UNCHARTED™: Legacy of Thieves Collection

UNCHARTED™: Legacy of Thieves Collection

View Stats:
Pecata Oct 29, 2022 @ 10:13am
Car Physics broken and why there is no running?
I can't believe there is no way to run in this game, wtf? The guy walks at a leisurely pace 90% of the time, it is sooo annoying. Please add a run button for goodness sake.
Car physics are borked also, it took me 15 min to pass the first bridge, the car would get stuck and it won't let me move...did anyone test this?
There is also some random micro-stutter I have noticed, it isn't all the time but when it happens it makes me sick... Please fix this, come on, you brought this to PC and it is half-baked.
< >
Showing 1-12 of 12 comments
Twin Astaria Oct 29, 2022 @ 11:10am 
The car physics are fine, and not every game needs a sprint button. Slow down, enjoy the game; it's not a race.
Pecata Oct 29, 2022 @ 11:14am 
Originally posted by BionicNinjas:
The car physics are fine, and not every game needs a sprint button. Slow down, enjoy the game; it's not a race.
I disagree, they aren't fine. Also give me the option to run, if you don't want to do not use it, I do and the game needs it.
Twin Astaria Oct 29, 2022 @ 11:21am 
Originally posted by Pecata:
Originally posted by BionicNinjas:
The car physics are fine, and not every game needs a sprint button. Slow down, enjoy the game; it's not a race.
I disagree, they aren't fine. Also give me the option to run, if you don't want to do not use it, I do and the game needs it.

Played through both games twice now, once with controller, once with m/kb, never got stuck trying to drive across a straight bridge. You might be experiencing a PEBKAC error.

And you should get used to the idea that you're not getting a sprint button, because it's not going to happen. The game was designed (more than six years ago) without a sprint button because your character's pace is tied to what's happening in the game at that moment; a lot of the dialogue that progresses the story takes place while traversing from one place to another, and simply wouldn't work with you and your mates constantly bull rushing everywhere.

It's a deliberate design choice; you have every right to hate it if you want, but it's not going to change.
Dr. Peppermill Oct 29, 2022 @ 12:25pm 
Originally posted by Pecata:
Originally posted by BionicNinjas:
The car physics are fine, and not every game needs a sprint button. Slow down, enjoy the game; it's not a race.
I disagree, they aren't fine. Also give me the option to run, if you don't want to do not use it, I do and the game needs it.
LOL You know very well this is not going to happen, right ?
Pecata Oct 29, 2022 @ 3:14pm 
Originally posted by Dr. Peppermill:
Originally posted by Pecata:
I disagree, they aren't fine. Also give me the option to run, if you don't want to do not use it, I do and the game needs it.
LOL You know very well this is not going to happen, right ?
I know...but it is needed...
halfmonkey Oct 29, 2022 @ 3:56pm 
There are certain sections where I found myself spamming the dodge roll because it's a fraction of a second faster than the default jog, especially around grass or cover. I think the ducking animations "short-cut" the movement and increase speed for a moment.

Also, 'Shift' to run is ingrained because of decades of pc gaming...and my rolling wasn't always intentional. I was constantly flipping over ledges instead of the expected run and leap maneuver.

Check the guides. There's a way to adjust the player speed by editing a file, if I am recalling correctly. I don't like to mess with those kinds of things because they can break animations and physics, but it might help if you can't bear how slow default Drake is.
rusty_dragon Oct 29, 2022 @ 4:14pm 
Originally posted by Dr. Peppermill:
Originally posted by Pecata:
I disagree, they aren't fine. Also give me the option to run, if you don't want to do not use it, I do and the game needs it.
LOL You know very well this is not going to happen, right ?
Judging by his avatar he's already a Sony's fan. Meaning he's fit for a feature request fulfilment.
Twin Astaria Oct 29, 2022 @ 4:17pm 
Originally posted by rusty_dragon:
Originally posted by Dr. Peppermill:
LOL You know very well this is not going to happen, right ?
Judging by his avatar he's already a Sony's fan. Meaning he's fit for a feature request fulfilment.

What does this even mean?
Pecata Oct 29, 2022 @ 5:41pm 
LOL, you guys are funny....but I made a quick video showing the issue I faced. I don't think this is normal.
https://www.youtube.com/watch?v=1D64mvaHVQ8
halfmonkey Oct 29, 2022 @ 6:17pm 
^Ouch. That is definitely not right...

It looks like the last scripted event on the bridge isn't firing properly and the "insta deaths" when you try to move or back up aren't synced with the normal destruction physics.
That last bridge bit is supposed to hang and give you a forced "close call."

This might sound odd, but have you tried capping the framerate to 60? I don't know if this is one of those cases, but sometimes stuff gets broken when it's too high.
Twin Astaria Oct 29, 2022 @ 6:49pm 
Originally posted by Pecata:
LOL, you guys are funny....but I made a quick video showing the issue I faced. I don't think this is normal.
https://www.youtube.com/watch?v=1D64mvaHVQ8

Your bridge does seem goofed. The first two times you tried you swerved when the bridge collapsed, slowed down, and got stuck, but that last time you did it just fine and it was still borked so, yeah, point taken. That's a problem.

On your later attempt to go up the muddy hill, though, yeah you were just doing it wrong. Sully even told you so lol :P
Pecata Oct 30, 2022 @ 6:23am 
Yeah, that's what I figured...thanks guys. I had quit the game and after re-launching it worked properly. Very odd. I feel like there is a lot of small issues with this release. They needed more time to polish it maybe....who knows, but they need to fix more than a few things.
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Oct 29, 2022 @ 10:13am
Posts: 12