HITMAN World of Assassination

HITMAN World of Assassination

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Mr Eos 20 DIC 2022 a las 5:01 p. m.
This game is in the running for VR GOTY
I meme voted for you. (I will be anyway) I hope you win it.

I'm mostly disenfranchised with VR anymore anyway.

The state of this game is a just one of many reasons why.

Maybe, if you won the award, you might take another look at the VR support and actually do something to deserve your meme vote.
Última edición por Mr Eos; 20 DIC 2022 a las 5:06 p. m.
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Mostrando 61-75 de 102 comentarios
Mr Eos 4 ENE 2023 a las 8:24 p. m. 
If you want to play Hitman 3 in VR 3rd person, just install Vorp X or Nvidia 3D Vision and play it with an Xbox controller in your headset.

I know about vorpx.

Now explain the 3D Vision comparison that YOU made.
Última edición por Mr Eos; 4 ENE 2023 a las 8:24 p. m.
Mr Eos 4 ENE 2023 a las 8:30 p. m. 
Lets say, this 3D Vision comparsion/hack suggestion of yours is true and it allowed me to play this game in my HMD with something similar to vorpx.

Have you used vorpX?

Probably not.

If I leaned in towards my 3rd person character with your 3D Vision suggestion you offered. Would it actually lean in, and let me get up and walk around my character if I felt like it, does 3d Vision still offer Roomscale on that 3rd person perspective?
Última edición por Mr Eos; 4 ENE 2023 a las 8:31 p. m.
[EW] Mitsie 4 ENE 2023 a las 8:32 p. m. 
Publicado originalmente por Mr Eos:
You said I wanted to play this with Nvidia 3D vision.

Now tell me how to do that with full tracking of the HMD with that software.

I know what 2dof and 6dof means, apparently you don't seem top understand that 3d Vision is not a 6dof software.

So How is seated gampad vr = nvidia 3d Vision?

You made that claim. Back it up. with something.

So you are conceding that 6DOF is input.

And NVIDIA 3D Vision is display output?

You are starting to realise how stupid you are looking?

When you say 2DOF what do you mean?

Please explain the axis you are limiting to.. I'm struggling to understand what you are talking about, because games have been 4DOF since 3D gaming began.

You cant be talking about using a VR headset with Sega Megadrive 2D games..

Please explain how you are getting to 2DOF?
Mr Eos 4 ENE 2023 a las 8:38 p. m. 
I am conceding that you compared what I wanted to 3D vision.

https://www.youtube.com/watch?v=GBfSqE2HTX4&t=1344s

Watch that.

Notice how when he turns his head the Camera is Panning while it rotates? Because the camera wasn't detached to work in roomscale.

Now compare that to something like Astrobot, where looking around your 3rd person character means the camera only rotates, instead of panning. Or the simple fact that in Astro bot, if you lean in towards your character, you actually LEAN IN to the character like you exist in that space.,

Does vorpx or 3D vision offer that detached rotation only roomscale perspective, does it let that guy LEAN in to see the Hitman up close?

Granted Astrobot is probably not the best comparsion because it has alot of static Level cameras where the camera is just postioned somewhere on the map instead of attached to the character while it moves. But it has plenty of section where the camera is attached to the character, and moves with the character, but still offers that roomscale LEANING effect that your vorpx and 3D Vision can't provide.
Última edición por Mr Eos; 4 ENE 2023 a las 8:44 p. m.
[EW] Mitsie 4 ENE 2023 a las 8:43 p. m. 
Publicado originalmente por Mr Eos:
I am conceding that you compared what I wanted to 3D vision.

https://www.youtube.com/watch?v=GBfSqE2HTX4&t=1344s

Watch that.

Notice how when he turns his head the Camera is Panning while it rotates? Because the camera wasn't detached to work in roomscale.

Now compare that to something like Astrobot, where looking around your 3rd person character means the camera only rotates, instead of panning. Or the simple fact that in Astro bot, if you lean in towards your character, you actually LEAN IN to the character like you exist in that space.,

Does vorpx Let that guy LEAN in to see the Hitman up close?

