Arms Trade Tycoon Tanks

Arms Trade Tycoon Tanks

Pain Nov 24, 2024 @ 12:59pm
New difficulty is brutal!
I made it to May 1917 on my first try with the new highest difficulty before going bankrupt. I did not make many mistakes, but the margin for error seems to be basically zero in this mode. How far did you guys get?
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Showing 1-15 of 15 comments
skinnywattie Nov 24, 2024 @ 11:56pm 
you got further than me. because I'm a coward and avoiding that level.
Bourky Nov 25, 2024 @ 12:47am 
Originally posted by Pain:
I made it to May 1917 on my first try with the new highest difficulty before going bankrupt. I did not make many mistakes, but the margin for error seems to be basically zero in this mode. How far did you guys get?

It's good to have a level that hard though. I always feel that a "medium" level difficulty on any game should be pretty challenging and not an easy win, but the highest level on the game should be possible but far from guaranteed.

Personally I'll play on what was Tycoon previously for a good while yet, maybe until the game is fully released with more era's etc to really nail what I'm doing
Pain Nov 25, 2024 @ 4:41am 
The Tycoon level is significantly easier. I had restarted on that level for my second try with this new patch and I never gotten close to even needing to get a loan from the bank.

The extremely high maintenance costs really seems the killer here.
Krossof Nov 27, 2024 @ 5:51pm 
i started a new game on highest difficulty and i had a loan for a long time. atm 1921.

its okay. You have to know th game to some extend and dont be lazy.

buy cheap.
Buy rubber for 2 sell for 4
get low maintan.
get good tanks or rather meet their demand.

my best deal was a 20k kg tank with 30 fame that sealed a contract for 35k kg tanks. i sold these for 50k each with building costs at 17k

2,8 mio revenue in one deal

you either
skip some deals and build in advance -> high price low time or build good tanks and max time and price.

if you cant get 80%+ of max price in each deal, you cant survive.

Get reputation up asap. you will get better deals.
Pain Nov 28, 2024 @ 2:52am 
I didn't consider material trading. That might have made the difference for my attempt.
Krossof Nov 28, 2024 @ 6:06pm 
try to get all deals from a few countries with high eco. 3-5

that way you rush their reputation and get better deals.

one of these deals is resupply.

resupply is based on their tank armies

if other factories sell tanks first, like germany or france, you must build a tank from said company to meet the demand of the resupply contract. which is bad, because you do not have the latest tec. only if you steal it.

And stealing it costs you money. -> bad
Last edited by Krossof; Nov 28, 2024 @ 6:07pm
Pain Nov 29, 2024 @ 2:43am 
I played through the game a few times on the previous hardest difficulty and it wasn't that hard. So I generally know what I'm doing. By 1917 you normally have not that many resupply contracts yet, if any.

The Vanguard tanks were fine, they were my money maker, but I think I made the mistake of going to the first medium tank. These things just don't make enough money on the new hardest setting I feel. So I barely made any profit with these and by 1917 you don't get flooded by contracts yet unless I was just very unlucky. So I really did all contracts up to that point.

I tried to branch into Assault tanks and got the German trophy tank, but by the time it was engineered and ready, I didn't have the money anymore to build enough of these. Normally, these are also a money maker.

Guess I have to try it again.
Krossof Nov 29, 2024 @ 7:50pm 
I went bandcurrupt 1922

I think you have the same problem, i had. missing informations...

lobby gameplay is not explained in any way but it is OP.
Go to Global map -> pick GB, or any other country with lvl 3 Rep. -> go to negotiations -> Contract lobby -> view all contracts YOU can start any given time.

i just found it and its absolutly OP. you can check all your tanks stats and build these before you start it. Max money out and then you initiate the contract.

my Medium Tanks + Trade make me survive and gain Reputation +-0 per Month. My Heavy Hulls make the money. +-100k per month.

