Arms Trade Tycoon Tanks

Arms Trade Tycoon Tanks

Repairability and Reliability
I've tried the demo for quite sometime. Nothing gets more confusing than the topic of Reliability and Repairability. When I first started out, I build the tanks based on performance than the former 2 stats. And I get less breakdowns for Performance than my other runs with reliability and repairability that ran green with high mark on trials. Sometimes the whole company broke their Tanks before battle even with high reliability. And with high repairability..... I seem to repair less than those for performance base? And almost every single time I have lesser repairs than the enemy tanks. What kind of sorcery is this?
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ATTT  [developer] Dec 7, 2021 @ 3:52am 
Originally posted by Krieger von Klapper:
I've tried the demo for quite sometime. Nothing gets more confusing than the topic of Reliability and Repairability. When I first started out, I build the tanks based on performance than the former 2 stats. And I get less breakdowns for Performance than my other runs with reliability and repairability that ran green with high mark on trials. Sometimes the whole company broke their Tanks before battle even with high reliability. And with high repairability..... I seem to repair less than those for performance base? And almost every single time I have lesser repairs than the enemy tanks. What kind of sorcery is this?

Hi Krieger von Klapper!

Thank you for the feedback. Is it possible to get more info on what exactly "builds" you used for the tanks that led to such confusing results? Also what battles are we talking about, battle conditions do matter.

With respect to "repairability", as you already know, it is used to repair damaged tanks.
Now, all your tank losses during the battle are considered as either "repairable" or "not-repairable".
Repairable are those lost due to breakdowns during the deployment phase + damaged ones during the Battle rounds.
Non-repairable are those that are counted as "collateral damage" during the Battle. So they cannot be repaired simply..

I would assume that what happened is you got more tanks counted as "collateral damage" and therefore your high "repairability" value simply didn't matter.

Unfortunately, this info is hidden from the player right now but we will try to make it accessible in the upcoming updates.

When it comes to "reliability" - it is another check that is taking place before each phase and implies penalties if the check is failed. My first guess would be that is more of a balancing issue.

So, bottom line, no magic (unfortunately :) but probably balancing and hidden stats that are causing the confusion.

Hopes it helps
Not really a specific build, but I usually don't add stuff that gave a minus to both of the mentioned stats and add tech like on engines and tracks to improve repairability and reliability. And strange thing is on first battle, there is a high number of repairs, but on battle 3 onwards it all goes downhill. And in those battles, my tank sometimes destroy the Sturmpanzer II Tanks, clearly as shown by rep gain. Yeap the heavier ones...... Still more casualties than them.... Even with reliability and repirability buff I gave them. All in all, It's a great demo though. Can't wait for the full game.
Last edited by Krieger Von Klapper; Dec 7, 2021 @ 5:06pm
ATTT  [developer] Dec 7, 2021 @ 11:33pm 
Originally posted by Krieger von Klapper:
Not really a specific build, but I usually don't add stuff that gave a minus to both of the mentioned stats and add tech like on engines and tracks to improve repairability and reliability. And strange thing is on first battle, there is a high number of repairs, but on battle 3 onwards it all goes downhill. And in those battles, my tank sometimes destroy the Sturmpanzer II Tanks, clearly as shown by rep gain. Yeap the heavier ones...... Still more casualties than them.... Even with reliability and repirability buff I gave them. All in all, It's a great demo though. Can't wait for the full game.

Hi Krieger von Klapper!

Thank you so much.
Clearly, we have a lot to work on making in-game info flow more clear and user-friendly but with comments like yours - we get clear hints on what direction to take!

Stay tuned to new updates
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Date Posted: Dec 7, 2021 @ 2:26am
Posts: 3