Amber Isle

Amber Isle

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Noranum Dec 8, 2024 @ 7:26am
Some suggestions
I love the game so far, it's really cute and feels fresh, despite being close to Animal Crossing and Harvest Moon etc.
That said, there are a couple of smallish things that I would really love to be included.

- when in region decoration mode, add a button for jumping to different regions (takes forever to drag the screen with mouse)
- an option for skipping the summary of a haggle (where it tells you what influenced the final price) OR stop the time during this, since while I am basically frozen, the other paleos are not and make a mess in my store
- when placing objects on selling pedestals/counters, just mark empty pedestals instead of the fat outlines on every pedestal, since those make it hard to see stuff
- add a description to the ambient objects (so far only the fan is explained, what the other things do is not)
- during open store, show the number of footprints and counters that need dusting
- when placing a new home, allow it to clear any ressource node present, instead of having me run there, clear it by hand, and head back to the post office, spending an entire time segment on this single task
- maybe have a (paid) courier service for sending stuff home when you are in field and your bags are full
- maybe implement some sort of feedback system where customers tell you if something is bad, especially when they leave because being frustrated (so far, there is only a quick note about a customer complaining, but no further information is given what causes this and how to fix it)


And another point that is not game breaking, but really annoys some part of me: the harbor in the middle of the island has absolutely zero connection to the open sea. So there is no way the ship actually brings in visitors, unless of course it could fly or there is a hidden cave/tunnel.

Beside these things, I really enjoy the game and hope that it will be kept alive for some time. It really has unique charme and feels nice!
Last edited by Noranum; Dec 8, 2024 @ 7:42am
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I agree with these suggestions, and would also add that a note of what descriptors items are when a customer asks for a specific type of item would be helpful. I frequently forget what each item is considered and got a 'wrong' after picking out an item I knew was made from bamboo after a customer asked for a bamboo item.

This game is fun but BOY does it need some QOL features. Was about to make a post myself with some of these points and decided to see if anyone else had these thoughts.
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