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And the -FIRST- enemy you encounter has the ability 'Cover' which is the -same- thing you were just given but -better- since the bonus die next turn is a wild die.
Fun game otherwise but the super-sloggy and unsatisfying feeling of the later battles kind hurts the my ability to replay/recommend. Maybe that's just a thing with puzzle rouge-likes?
(love the art, sound, polish, and everything else, tho!)
Edit: LOL guess who just remembered the difficulty slider exists