HITMAN World of Assassination

HITMAN World of Assassination

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Terrible Keyboard controls - no double actions?
Seriously, what is this? Only played the older Hitman games because the versions chaos/always online held me back for years. Got soft finally and wanted to buy the game, only to realize that EVERY individual action needs ALWAYS an individual key - what? All earlier Hitman games controlled well in this regard, with Contracts beeing my favourite because of it's control simplicity and streamlining with the drop-down menu to choose the action.

It's completely baffling to me why now, 20 years later, i need to map half of my keyboard with actions i sometimes don't use very often, and there's absoluletly no reason that some of them overlap with other actions on a single key. Learning about the fact that gamepad controls actually DO offer several actions on the same button, i don't even know what to say. How can a dev-team so clearly talanted not resolve such a basic issue?

I'm sad about this, but i'll skip the trilogy because of this. I would have endured all the other stuff, but this is one fault too many.


Rant off.
Last edited by erazerhead99; Jan 25 @ 3:32pm
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Showing 1-3 of 3 comments
Noma Jan 25 @ 5:06pm 
When a developer botches the superior control device, you know that they didn't even try.

Things should be obvious and make perfect sense, but somehow, they fail on the simplest endeavour. I sometimes wonder if the people hired for the task even know what they are doing, or if they care. What about the people that hired them, then ? Is everyone in IOI, even the QA team, playing with a controller ? That doesn't sound really professional.
Shabazza Jan 26 @ 3:07am 
You will get used to it. I also switched from controller to KB/M after finishing the story.
It's so much better for Freelancer where you need to shoot much more heads quickly.

What I changed:
M4 = Inventory
M5 = Agility actions
TAB = Map
X for climbing is sometimes still awkward, but it works quite smoothly with that setup.
Originally posted by Shabazza:
You will get used to it. I also switched from controller to KB/M after finishing the story.
It's so much better for Freelancer where you need to shoot much more heads quickly.

What I changed:
M4 = Inventory
M5 = Agility actions
TAB = Map
X for climbing is sometimes still awkward, but it works quite smoothly with that setup.

Surely, it is possible to find a somewhat useable setup. Would this be an otherwise absolutely excellent game, i might be willing to put up with this, or even create a control setup with controller emulation.

But it is no excellent game. Content-wise it surely is, but coping with the atrocious always-online-situation + fiddling around with an inferior controls solution is just too much. This game does not adhere to PC gaming principles from the mid-90s, i'm just not willing to put out my money to a dev so ignorant of the platform it's selling it's product on.
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Showing 1-3 of 3 comments
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Date Posted: Jan 25 @ 3:05pm
Posts: 3