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5. Allow more customization of the HUD, like hiding enemy health bars, floating damage numbers and the "compass". I think the demo HUD suffered from overexposure for locating enemies during the shootouts, which could be a fun game mechanic based just on the subtle sound cues.
Please allow us to hide the handholdy UI elements, especially the compass, the enemy speech marker and floating damage markers, the enemy/ally count and the crosshair. Ammo and ace displays feel rather redundant as well. Having a radar strapped to your forehead takes quite a lot away from the western shootout vibe and I found the combat much more fun without them.
Also, I found the FPS sections bit too easy even on Very Hard difficulty due to enemies still having fairly sluggish reaction times. Void Bastards had the Hard Bastard difficulty that made reaction times very snappy, maybe introduce something similar to the masochists and FPS veterans out there?
Additional request would be to introduce a challenge similar to Risk Management from VB.