Stop going off topic because you are being proven wrong.

Explain what you mean by 2DOF..

In a normal computer game using a joy pad you can:
1) look up/down
2) look left/right
3) walk forward/backwards
4) strafe left/right

The additional 2 freedoms with the input sensors from a VR headset are:

5) bend over at the waist forwards/backwards
6) tilt your head left/right

Notice I noted each of the 6, as the 6 degrees of freedom..

Now Please explain from the above inputs what you meant by 2 degrees of Freedom..
Mr Eos 4 ENE 2023 a las 8:46 p. m. 
You first explain how in the real world 3D Vision and vorpx don't properly handle all that. But somehow in your fantasy world they do.

Congrats you do understand 6dof.

Now explain how you turned 3D Vision into something that handles 6dof.

Watch that vorpx video. And you tell me that he's playing hitman 3 with proper 6dof tracking of the HMD?

If you say yes, you haven't got a clue wtf you're talking about.

Hint: There's been a handful of succesful hack attempts at 3rd person VR, most of them involved a person called Luke Ross. Vorpx, since its the only real alternative I'm going to recognize from this point forward, doesn't do it.
Última edición por Mr Eos; 4 ENE 2023 a las 8:55 p. m.
[EW] Mitsie 4 ENE 2023 a las 8:53 p. m. 
Explain what you mean by 2 degrees of freedom. I've laid them out for you. All you need to do is pick 2 from the list.

Once you start to realise how stupid, you sound, and you start understanding you don't have a clue what you are talking about.

If you can't grasp the basics that 6DOF sensors are an input device and NVIDIA 3D vision is a display technology.

How can I explain it to you?
Mr Eos 4 ENE 2023 a las 8:55 p. m. 
I already explained it to you. go back and read.

Explain how to play this in my HMD with 3D Vision. That's all.

Get past the 2dof vs 6dof.

Just show me someone using 3D Vision at this point.
Última edición por Mr Eos; 4 ENE 2023 a las 8:58 p. m.
[EW] Mitsie 4 ENE 2023 a las 8:58 p. m. 
Publicado originalmente por Mr Eos:
I already explained it to you. go back and read.

Explain how to play this in my HMD with 3D Vision. That's all.

Get past the 2dof vs 6dof. And you show me a real world application of that program using all 6dof to track an HMD in space.

No you didn't, explain it again using the points that I set out above. What do you mean by 2 Degrees of Freedom..
Última edición por [EW] Mitsie; 4 ENE 2023 a las 9:01 p. m.
[EW] Mitsie 4 ENE 2023 a las 9:34 p. m. 
Publicado originalmente por EW Mitsie:
Publicado originalmente por Mr Eos:
I already explained it to you. go back and read.

Explain how to play this in my HMD with 3D Vision. That's all.

Get past the 2dof vs 6dof. And you show me a real world application of that program using all 6dof to track an HMD in space.

No you didn't, explain it again using the points that I set out above. What do you mean by 2 Degrees of Freedom..

Thought not, because your a "know it all".. and answering the question will make you realise that you are completely wrong..
Mr Eos 4 ENE 2023 a las 11:54 p. m. 
Since you fail to grasp.

Here's the difference between a real 3rd person VR game and a VorpX/3D Vision hack.

In flat 3rd person. Rotation is not just rotation. The camera is Orbiting the character.

So...

VorpX/3D Vision hacked 3D

When you turn your head... IE. Rotation

rotation = Rotation + Orbit

Vorpx and 3D vision are not seperating those from each other properly.



What I want.

Rotation = Rotation

Orbit is handled by the controller only.

If you had watched the video I posted. You wouldunderstand why your suggestion or attempt to compare seated 3rd person VR to any of those makes you ignorant.

That's just a singular galringly obvious difference that you want to ignore so you can keep on this dumb path of trying to figure out what 2dof means

It means pitch and rotation. I mean really? You need it spelled out?
Última edición por Mr Eos; 4 ENE 2023 a las 11:56 p. m.
Mr Eos 4 ENE 2023 a las 11:59 p. m. 
Think about it. 3rd person game

2 thumbsticks

1 thumbstick, if I press forward, makes the character move forward.
1 thumbstick, if I press forward, better be doing nothing at all. Well in a 3rd person VR game this point is debatable. For the queezy it should be locked, for vets, let them have at it.

