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Hi Krieger von Klapper!
Thank you for the feedback. Is it possible to get more info on what exactly "builds" you used for the tanks that led to such confusing results? Also what battles are we talking about, battle conditions do matter.
With respect to "repairability", as you already know, it is used to repair damaged tanks.
Now, all your tank losses during the battle are considered as either "repairable" or "not-repairable".
Repairable are those lost due to breakdowns during the deployment phase + damaged ones during the Battle rounds.
Non-repairable are those that are counted as "collateral damage" during the Battle. So they cannot be repaired simply..
I would assume that what happened is you got more tanks counted as "collateral damage" and therefore your high "repairability" value simply didn't matter.
Unfortunately, this info is hidden from the player right now but we will try to make it accessible in the upcoming updates.
When it comes to "reliability" - it is another check that is taking place before each phase and implies penalties if the check is failed. My first guess would be that is more of a balancing issue.
So, bottom line, no magic (unfortunately :) but probably balancing and hidden stats that are causing the confusion.
Hopes it helps
Hi Krieger von Klapper!
Thank you so much.
Clearly, we have a lot to work on making in-game info flow more clear and user-friendly but with comments like yours - we get clear hints on what direction to take!
Stay tuned to new updates