelles Chinesisch)
日本語 (Japanisch)
한국어 (Koreanisch)
ไทย (Thai)
Български (Bulgarisch)
Čeština (Tschechisch)
Dansk (Dänisch)
English (Englisch)
Español – España (Spanisch – Spanien)
Español – Latinoamérica (Lateinamerikanisches Spanisch)
Ελληνικά (Griechisch)
Français (Französisch)
Italiano (Italienisch)
Bahasa Indonesia (Indonesisch)
Magyar (Ungarisch)
Nederlands (Niederländisch)
Norsk (Norwegisch)
Polski (Polnisch)
Português – Portugal (Portugiesisch – Portugal)
Português – Brasil (Portugiesisch – Brasilien)
Română (Rumänisch)
Русский (Russisch)
Suomi (Finnisch)
Svenska (Schwedisch)
Türkçe (Türkisch)
Tiếng Việt (Vietnamesisch)
Українська (Ukrainisch)
Ein Übersetzungsproblem melden
It wasn't too bad in Sky with Lowe's death being poignant and permanent. Zero was mostly a lower stakes game but Joachim's death provided effective character building for the SSS. Azure had the Red Constellation assault on Crossbell and Illya's crippling injuries.
Cold Steel 2-4 though just had a procession of characters pretending to die and being brought back which took all the tension out of scenes as they felt fake. Crow's was particularly bad as it meant I wouldn't believe the story telling even if it directly showed the dead body as there would be some terribly justified way of bringing that character back to life. Moments that could have been filled with emotion were just flat as the trust between storyteller and reader was lost.
Let's look back at Sky SC, for example, and Loewe. Would what happened have held much weight if he turned around and went "lol not dead jk" somehow? Or if like... Ouroboros reanimated them as a mecha-zombie that turned good after a boss fight or three because "oh hey a new party member, have fun!" No, Loewe was an important part of the story, mostly for Joshua's sake, and their death showed us just how truly human Joshua really was. To undo that death would cheapen everything.
Weissman in the same game is also worth noting, for different reasons. Someone like that is a truly terrifying character to keep as a recurring antagonist. They could have kept going and potentially become the most powerful and terrifying person in all of Zemuria at that rate, with their ability to manipulate peoples' memories without them even noticing, and their ability to basically reprogram people into willing puppets. By eliminating them in the way they did, they guaranteed, "No. We are shutting off future potential for this character. We are committing to doing something new." Even if Ouroboros had Necromancy, there's nothing to bring back. And he was VERY salty about it when he realised how he was dying - pun VERY intended.
(Skipping Crossbell because I'm waiting on a friend to finish Sky to play through together and taking turns passing the save file back and forth as we stream it to each other.)
Cold Steel? Well, they definitely had some cheapened deaths for sure (Millium in particular should NOT have come back, and Crow should have vanished again during/after the Rivalries.) However, I actually choose to see the Rivalries as "twisting the knife." I mean, Fie getting to see her adoptive father again, only to be forced apart again? There's a LOT of potential for VERY good drama with stuff like this, and I would have had ZERO complaints about it at ALL if they hadn't just magically saved Crow and kept him around permanently.
I think THIS is a big part of the issue some people have with the lack of death. It feeling like they just want an excuse to keep someone alive... in a series that has so many playable characters that losing even half of them would still leave you with more than several full teams to split and use simultaneously. If any series could get away with killing more characters, it's this one. But killing a character means they can't be used anymore, and I understand why many writers would rather keep their options open.
EDIT: Oh, and I forgot to mention, any setting that has X established (Teleportation, revival, etc) that doesn't use them to save someone can actively come across as lazily just trying to kill someone off for cheap drama, so the example from the ending of Reverie kind of *needed* to happen unless everyone just unanimously decided "screw it, let them die." Teleportation was established as using the Spirit Veins in previous games, and the tower was directly connected to and drawing power from them, so yeah, no real reason to not do it.
That actually seems kind of likely based on what I've heard.
Don't ask me for a source since it's been so long I forget where I heard this, but apparently the reason Rean and Lloyd are both so different from Estelle had to do with reception. I adore Estelle so much more as a protagonist, and her fixed relationship (none of that player choice, it was woven into the main narrative) was very believably handled for the setting. But apparently Japan isn't a huge fan of characters like Estelle and prefer characters like Lloyd and Rean, hence why we haven't had another lead like Estelle.
So clearly someone at Falcom is either listening to feedback or at least looking at trends and sales numbers.
That's very interesting! I personally also liked Estelle so it's a shame that Japan didn't like her as much. But between Estelle, Kevin (everyone always forgets him lol), Lloyd and Rean, Rean is definitely the one they chose to fill with as many tropes as possible to appeal to more people. I would even go as far as to say that Rean is the male equivalent of a Mary Sue, he's just too good. I don't hate him but I have to admit that he can always pull of some kind of bulls*** when he needs to.
this is what happens when people dont learn to form their own opinions and just keep parroting what a bunch of people have said already without actually being able to not contradict themselves.
And then, of course, the topic of this discussion, constant fake out deaths and resurrections. It all detracts from my investment in these games, and it's why CSIII and CSIV are two of my least favourites in the series.
Reverie has a lot of the same issues, of course, but I think much of what surrounded it, like the excellent addition of the Reverie Corridor, made up for some of that in my mind.
Here's the "explanation," in vague terms: Something is making things happen which would normally be impossible to happen . All kinds of things. It is not an explanation I find particularly satisfying for what should be obvious reasons.
From all the weird things happening, the summoning of the Tyrfing S is probably one of the most logical things, if you pay close attention to the scene Rean himself says a line that foreshadows how that actually worked ( Valimar ).
As we all know, he's partially mixed, I presume with demonic essence.