UNCHARTED™: Legacy of Thieves Collection

UNCHARTED™: Legacy of Thieves Collection

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Alex Oct 21, 2022 @ 11:47am
DLSS sharpening needs to get fixed, PLEASE!
The DLSS sharpening in this game is horrible and needs to get fixed!

Starting with the default value 50:
As long as the camera stands still the image looks great but as soon as you start moving the camera a dynamic sharpening filter kicks in and results in horrible oversharpening! Especially the sudden change in sharpness when camera starts moving is verry distracting.

Setting the sharpening up to 100 gets rid of the sudden sharpening change while moving the camera but now the image is always completely oversharpened no matter if camera is moving or standing still.

Now if you set sharpening to 49 or lower the image suddenly becomes VERY blurry when you move the camera. So it's the complete opposite behaviour from value 50 and above.

So no matter what setting I use I either get a completely oversharpened or completely blurred image as soon as I move the camera.

Now if I use the NVIDIA DLSS Developer SDK to disable the sharpening while the Sharpening Slider is set to value 50 or higher (this is important!) the image looks perfect and just like I expect DLSS to look like - no more oversharpening and no blur while moving the camera.

Of course using the DLSS SDK to fix DLSS is not a final solution because it comes with an distracting watermark in the corner of the screen. For me it's just confirmation that DLSS in this game could easily be fixed if the sharpness Slider would be implemented in another way. Developers just need to adjust some values and DLSS would look so much better. We actually just need a "neutral" setting where no sharpening and no smoothing is applied while moving the camera!


For me currently DLSS is unusable!
The dynamic sharpening is waaay too much and completely ruins DLSS image quality

Please. Take a look and fix it.

Please see this thread where people discuss this exact issue + more explanations in case mine is not clear enough + other affected games:
https://www.reddit.com/r/nvidia/comments/y8q81e/psa_dlss_sharpness_set_below_50_results_in/

PS: Some textures also become blurry with DLSS enabled. You can see it right at the start of Uncharted 4 on the Rooftops at Night. Not so with FSR2 or native Resolution. Looks like texture LoD is set to a wrong value...
Last edited by Alex; Oct 21, 2022 @ 11:53am
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Showing 1-15 of 15 comments
Rod Oct 21, 2022 @ 12:01pm 
This is why i listed DLSS and TAA removal in my thread as a wishlist. Not everyone wants to be forced to use DLSS or worse TAA. It aint perfect all the time at 4k native is superior to 4k with either DLSS or TAA as TAA blurs the image and DLSS simply recontructs it from 2560x1440. Both are inferior to raw native unfiltered 4k but this game makes you choose one of them forced on.


Easy fix like Spiderman... Add the ability to turn off DLSS and TAA. And add Nvidia DLAA Antiiasing to make use of the unused Tensor cores that DLSS used. Its not fair on all users they suffer for Nvidia features especially 4K AMD users.
Last edited by Rod; Oct 21, 2022 @ 12:02pm
Falcon Oct 21, 2022 @ 12:04pm 
Originally posted by Rodders:
This is why i listed DLSS and TAA removal in my thread as a wishlist. Not everyone wants to be forced to use DLSS or worse TAA. It aint perfect all the time at 4k native is superior to 4k with either DLSS or TAA as TAA blurs the image and DLSS simply recontructs it from 2560x1440.


Easy fix like Spiderman... Add the ability to turn off DLSS and TAA. And add Nvidia DLAA Antiiasing to make use of the unused Tensor cores that DLSS used. Its not fair on all users they suffer for Nvidia features especially 4K AMD users.

You can turn off DLSS?
Rod Oct 21, 2022 @ 12:11pm 
Originally posted by Falcon:
Originally posted by Rodders:
This is why i listed DLSS and TAA removal in my thread as a wishlist. Not everyone wants to be forced to use DLSS or worse TAA. It aint perfect all the time at 4k native is superior to 4k with either DLSS or TAA as TAA blurs the image and DLSS simply recontructs it from 2560x1440.


Easy fix like Spiderman... Add the ability to turn off DLSS and TAA. And add Nvidia DLAA Antiiasing to make use of the unused Tensor cores that DLSS used. Its not fair on all users they suffer for Nvidia features especially 4K AMD users.

You can turn off DLSS?

