Arms Trade Tycoon Tanks

Arms Trade Tycoon Tanks

Fastest way to tier 2?
Did anyone make it to tier two faster than 1921?

My fastest is 1923 ish
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Showing 1-11 of 11 comments
Tier 2... or for me anyway, the real thing... Multiple Production lines takes WAY WAY WAY to long. I'm finding it hard to continue playing the game, because everything I do now is a chore... all the stuff I pass on, all the contracts I'm late on (not many), all the fun opportunities for growth and a multitude of models to manufacture are all obstructed.

I know many, and employ many of the "work-arounds", increasing employees to (tier 1 - grumble) max, good executives, and stockpiling the tanks between contracts, and working on my "main" model to fill as many roles as possible... but the reality is I went from spending time designing cool tanks, and searching out contracts, and getting the best price... and now ALL my time is spent dealing with "1 line" problems.
Bae Watch Jan 17 @ 12:01pm 
So is it even possible to reach it earlier than 21?
Originally posted by Bae Watch:
So is it even possible to reach it earlier than 21?

I haven't found a way yet... but as I indicated, I'm losing the desire to play, as the game devolves into less "play" and more "problem-mitigation".
fixius01 Jan 17 @ 12:28pm 
i did manage to get to 1920
Bourky Jan 17 @ 1:05pm 
Originally posted by Bae Watch:
So is it even possible to reach it earlier than 21?

You have to remember that some of the later technologies that you unlock wouldn't have been available until the 20s. So no point having a game that you can rush through in just a few years
Originally posted by Bourky:
Originally posted by Bae Watch:
So is it even possible to reach it earlier than 21?

You have to remember that some of the later technologies that you unlock wouldn't have been available until the 20s. So no point having a game that you can rush through in just a few years

I don't want the modern tank early... I just need the game to stop forcing me to stick with 1 production line... where there is little technology at fault for limiting me from building a CRUCIAL 2nd line.

The game was about a lot of fun things... now it's about making 1 line work, when it does not!
Last edited by Lord von Games; Jan 17 @ 4:37pm
ATTT  [developer] Jan 18 @ 1:11am 
Originally posted by Lord von Games:
Originally posted by Bourky:

You have to remember that some of the later technologies that you unlock wouldn't have been available until the 20s. So no point having a game that you can rush through in just a few years

I don't want the modern tank early... I just need the game to stop forcing me to stick with 1 production line... where there is little technology at fault for limiting me from building a CRUCIAL 2nd line.

The game was about a lot of fun things... now it's about making 1 line work, when it does not!

Hi Lord von Games

We hear you :) Thx for taking time and sharing!
Pain Jan 19 @ 4:07am 
Yeah, the build limitations on the factory are a bit "gamey". In a tycoon game, normally upgrades are achieved with money investments, not with level up of tiers.

So maybe, make it possible and detached from the tech tier, but make it relatively expensive instead? So people can upgrade, but it will cost them quite a bit or something like this. That would also make money more meaningful towards the late game, since at one point money is really not an issue anymore (except maybe the new hardest difficulty).
Originally posted by Pain:
Yeah, the build limitations on the factory are a bit "gamey". In a tycoon game, normally upgrades are achieved with money investments, not with level up of tiers.

So maybe, make it possible and detached from the tech tier, but make it relatively expensive instead? So people can upgrade, but it will cost them quite a bit or something like this. That would also make money more meaningful towards the late game, since at one point money is really not an issue anymore (except maybe the new hardest difficulty).

Howabout reputation? Concept is that it's limited by some government regulation on expansion. Have enough reputation (and money) and then you can expand prod lines...
Bae Watch Jan 19 @ 11:51am 
Originally posted by Lord von Games:
Originally posted by Pain:
Yeah, the build limitations on the factory are a bit "gamey". In a tycoon game, normally upgrades are achieved with money investments, not with level up of tiers.

So maybe, make it possible and detached from the tech tier, but make it relatively expensive instead? So people can upgrade, but it will cost them quite a bit or something like this. That would also make money more meaningful towards the late game, since at one point money is really not an issue anymore (except maybe the new hardest difficulty).

Howabout reputation? Concept is that it's limited by some government regulation on expansion. Have enough reputation (and money) and then you can expand prod lines...

Yeah rather than waiting for a tank that performs on the battle field, since you basically also have no time for that, you spit any tank they would buy. Eventhough a tank can have a bad reputation, as long as you reach the requirements its "good".

Also theres a gap with the english tanks, unless i buy the german tank i have low sales around 2019-1921.

Selling the landship also doesnt really make sense, since it takes way too long to build, hence one line.
Originally posted by ATTT:
Originally posted by Lord von Games:

I don't want the modern tank early... I just need the game to stop forcing me to stick with 1 production line... where there is little technology at fault for limiting me from building a CRUCIAL 2nd line.

The game was about a lot of fun things... now it's about making 1 line work, when it does not!

Hi Lord von Games

We hear you :) Thx for taking time and sharing!

Thanks for the acknowledgment. I look forward to the solution.
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