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报告翻译问题
Roomscale VR games are going to die out, because not everyone has that space. I own a KAT Walk C2 and I move around physically with my actual legs, having all the room I need. If I don't want to enjoy 5K resolution I'll attach my wireless kit and play with 100% freedom in 3K.
I mean, Hitman's level design is amazing and in 3rd person you only get half of the details. In VR you can't peak corners as you can in 3rd person. You actually have to play "the hitman".
If roomscale VR games die out, it takes VR with it.
Roomscale is what makes VR. This part of VR doesn't require standing or even hands to experience it.
It's almost like none of you have ever used any of these Hacks that you suggest as an alternative so you can see with your own eyes the difference between non-roomscale and roomscale.
Which BTW. Hitman 3 qualifies as having roomscale support.
The problem, is that this isn't a game about driving tanks in First person. But that's what it became.
And at the VERY LEAST. If you are going to suggest someone use a program as an alternative. YOU should have some experience with the program you are promoting.
I have experience using vorpX as an alternative. and I'd never suggest it as an alternative for 3rd person VR. I'd suggest is as an Expensive alternative to experience the 3D vision era of gaming, and that's about it. Ie. You want to turn that HMD into a glorified 3D TV with bare minimum tracking, then go for vorpX
But what I asked for is 3rd person Roomscale.
Adding more context, Not bumping.
Did any of you play Borderlands 2 VR?
Did you see what they binded to Right Thumbstick up/down? Weapon switch.
That's what you get for deleting d-pads.
Everytime I attempt to play that game, I contend with accidental weapon switches in the middle of combat because I use artificial rotaton when I game.
What I was referring to in the original post is whether or not a 3rd person game should allow camera pitch control on that up/down binding. Not how to squeeze the missing d-pad function into it.
This is typically where someone tells me about how versatile the Steam Controllers with it's touchpads are, and where I point to reality not matching up to that versatility while also reminding you all that the buttons are on the wrong side of the thumbstick.
Then compare these 2 threads. Neither of them are mine. I was banned from reddit 3 years ago.
https://www.reddit.com/r/virtualreality/comments/105fmg9/unpopular_opinion_seated_vr_will_be_a_lot_more/
https://www.reddit.com/r/virtualreality/comments/10af0n5/controversial_opinion_pc_to_pcvr_modders_please/
Know that you "VR Only" nuts, are a minority.
It's the same suggestion, but one put a much finer point on it and it gets greeted with hostility from a minority group.
IE. They tried to reinvent the wheel with Hitman 3 VR. And we ended up with Tankman.
Moss, is a great base of a game. It ticks nearly all the boxes of a good game design book, and literally everything that can be said about it has been said.
It is in the same league as Trine 1 and 2. And for a VR game, it is a really basic one as well. It's a run of the mill platformer that doesn't do anything new, like at all. It isn't innovative, it isn't a master of its craft. What it is, is a well rounded game. An 8/10 at best, and that is stretching it truly.
The real problem is, there aren't - honestly - a lot of true 8/10 VR games out there yet, and we lower the demands for VR compared to other games. But we never argumentate why our best VR games, are often not played/enjoyed a dollar for every hour played.
There are an estimated 171 million VR users worldwide. That is not couple.
Instead, this year-long phase where people have to get used to the platform, think the investment is smart enough and actually have enough - in this case - games to actually enjoy their investment.
I spend roughly 10k on VR already. Own a flying, racing and Kat Walk setup with two pairs of controllers for immersion and accuracy.
Do I think the quality of games is good enough? No. It's still very bare bones. Do I think it will get better? Well, if more people pay for VR games, studio's have more money, if studio's have more money they can invest more in their games. So yes.
no room scale, no turning, no motion sickness stuff, there's hardly anything on there, I wouldn't even call it a vr game, more like a poorly put together VR demo.
some people have tried taking to mods, and fixing the vr version..but its so buggy and a mess to even get into, its not worth the hassle, cause any updates, even if its not for vr, can and will ♥♥♥♥ vr completely, all the newer missions that have come out, will NEVER work for vr, cause they havn't implemented anything past that in terms of updates, bug fixes or that nature.