Circus Electrique

Circus Electrique

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Great party combo
As title says anyone found unusual or particularly good party combo's, or interesting party compositions.
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Showing 1-15 of 19 comments
Keluric Sep 13, 2022 @ 10:09pm 
I still like my
Strongman
Clown
Fire/knife
Strong

Ideally all Uniques aside from Clown so far
snuggleform Sep 13, 2022 @ 10:46pm 
You should recruit any unique knife throwers you find (if you run into a pub that has 4 knife throwers in it, make sure to engage and win the fight get her to start showing up in your recruitment screen).

It has a special trait that normal knifethrowers don't have - double projectiles, which is an insane dps increase.

Early on something like Strong/Clown/Fire/Fire is fine, using everyone to toast the frontlines, and later in the game it's all about supporting the knife thrower, for example Escape Artist (for shield) / Snake Charmer (for belly dancing) / Knife Thrower (for insane dps) / Fakir (for healing).
Star Paladin Sep 15, 2022 @ 12:32pm 
Ya, sadly, Strong/Clown/ and maybe fire is all I use now. Magicians and Escape artists are pretty much a joke. Swami's are really good at healing, but that is all.

Some of the skills and attacks are just crazy useless or too costly for what they do. There is some that give you a 25% change to retaliate if your attacked, but why in the world would you waist an entire turn doing that, when there's so much other stuff better to do.
jahill007 Sep 15, 2022 @ 2:24pm 
Each class has it's use. Snake charmer for example has one of the best devotion attacks as well as motivating your team (not THE best though).

Devotion attacks + disables seems to work on hard. Bosses are still a pain since much of that is thrown out the window, but enemy high defense makes any AoE attacks useless (other than devotion).

Currently liking (back position to front):
Fire/Snake, Fakir, Escape Artist, Strongman

But, everything else is made useless by the insane passives. Legendary heroes like knife thrower x2 damage is stupid strong. Taking half damage in certain slots makes one escape artist in first position perfect protection for everyone else.

Meanwhile, some recruits have no passive or gain devotion/health when leaving a stance... but it only applies to guard because they don't all have a stance. Passives are the BIGGEST impact and it's all about boring save/load scumming recruit pools.
Overeagerdragon Sep 17, 2022 @ 6:16pm 
For the very start of the game: Strong - Clown - Fire - Fire; Deals insane amounts of damage and can opt to seriously nuke enemy devotion if they're bulky... best part; the devotion nuking ability of the firebreather is counted as a debuf so it ignores taunts :P

Once you get one... Strong - Clown - Fire - Fakir; still great amounts of damage and devotion nuking and now you have great healing AND devotion recovery (if you can get the right fakir) to boot...

Once you get your hands on them; swap to unique chars... like a previous comment said they have a unique passive that usually makes them perform leagues better than others of their ilk.
Literally deaf Sep 18, 2022 @ 6:16am 
A clown with taunt (gives devotion, moves forward) and a fakir with single target heal is very strong. The fakir keeps the clown up, the clown keeps taunting and giving itself devotion.
Blaeys Sep 18, 2022 @ 8:57am 
Im enjoying the combination below -

Clown - ? - Human Cannonball - Fakir, with the ? being whichever performer does the most damage in that environment (night, rain, smog, crowd, etc).

The Fakir on the back line, with the Clown tanking makes for an almost indestructible front wall (Clown Taunting and Fakir reducing the damage he takes + healing). The Cannonball's Parade ability give me an easy way to stack devotion, remove boons from enemies (with the water cannon) and still have some good damage capabilities. Paired with a strong DPS in the second spot and this becomes a resilient, strong combo.

I will sometimes swap out the cannonballer for an illusionist if I am going against a mechanical bear or similar boon heavy comp in order to steal the boons for my other party members.

I find the best approach is to adapt to the enemy types and environments most of the time, but I tend to lean into the Clown Tank + Fakir healer 90-95% of the time.
Bobo Sep 19, 2022 @ 3:03pm 
horace the unique magician is great with the aoe slap.just put the telescope(ignore defence).pair with the strongman boomerang u can end the fight with double or quad strike.
solthusx Sep 19, 2022 @ 7:12pm 
Originally posted by Questionable Intent:
A clown with taunt (gives devotion, moves forward) and a fakir with single target heal is very strong. The fakir keeps the clown up, the clown keeps taunting and giving itself devotion.

This combo works even better with the unique clown, as he has a passive that makes him auto-taunt if he's in the front position.
VivUs Sep 20, 2022 @ 2:33am 
Originally posted by Bobo:
horace the unique magician is great with the aoe slap.just put the telescope(ignore defence).pair with the strongman boomerang u can end the fight with double or quad strike.

All illusionists got it no ? I don’t fine Horace that great and his unique skill sucks lol
VivUs Sep 20, 2022 @ 2:50am 
Originally posted by solthusx:
Originally posted by Questionable Intent:
A clown with taunt (gives devotion, moves forward) and a fakir with single target heal is very strong. The fakir keeps the clown up, the clown keeps taunting and giving itself devotion.

This combo works even better with the unique clown, as he has a passive that makes him auto-taunt if he's in the front position.


Where do you find this unique clown ?
Blaeys Sep 20, 2022 @ 4:27am 
Originally posted by VivUs:
Originally posted by solthusx:

This combo works even better with the unique clown, as he has a passive that makes him auto-taunt if he's in the front position.


Where do you find this unique clown ?

The Pub brawls give you unique performers. You just have to find the pub with the clowns in it (I think it's random).
Tefdo Sep 20, 2022 @ 9:09pm 
front line is the girl lockmaster she need to have the skill that reduce dmg to all the people behind her buy x% amount ( depend of ur level) second front line the accrobat doing the masiff dmg kick knockback ( or get anybody that dont move ur lineup) 3 place ! is the unique knive girl that can throw 4 knife in the air that land next turn(1shothing 2 enemie each time) and as a back line u take the hold dude that can heal anybody freely costing no motivation.
having the lockmaster reducing the dmg allow u to never get 1 shots she dont need to do anything else than spinning is chain since u have enough dps
bambaladam Sep 24, 2022 @ 8:46am 
Originally posted by Star Paladin:
Ya, sadly, Strong/Clown/ and maybe fire is all I use now. Magicians and Escape artists are pretty much a joke.
How so? Magicians do same damage as strongmen with mass damage skill, but have +2 initiative and can perform it from any position.

A party with ventriloquist and 3 magicians often can win in 2 or even 1 rounds so far. One of magicians can be replaced with strongman if he has some good trait like +10% chance of crit.
Last edited by bambaladam; Sep 24, 2022 @ 8:48am
Blaeys Sep 24, 2022 @ 3:59pm 
Ive found almost every class to be strong in some way with one exception. The Juggler just seems very weak in all aspects to me. Has anyone found a good use for it?
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