1919 i have Mark V Hull with 1700 score for Vengaurd Tanks. 25k production cost and sell these for 40-70k with 3 day production time.
Last edited by Krossof; Nov 29, 2024 @ 7:51pm
KotarwaKhasis Dec 1, 2024 @ 1:39am 
Originally posted by Krossof:
I went bandcurrupt 1922

I think you have the same problem, i had. missing informations...

lobby gameplay is not explained in any way but it is OP.
Go to Global map -> pick GB, or any other country with lvl 3 Rep. -> go to negotiations -> Contract lobby -> view all contracts YOU can start any given time.

i just found it and its absolutly OP. you can check all your tanks stats and build these before you start it. Max money out and then you initiate the contract.

my Medium Tanks + Trade make me survive and gain Reputation +-0 per Month. My Heavy Hulls make the money. +-100k per month.

1919 i have Mark V Hull with 1700 score for Vengaurd Tanks. 25k production cost and sell these for 40-70k with 3 day production time.

Oh ok? thx didnt even knew that, and i am well over 150 hours into the game without even touching that topic!

I thougt reputatioan is like...you just get more contracts and maybe better prices?
Pain Dec 1, 2024 @ 3:05am 
Originally posted by Krossof:
I went bandcurrupt 1922

I think you have the same problem, i had. missing informations...

lobby gameplay is not explained in any way but it is OP.
Go to Global map -> pick GB, or any other country with lvl 3 Rep. -> go to negotiations -> Contract lobby -> view all contracts YOU can start any given time.

i just found it and its absolutly OP. you can check all your tanks stats and build these before you start it. Max money out and then you initiate the contract.

my Medium Tanks + Trade make me survive and gain Reputation +-0 per Month. My Heavy Hulls make the money. +-100k per month.

1919 i have Mark V Hull with 1700 score for Vengaurd Tanks. 25k production cost and sell these for 40-70k with 3 day production time.
I know about lobby, that's the first thing I build in my admin center for every game start (and the maintenance building for 15% reduced running cost). But by 1917 you simply don't have enough rep yet with anybody, except for maybe Britain at that point. I feel like a little bit of bad RNG (for example countries going for cheap tanks) can really mess you up on the highest difficulty now.
fixius01 Dec 5, 2024 @ 2:56pm 
for some reason my tanks aren't selling?
ov0schtsch Dec 5, 2024 @ 10:29pm 
Originally posted by fixius01:
for some reason my tanks aren't selling?

hi fixius01!
what are you meaning?
fixius01 Dec 6, 2024 @ 11:30am 
Originally posted by ov0schtsch:
Originally posted by fixius01:
for some reason my tanks aren't selling?

hi fixius01!
what are you meaning?
i have researched all the important tech i have all the first era hulls, but my tanks just don't meet all the desired tank role criteria. For example: reliability but if i then make the tank components more reliable and get through the entire process while losing money, and find that i had to neglect other values like off-road speed and operational range. but tanks still gets hundreds of negative tanks success score even when it sold like hot cakes months before.
Lastly we need archives of all offered tank contracts to be able to properly adapt to change in consumer wants, as i can´t remember all the things that need to be re-engineered or i need to take a screen shot have it pinned in the corner of my screen, until i finally get the right combination of parts to finally meet the tank criteria.
Pain Dec 6, 2024 @ 12:34pm 
Do you have this issue only on the highest difficulty or is this a general problem?
Krossof Dec 6, 2024 @ 12:38pm 
Originally posted by fixius01:
Originally posted by ov0schtsch:

hi fixius01!
what are you meaning?
i have researched all the important tech i have all the first era hulls, but my tanks just don't meet all the desired tank role criteria. For example: reliability but if i then make the tank components more reliable and get through the entire process while losing money, and find that i had to neglect other values like off-road speed and operational range. but tanks still gets hundreds of negative tanks success score even when it sold like hot cakes months before.
Lastly we need archives of all offered tank contracts to be able to properly adapt to change in consumer wants, as i can´t remember all the things that need to be re-engineered or i need to take a screen shot have it pinned in the corner of my screen, until i finally get the right combination of parts to finally meet the tank criteria.

there is a "role" button in thr design menu.

i would like to have a minimum requirement and after i fullfill these, the focused bonus stats or something like that. x4 for repairability with 0 operation range is....
Last edited by Krossof; Dec 6, 2024 @ 12:39pm
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