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Easy fix like Spiderman... Add the ability to turn off DLSS and TAA. And add Nvidia DLAA Antiiasing to make use of the unused Tensor cores that DLSS used. Its not fair on all users they suffer for Nvidia features especially 4K AMD users.
You can turn off DLSS?
Which would leave TAA forced on. Google forced TAA. The reason is TAA and DLSS are required by each other. A game with no TAA cannot do DLSS DLSS is TAA but added AI. They just dont add off options for the TAA and expect everyone will use DLSS. This does remove the blur and work well most of the time but not all the time. The end user is robbed of the ability to simply render unfiltered native resolution.
I found that a lot of the issues I was seeing disappeared when I used FSR rather than DLSS, but it didn't run as smooth. My major gripe with the game is the way the Nathan's gray hairs turn into massive grey feathers instead of being rendered clearly, but that's not an issue caused by DLSS or FSR, it's something I remember seeing on the PS4 Pro. Some textures and shaders just never load properly.
https://steamcommunity.com/sharedfiles/filedetails/?id=2878369189
You can use Nvidia control panel sharpening if the game's a bit too soft. I did this and the image quality is IMMACULATE - seriously, it's dramatically better than the previous sharpening solution.
Hey thanks, I'll try this. Just so I fully understand, the new 2.5.1 completely removes the option to adjust sharpening in game? This is preferable? So Nvidia's sharpening solution is superior in the Control Panel if you go that route? What if you don't adjust anything in the CP at all and just use version 2.5.1. Do you think it'd look better than the previous DLSS vesrions?
It doesn't remove the option in the menu itself, but using that version of DLSS will disabled DLSS sharpening entirely.
From there, it's up to you if you want to add sharpening back in, such as via GeForce Experience overlay, ReShade, Nvidia Control Panel sharpening, etc. Even without any sharpening it still looks 10x better than before.
This game doesnt show up as overridable in nvidia app. So it needs to be overridable though NPI right?