Which would leave TAA forced on. Google forced TAA. The reason is TAA and DLSS are required by each other. A game with no TAA cannot do DLSS DLSS is TAA but added AI. They just dont add off options for the TAA and expect everyone will use DLSS. This does remove the blur and work well most of the time but not all the time. The end user is robbed of the ability to simply render unfiltered native resolution.
Last edited by Rod; Oct 21, 2022 @ 12:13pm
DLSS support for this title feels rushed in. I assume there will be a patch for the driver and/or the game coming soon.
Tup3x Oct 22, 2022 @ 4:06am 
This game needs DLAA than DLSS (which is pretty much broken right now).
Terepin Oct 22, 2022 @ 4:08am 
No need to use DLSS Sharpening. Just use CAS via ReShade.
MasterZoen Oct 22, 2022 @ 4:27am 
Originally posted by Nokrahs:
DLSS support for this title feels rushed in. I assume there will be a patch for the driver and/or the game coming soon.
Well, of course it's rushed in, the PS5 had AMD graphics and DLSS will not be found there.

I found that a lot of the issues I was seeing disappeared when I used FSR rather than DLSS, but it didn't run as smooth. My major gripe with the game is the way the Nathan's gray hairs turn into massive grey feathers instead of being rendered clearly, but that's not an issue caused by DLSS or FSR, it's something I remember seeing on the PS4 Pro. Some textures and shaders just never load properly.

https://steamcommunity.com/sharedfiles/filedetails/?id=2878369189
Last edited by MasterZoen; Oct 22, 2022 @ 4:29am
DanielMeurer Oct 22, 2022 @ 6:00am 
FSR looks WAAAAAAAAY better than DLSS in this game. FSR quality, sharpening at 35, 1440p. That's my setting. Looks better than any DLSS setting
kajerlou1 Dec 25, 2022 @ 3:04pm 
I found that I get horrible shadow aliasing if I set sharpening above 33. Yet, there the image is distinctly blurry. Native 4k looks better and is more stable image wise but, the performance hit is pretty huge. FSR is even worse about this on my setup.
christofin Jan 4, 2023 @ 7:27am 
3
Just a heads up to everyone, DLSS 2.5.1 disables the DLSS sharpening pass entirely as Nvidia has deprecated their sharpening. I'd highly recommend downloading 2.5.1 from Techpowerup and replace the DLSS file that the game comes with.

You can use Nvidia control panel sharpening if the game's a bit too soft. I did this and the image quality is IMMACULATE - seriously, it's dramatically better than the previous sharpening solution.
VenomBlade Jan 4, 2023 @ 4:55pm 
Originally posted by christofin:
Just a heads up to everyone, DLSS 2.5.1 disables the DLSS sharpening pass entirely as Nvidia has deprecated their sharpening. I'd highly recommend downloading 2.5.1 from Techpowerup and replace the DLSS file that the game comes with.

You can use Nvidia control panel sharpening if the game's a bit too soft. I did this and the image quality is IMMACULATE - seriously, it's dramatically better than the previous sharpening solution.

Hey thanks, I'll try this. Just so I fully understand, the new 2.5.1 completely removes the option to adjust sharpening in game? This is preferable? So Nvidia's sharpening solution is superior in the Control Panel if you go that route? What if you don't adjust anything in the CP at all and just use version 2.5.1. Do you think it'd look better than the previous DLSS vesrions?
christofin Jan 4, 2023 @ 9:40pm 
Originally posted by VenomBlade:
Originally posted by christofin:
Just a heads up to everyone, DLSS 2.5.1 disables the DLSS sharpening pass entirely as Nvidia has deprecated their sharpening. I'd highly recommend downloading 2.5.1 from Techpowerup and replace the DLSS file that the game comes with.

You can use Nvidia control panel sharpening if the game's a bit too soft. I did this and the image quality is IMMACULATE - seriously, it's dramatically better than the previous sharpening solution.

Hey thanks, I'll try this. Just so I fully understand, the new 2.5.1 completely removes the option to adjust sharpening in game? This is preferable? So Nvidia's sharpening solution is superior in the Control Panel if you go that route? What if you don't adjust anything in the CP at all and just use version 2.5.1. Do you think it'd look better than the previous DLSS vesrions?

It doesn't remove the option in the menu itself, but using that version of DLSS will disabled DLSS sharpening entirely.

From there, it's up to you if you want to add sharpening back in, such as via GeForce Experience overlay, ReShade, Nvidia Control Panel sharpening, etc. Even without any sharpening it still looks 10x better than before.
For those in 2025 looking for this, the latest DLSS dll (310.2.1.0) solve the issue when you force DLAA through the Nvidia Profile Inspector by applying the 'J' preset.
Hummus Mar 29 @ 4:47pm 
Originally posted by Edu P0RTER:
For those in 2025 looking for this, the latest DLSS dll (310.2.1.0) solve the issue when you force DLAA through the Nvidia Profile Inspector by applying the 'J' preset.

This game doesnt show up as overridable in nvidia app. So it needs to be overridable though NPI right?
Terepin Mar 29 @ 11:43pm 
DLSS sharpening isn't a thing since version 2.5.
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