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The cloud was intended to be something of a secret more than a challenge but I can empathise having to loop around over and over from the checkpoint to try and get it would get a bit boring if you're capable. The loop around was an intended 'gotcha' mechanic if you didn't drop into the barrel and I figured it served as a convenient way to go back and retrieve the cloud. One change I made to this is opening up access on the left of the cloud so that it keeps its intended place as being in a secret hidden location but is much more accessible from stage start and checkpoint. It's arguably much simpler to obtain now but I think it lends itself to discovery much better.
Before I talk about the comet, I'll mention Windswept does feature silly troll moments at different points in the game but out of the 60 stages (40 main, 20 postgame, where this hard stage belongs), I think there are only 2 that have some kind of troll at the goal post. I definitely agree that having too many cheapens the experience so I wanted to make sure not to go overboard. Most of the other trolls are in the nature of shield bees tinking you off a ledge in short bonus rooms where the impact is minimal.
Every stage included in the demo was there to gauge how players responded to certain stage types and mechanics, the ones who really enjoyed the game got exposed to the icy labyrinth and if they were still having fun, they'd get the dropdash gauntlet.
So with that in mind, that comet coin situation at the end of the game was a test. I wanted to see how players reacted and how resilient they were to attempt the whole stage again now that they knew they had what it took to win. General consensus is the troll will stay but with a tiny nerf. The cannon will instead launch you up a bit higher so that you're floating in the comet's vicinity for an extra half-second or so. In the context of the full game you would have done around 50 stages at this point so keeping an eye out for the comet and applying the context of the stage to collect it is a running theme players will hopefully be more attuned to by the time they reach this point. But giving an extra half-second couldn't hurt, so I may as well!
Hopefully what I've said gives you some peace of mind about the direction I'm taking things - one final thing before I finish up here:
You did it correctly! You can also reach it from the ground but it's a little trickier to achieve in the cramped space.
I'll wrap it in a spoiler tag so that you can choose whether or not to bust the game wide open with the forbidden knowledge.
From the ground would be: (leading with Turtle) --> Piggyback --> Jump --> Throw Upward --> Dropdash --> Piggyback again --> Jump --> Throw Upward