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So far those two campaigns on the Normal difficulty setting have ended at 19 and 27 million figures respectively at the cutoff point I set of Christmas 1925. And that was with experimenting with funky designs like a bastardized Schneider CA with the final Tier 1 UK hull gun, Renault FT turret and 37mm gun plastered in HMGs to fight the A7V hordes.
He said it was fine. I sold some to the UK just before Sweden decided to push from Scotland into England, Willian Foster Hector MkVs lost horribly to "Odin Ausf.C" A7Vs, suddenly these meme post incarnate "Dewm Buses" (Yes I named them Dewm Bus, I was having WAY TOO MUCH FUN SPITING THE MACHINE GOD) went 10 vs 36 A7Vs, 3 A7Vs were left in the Swedish battlegroup after they lost, not a single Dewm Bus was lost lmao.
I will meme on them all for the profit.
Just design on the first day a tank with all the pre-designed parts.
Then start producing it as soon as it is designed (units produce before the kinks are ironed out at the testing range get automatically "refitted" by the game).
About two month in the first contract comes out.
Buy the info for your competitor, contract for as many units as you can.
If you are not sure how quick you produce, just leave the standard time in place (usually enough to produce the tanks required) and just raise the price until you are just a bit better than the competition (your number should be green).
Build them, sell them.
The next two contracts can be won the same way.
By the fourth contract you should be on solid ground (even on the hardest setting).
By that time you should start building a Whippet tank as contract six or so will be for an exploitation tank.
Since others have already shared their super tanks, I have found that a Whippet body and whippet tracks with the second most advanced engine (of course pimped with the best parts though take care of weight) equipped with the French FT-17 turret and its gun as well as 4 machine guns is competitive for all bids expect cavalry, saturation and rationalized tank for as long as I have played (the most common variant had somewhere north of 50 Fame points).
That is a tank for under 10000 €, under 10000 working hours that can be sold for as much as four times the price, though usually it is around 3.something as a multiplier.
That is basically a license to print money. At this point my main problem is that I cannot possible service as many contracts as I can win, meaning I select for high prize contracts.
Not really
If you wait for a contract you are pretty much doomed.
Do you build lots of add-on buildings early on?
Under those circumstances I am surprised you are still running.
I would advise you to for high price contracts then:
Don't go for many units but go for the highest price you can get, which most likely will involve only selling from stock.
Even then you are on pretty solid ground by contract 10.