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翻訳の問題を報告
I even would extend WW2 era to 1950 or 1955 for gameplay reasons. In WW2 alot of stuff was going on in tank development and I think it will be very difficult to squeeze all of this in 10 years wihtout leaving out some tanks. This would anger many players cause their favorite tank isnt in the game.
Dont get me wrong, i dont want tanks developed after WW2 in the WW2 era, I just want Cold war era to start later to give the players more time in WW2 era.
Tiger II entered production in january 1944. and the design for it was ready in 1943. so it would fit in your timeframe.
it also was the conclusion of WW2 German tank design philosophy, being the ultimate example of the holy trinity of tank design(firepower,armor and mobility) taken to the extreme within the context of WW2. so it would make sense for it being an end of the line German tech.
In my opinion they need to rework the entire 1st era to be well fun and to actually transition into era 2 in a way that's enjoyable... before worrying about moving forward...
it could only be a trophy tank after it entered service, after mid 1944.
However, it is a bit of fantasy/alternative timeline at the moment and I'm all good with that too.
I do think bringing it into the game would be great for marketing for the devs.
I think it could cause a lot of frustration if it was properly represented - the repairablity of a smashed egg and probably never having a good enough engine. Game wise it would need some serious re-engineering before it would hit acceptable contract scores. A lot of WOT gamers wouldnt be happy with that.
repairability would be low indeed. but IRL this was partly because the German logistics were getting bombed night and day. which in the game would not be the case since you are supplying everything, meaning the Tiger II would be slightly more reliable in game then it was in the real war.
And yeah, Tiger II will obviously be there, it's one of the WWII era iconic tanks, some people here have some really weird way of thinking
There is still plenty of tanks from the 2 eras that aren't added yet and I'd love to see them as well as any theoretical or blueprint tanks or components added first.
From a technical perspective it makes more sense to implement all mechanics first.
From a players perspective it's replayability vs playing time. Most early access games have at least one of them. Here it's a bit more difficult because you got none.
More unpopular opinion: game should have gone into early access with a full playthrough of all eras. Then start adjusting and adding content.
Dont forget, its not about creating the best tank in the world, its about creating the tank the customer asks for. If they ask for a slow crawling, heavily armored beast with a gun that can destroy nearly everything, they can have it. Hell, even if they want a Maus, I am willing to sell it if I can make good profit. My task it to sell tanks and make as much profit as I can, not to prevent the costumer from buying crap.
haha, perfectly said!
Spoken like Ferdinand Porshe himself.
TBF I hadnt even considered having the Maus in the game. Now that would be REALLY interesting. You'd probably run out of global resources making just one of them.
Haha, thx.
With the current ressource production for sure, but devs already said there will be adjustments.
Well, there are already many prototype tanks in the game and its necessary. Basically every german tank before Panzer I was a prototype and not produced in huge numbers. After WW2 till today, there are only 2 german tank designs which made it into production, the Leopard 1 and 2. They have to include prototypes and/or other vehicles like IFVs, APCs and SPGs to fill that gap.
Like Amphibious designs. And weirder modules like rocket racks on turrets (Calliope my beloved funni)
I just want to eventually see my very fav tank design, the JS-2 Beast Killer, but I'm not sure that will be added to the base game and maybe as a DLC of tank killers and stugs.
The more i think about it, a Tank Killer dlc would be amazing as a money spinner for the devs.
It would take a bit of tweaking of the base game to balance them out though.
Turret-less tanks weighed less (mostly), were cheaper to build using less resource and man hours. All fair does so far.
However, under the game design, they would have the same engine, fire power, mobility etc as the base tank design. it means they would score the same (or better) but cost much less. They would be so overpoweringly profitable.
The way to fix that would be to have a dynamic where a tank is scored much better on its overall traverse of its gun mount A turret with 360 degrees would score much better than a tank with just a 20 degree arc of fire.
it means we would really have to consider whether its worth having a turret-less design or not and thats a great element of a tank tycoon game.
They might consider releasing it in two parts to reduce waiting times?