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1. Hoping they get roomscale fixed soon. Seated defeats the purpose of VR for me.
5. That may be why some people don't have as many issues with movement. I need hand/controller based because head based makes me motion sick. Controller based gets out of whack very easy when moving in real life and needs recentering. The movement seems to be using the location/direction of the body instead of the head/camera like made for VR games. Back to #1 roomscale fix.
Enabling head-based movement direction was critical for letting me move around in a way that made sense. If you play standing and don't use snap turning it should probably be the first thing you change in the options.
I made a guide for the VR mode if anyone needs more tips. There are a few WMR specifics in the guide (I used a Reverb G2) but I hope it's helpful generally:
https://steamcommunity.com/sharedfiles/filedetails/?id=2733945978