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I hope it has DLSS so i get more fps
Halo infinite was a new game from 2021 but yeah the performance could have been better but the game still has the best visual for a fps game, but these sony pc ports are pretty old nd are from ps4 base hardware to start with, and yet these sony pc ports are always demanding nd visuals have no upgrade for pc version, its near identical visuals, pc will look sharper cuz of ability to push higher res but thats it.
So its pretty pathetic to give pc no visual treatment to stand out from console nd still ask premium, we have seen great pc ports that have received visual treatment, like the games i mentioned above, but sony pc ports are none of them, if pricing would be lower then maybi its oky, but even the pricing for sony pc ports are horrible for what they are and offer on pc, its really bad.
And every single Sony port has had excellent optimization and run amazingly well. My RX Vega 64 from August 2017 had no problems running Horizon or Days Gone at max settings with 60+ fps in 1080p and 40+ fps in 1440p, and that's without Radeon's dynamic scaling (driver-based FSR) enabled. Spiderman remastered ran at max settings with 60+ fps in 1440p (again, without scaling).
If there's one thing we can guarantee, it's that this game will certainly run well when it drops. And it is definitely going to look and play better than its PS4 counterpart. It may not have a massive fidelity overhaul, but even if we just get uncompressed textures for 2k/4k gameplay it will already look damn near twice as good.
You are worrying about an imagined problem that doesn't exist bro. And if they really are recommending a 6800xt/3080 for 4k60fps, then I am guessing that they've probably added raytracing to the game. They did it when they dropped the Spiderman remaster on pc back in August, so I'm pretty much positive they're doing it with uncharted. If you don't use Raytracing you will have no problem hitting those framerates.
Whoa, how are you playing it already? Lucky. Lol.
I wish that were true, but unfortunately for many people that isn't the case. I'm happy they run well for you but Days Gone stutters in some parts and God of War gets really choppy at the Lake of Nine for many players. If you don't believe me look at this thread in the God of War Steam forum:
https://steamcommunity.com/app/1593500/discussions/0/3202622816419031595/
Sure, my faster works at Nintendo by the way.
This is nothing new in 2022, people complain of future things (that ended up happening or not) all the damn time.
Sounds like you have an older PC and feel bitter the specs aren';t what you want them to be.
Only time a game needs to have 100+ FPS is for online gaming.
Stand alone games are great as long as they can do 35fps -60fps.
I disagree. I consider 35fps basically unplayable. 60 should be minimum, 100 or more is preferable. Not sure why you think single-/multiplayer has anything to do with it. Why would you want your multiplayer games to be responsive and your singleplayer choppy?