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Things should be obvious and make perfect sense, but somehow, they fail on the simplest endeavour. I sometimes wonder if the people hired for the task even know what they are doing, or if they care. What about the people that hired them, then ? Is everyone in IOI, even the QA team, playing with a controller ? That doesn't sound really professional.
It's so much better for Freelancer where you need to shoot much more heads quickly.
What I changed:
M4 = Inventory
M5 = Agility actions
TAB = Map
X for climbing is sometimes still awkward, but it works quite smoothly with that setup.
Surely, it is possible to find a somewhat useable setup. Would this be an otherwise absolutely excellent game, i might be willing to put up with this, or even create a control setup with controller emulation.
But it is no excellent game. Content-wise it surely is, but coping with the atrocious always-online-situation + fiddling around with an inferior controls solution is just too much. This game does not adhere to PC gaming principles from the mid-90s, i'm just not willing to put out my money to a dev so ignorant of the platform it's selling it's product on.