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Two other QoL additions i'd add-
1. Let me save my performance layouts. It's cool its got you rotating between performances for maximum output, but for gods sake let me save the ones i used last time and auto populated them. if one dies or is fired, leave that spot blank or something, but trying to remember who went where for every one of the gets tedious.
2. Paying to level up a skill should never be a net negative. But several of the self damaging or team damaging skills have level ups that ONLY increase the damage, not the side benefit. Why? Why is that even a thing?
Equipment loadouts, you should be able to change them easily instead of clicking one by one when you swap characters.
On 2. Do you mean the Fakir? Because the tooltip does say +2 or w/e but if you look closely the damage he inflicts on himself actually goes down when you apply the upgrade.