Arms Trade Tycoon Tanks

Arms Trade Tycoon Tanks

Laphiel Aug 28, 2024 @ 4:58pm
Cavalery tank
I spent hourts trying to create one fittin gthe criteria, and i still cant make one any help here?
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Showing 1-8 of 8 comments
Humble Techpriest Aug 28, 2024 @ 6:36pm 
Whippet and FT-17 are a crapshoot in my experience, havent touched the LK2s in a while, there is a CHANCE they are better for it.

Personally I gave up on that whole contract type and focus on the others. Will see later.
Dirty Sanchez Aug 28, 2024 @ 6:51pm 
Before the update, the Hornet worked. But i cant confirm it still works, havent got a contract for it yet.
KotarwaKhasis Aug 28, 2024 @ 9:47pm 
As soon as your researched something usefull, they come up with fusilade tanks, while you completed a whole different desgin, they dont want.

As soon as you complete a design they actually want, they want something different.

I always go broke around 1916 made it once into 1917, and still broke.

Maintenance costs for buildings are WAY to high, even with upgrades to recude it.
Last edited by KotarwaKhasis; Aug 28, 2024 @ 9:48pm
ATTT  [developer] Aug 28, 2024 @ 9:53pm 
Originally posted by KotarwaKhasis:
As soon as your researched something usefull, they come up with fusilade tanks, while you completed a whole different desgin, they dont want.

As soon as you complete a design they actually want, they want something different.

I always go broke around 1916 made it once into 1917, and still broke.

Maintenance costs for buildings are WAY to high, even with upgrades to recude it.

Hi,

Personally, I usually "stick" to several design families and try to "sell" them as much as possible via lobby functions, so that i get to exploit the series fame as well

When it comes to maintenance , are you playing the game on Hard or Medium?
KotarwaKhasis Aug 28, 2024 @ 10:20pm 
Originally posted by ATTT:
Originally posted by KotarwaKhasis:
As soon as your researched something usefull, they come up with fusilade tanks, while you completed a whole different desgin, they dont want.

As soon as you complete a design they actually want, they want something different.

I always go broke around 1916 made it once into 1917, and still broke.

Maintenance costs for buildings are WAY to high, even with upgrades to recude it.

Hi,

Personally, I usually "stick" to several design families and try to "sell" them as much as possible via lobby functions, so that i get to exploit the series fame as well

When it comes to maintenance , are you playing the game on Hard or Medium?

I play it always on Medium.

My building maintenance is around 148.000 a month even with the upgrades to reduce costs for maintenance, at the administration.

And i dont even have that manny upgrade for my base, but it looks like it since thats quite expensive.


Before the interwar update, i got the "Heavy Mark V" hull together with composite sponson and everyone wanted that thank, it went like a ice cold coke in the summer, but now? they dont want that tank, they mostly want the old Modelst that i build from the beginning, event though they suffer in battle and getting detroyed left and right.
skinnywattie Aug 28, 2024 @ 10:47pm 
Iive always foccused on heavy tanks in previous games.

This time round round though I made a Whippet but upgraded to the 150hp engine and stuck in some higher tier fuel tanks. an almost 50% power output.

For some reason it now sells like hot cakes and it my main earner.

The trick that helps is to have a surplus pool of some 50 tanks all ready to be shipped as soon as a contract comes in. That way you can maximise the price the selling price for quick delivery and earn huge amounts even on a whippet.

Salute!
Ziggurt Aug 28, 2024 @ 11:29pm 
Originally posted by Dirty Sanchez:
Before the update, the Hornet worked. But i cant confirm it still works, havent got a contract for it yet.

Hornet works but by the time you can tweak it (aka get the contract, take the screenshot and then tweak the values - I like old school but this is just bad UX) the requirements soon will outstrip parameters of your design. So let say it stays relevant for a year or two if you are lucky (for me it stayed relevant for two contracts).
You can still sell it on Rationalized tanks contracts.



Originally posted by KotarwaKhasis:

My building maintenance is around 148.000 a month even with the upgrades to reduce costs for maintenance, at the administration.

And i dont even have that manny upgrade for my base, but it looks like it since thats quite expensive.

You can't have maintenance over 125.000 - 128.000 on normal. I mean you can but then you are running RNG with contracts. I am sure you have very good reasons to have all upgrades you have but it is what it is.
Humble Techpriest Aug 29, 2024 @ 5:06am 
Oh god don't get me started on the Economical Female Tank contracts of Era 2....staring at -2300 with my design that was +1800 just the year before.

Yeah requirements will step up as game time progresses, that's the unfortunate thing, remember to have the Breakthrough building to TRY to have the higher tech (thanks RNG) as soon as possible so the tech is relevant for some time at least.
Last edited by Humble Techpriest; Aug 29, 2024 @ 5:07am
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Date Posted: Aug 28, 2024 @ 4:58pm
Posts: 8