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Played through both games twice now, once with controller, once with m/kb, never got stuck trying to drive across a straight bridge. You might be experiencing a PEBKAC error.
And you should get used to the idea that you're not getting a sprint button, because it's not going to happen. The game was designed (more than six years ago) without a sprint button because your character's pace is tied to what's happening in the game at that moment; a lot of the dialogue that progresses the story takes place while traversing from one place to another, and simply wouldn't work with you and your mates constantly bull rushing everywhere.
It's a deliberate design choice; you have every right to hate it if you want, but it's not going to change.
Also, 'Shift' to run is ingrained because of decades of pc gaming...and my rolling wasn't always intentional. I was constantly flipping over ledges instead of the expected run and leap maneuver.
Check the guides. There's a way to adjust the player speed by editing a file, if I am recalling correctly. I don't like to mess with those kinds of things because they can break animations and physics, but it might help if you can't bear how slow default Drake is.
What does this even mean?
https://www.youtube.com/watch?v=1D64mvaHVQ8
It looks like the last scripted event on the bridge isn't firing properly and the "insta deaths" when you try to move or back up aren't synced with the normal destruction physics.
That last bridge bit is supposed to hang and give you a forced "close call."
This might sound odd, but have you tried capping the framerate to 60? I don't know if this is one of those cases, but sometimes stuff gets broken when it's too high.
Your bridge does seem goofed. The first two times you tried you swerved when the bridge collapsed, slowed down, and got stuck, but that last time you did it just fine and it was still borked so, yeah, point taken. That's a problem.
On your later attempt to go up the muddy hill, though, yeah you were just doing it wrong. Sully even told you so lol :P