Do you understand that part. ?

So, how do you LEAN in to the character if 3D vision is not actually capable of interfacing with an HMD to take advantage of that? Your saying to press forward on my right thumbstick to do that.... Show me how to do that in either vorpx or N3DV.

How do you tell 3D Vision to seperate Rotation and Orbit?



Just tell me you at least realize there is a clear difference between pressing forward on a thumbstick to move forward in the game with your character, and leaning forward with an HMD to Lean into the space.

Maybe I should do fuzzy math for you.

The way you think about it, VR is supposed to be 12 Dof not just 6.
And when you lean, the image doesn't just sit there acting like you have a picture strapped to your face, it actually tracks your face moving futher and closer to the avatar you are controlling.

The best you get from vorpx, is mimmicking a giant 80" 3D TV right in front of your face. Where leaning it is equivalent to leaning into your TV, rather than your head existing within the space.

6dof from the controller. And another 6dof from the HMD

The 6dof from the controller is for the character.
The 6dof from the HMD is for the camera control.

And when your Head aiming, it Doesn't ORBIT. it just rotates.
Última edición por Mr Eos; 5 ENE 2023 a las 12:08 a. m.
[EW] Mitsie 5 ENE 2023 a las 12:07 a. m. 
Publicado originalmente por Mr Eos:
Think about it. 3rd person game

2 thumbsticks

1 thumbstick, if I press forward, makes the character move forward.
1 thumbstick, if I press forward, better be doing nothing at all.

Do you understand that?

So, how do you LEAN in to the character if 3D vision is not actually capable of interfacing with an HMD to take advantage of that?

How do you tell 3D Vision to seperate Rotation and Orbit?

You didn't answer the question, your not going to answer the question honestly, because you know you are wrong.

If you just say I'm wrong, then start to listen to people who know what they are talking about, you might learn something..

The reason you are not understanding, and I'm not continuing on to answer the questions you are asking, is because you said and I quote:

Nvidia 3D Vision = 2DOF

If you can not grasp that a display technology doesnt control a game, how can you understand more in-depth of what I'm trying to explain to you..

I know what you think in your head, that a headset is one unit so NVIDIA 3D vision must control the game the same as a VR headset, but you are wrong.. you need to understand that a headset has a 6DOF sensor (Joypad) built into it and a left right eye display (Monitor).

You can't grasp these basic principals, so no point trying to explain it to you until you understand the difference between an Input device and an Output device.

And you won't Google it either, you just keep rambling on about what you think is happening..

Please research this topic, because you don't have a clue what your talking about..
Última edición por [EW] Mitsie; 5 ENE 2023 a las 12:09 a. m.
Mr Eos 5 ENE 2023 a las 12:14 a. m. 
The reason you are not understanding, and I'm not continuing on to answer the questions you are asking, is because you said and I quote:

Nvidia 3D Vision = 2DOF

If you can not grasp that a display technology doesnt control a game, how can you understand more in-depth of what I'm trying to explain to you..

And this is also from you.

If you want to play Hitman 3 in VR 3rd person, just install Vorp X or Nvidia 3D Vision and play it with an Xbox controller in your headset.

^ this is where you're making the claim that NV3D can control the game.

You made the comparison that it is the same.

You literally think 6dof of the HMD is somehow combined with the 6dof of moving the 3rd person avatar on screen when in reality if done properly, the controller only ever jumps in to help with 1 Degree. Rotation.
Última edición por Mr Eos; 5 ENE 2023 a las 12:17 a. m.
Mr Eos 5 ENE 2023 a las 12:19 a. m. 
Just watch that video ffs, so you can see where your ignorant.

So that in the future, if they ever do pull their heads out, fix these controllers, provide a flat2vr controller design that is familiar to flat gamer standards.

At that point, I would just say, call a help line. The ridicule you feel can be overcome, it's not the end of the world.
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