Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Hán giản thể)
繁體中文 (Hán phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bungari)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (tiếng Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraine)
Báo cáo lỗi dịch thuật
The chances are high it will actually lower them.
Denuvo is hated a lot. For very good reasons.
Its completely useless, since games that use it get cracked anyways, just takes a while longer. If you want to protect against piracy, Denuvo is NOT the way.
The faster companies see that the better off they will be. It also saves them money that they can keep in their own pocket rather then waste it, might as well give it to the poor and let them burn it to stay warm.
Having the main point of Denuvo defeated, its no better then bloatware that slows everything down for no good reason, decreasing performance, increasing instability.
As a paying customer, I want a clean product. Not a game that's not even able to run at what its normally running at because of some 3rd party crap software interfering with everything.
TLDR, OP is a clueless clown.
Denuvo is developed by Denuvo Software Solutions GmbH, a software company based in Salzburg, Austria. The company was formed through a management buyout of DigitalWorks, the arm of the Sony Digital Audio Disc Corporation that developed the SecuROM DRM technology. It originally employed 45 people. In January 2018, the company was acquired by larger software company Irdeto. Development of the Denuvo software started in 2014. FIFA 15, released in September 2014, was the first game to use Denuvo.
3DM, a Chinese warez group, first claimed to have breached Denuvo's technology in a blog post published on 1 December 2014, wherein they announced that they would release cracked versions of Denuvo-protected games FIFA 15, Dragon Age: Inquisition and Lords of the Fallen. Following onto this, 3DM released the version of Dragon Age: Inquisition about two weeks after that game had shipped. The overall cracking progress took about a month, an unusually long time in the game cracking scene. When asked about this development, Denuvo Software Solutions acknowledged that "every protected game eventually gets cracked". However, technology website Ars Technica noted that most sales for major games happen within 30 days of release, and so publishers may consider Denuvo a success if it meant a game took significantly longer to be cracked. In January 2016, 3DM's founder, Bird Sister, revealed that they were to give up on trying to break the Denuvo implementation for Just Cause 3, and warned that, due to the ongoing trend for the implementation, there would be "no free games to play in the world" in the near future. Subsequently, 3DM opted to not crack any games for one year to examine whether such a move would have any influence on game sales. Denuvo's marketing director, Thomas Goebl, claimed that some console-exclusive games get PC releases due to this technology.
By October 2017, crackers were able to bypass Denuvo's protection within hours of a game's release, with notable examples being South Park: The Fractured but Whole, Middle-earth: Shadow of War, Total War: Warhammer 2 and FIFA 18, all being cracked on their release dates. In another notable case, Assassin's Creed Origins, which wrapped Denuvo within security tool VMProtect as well as Ubisoft's proprietary DRM used for their Uplay distribution software, had its security features bypassed by Italian collective CPY in February 2018, three months after the game's release. In December 2018, Hitman 2's protection was bypassed three days before its official release date due to exclusive pre-order access, drawing comparisons to Final Fantasy XV, which had its protection removed four days before release.
By 2019, several products like Devil May Cry 5, Metro Exodus, Resident Evil 2, Far Cry New Dawn, Football Manager 2019 and Soul Calibur 6, were cracked within their first week of release, with Ace Combat 7 taking thirteen days. In the case of Rage 2, which was released on Steam as well as Bethesda Softworks' own Bethesda Launcher, the Steam version was protected by Denuvo, whereas the Bethesda Launcher version was not, leading to the game being cracked immediately, and Denuvo being removed from the Steam release two days later.
A sister product, Denuvo Anti-Cheat, was announced in March 2019, and first used with Doom Eternal following a patch on 14 May 2020. However, less than a week later Doom developer id Software announced they would be removing it from the game following negative response from players.
On August 24th, 2022, it was announced that Denuvo had developed "Nintendo Switch Emulator Protection", a new digital rights management solution for Nintendo Switch titles which aims to allow developers to block play via emulators such as Yuzu.
You seem to be leaving out that Denuvo V16 is near uncrackable and there is in fact only one person on the planet who knows how to do it, a woman who goes by the name "Empress".
https://www.resetera.com/threads/so-has-denuvo-won-the-war-against-piracy.680485/
CPY did not bypassed Denuvo in AC Origins, they managed to completely remove it as an experiment, and it showed that performance didn't improved that much.
DMC5 was not "cracked" within its first week. An unprotected exe was left available (on purpose?) on the steam repository and was downloadable by anyone who had DMC5 on steam when a steam command line was used, and that was day one.
How curious some people seem to compare piracy as a "war". If it's a war, then it's the rich and wealthy investors against the poor. Not only there is just one side really fighting, but there isn't anything to win. All there is is collateral dammage.
Love or hate Denuvo, publishers love using it in this way to cut down on development costs by placing the burden on the customer -- not its intended use case, sure, but since most publishers are using it that way at the moment, and most PC games launching these days are FAR from complete, it's easy to see a correlation between piss-poor QA, bug-ridden launches, and Denuvo.
So it's only natural that when a major upcoming AAA title is announced to include Denuvo, I usually see that as a MAJOR warning sign to stay the ♥♥♥♥ away from the game until at least 6 months after it's launched, if I want to enjoy a game that's actually finished and worth the price. And I am FAR from alone in feeling that way.