HITMAN World of Assassination

HITMAN World of Assassination

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Is VR good yet?
I've heard from every angle that it totally blows, I don't want to try it until it's good. Is it still the same as it was?
Originally posted by ig83:
Blurred visuals and no roomscale is the still there, if they fix that I will play but ioi have my money now so they don't care
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Showing 1-15 of 25 comments
Sonic_The_VegHog Feb 13, 2022 @ 6:40am 
Depends on your expectations and your gear, they haven't updated anything since it came out. Personally I've got over a hundred hours on it in VR with a 3090 and an HP G2 and I'm now ok with the standing/seated motion controls so for me it's a phenomenally good experience, one of the best I've had on PC in any game actually. Huge amount of content and the immersion is off the charts. Could it have been better? Definitely, so much more potential and I hope IO give it some of the huge updates that it deserves to de-jank the controls, get it some room scale, optimise it (DLSS should help, Mendoza especially runs terribly in the outdoors areas) and maybe even add the missing Bonus content and Escalations to the VR mode too.

I've been playing Hitman games since 2000 so am willing to give VR the extra time but I understand that not everyone does so your mileage may vary ;)
Kunovega Feb 13, 2022 @ 7:01am 
LOL it's not going to change
TiG3RMaST3R Feb 16, 2022 @ 2:58am 
just played first mission in vr (i'm on gamepass), no issues and very good framerate even with an insane resolution (i have pimax), love it honestly, one of the best experience in vr to date for me, no roomscale but i would play seated anyway as are going to be long sessions and i'm lazy :)
Last edited by TiG3RMaST3R; Feb 16, 2022 @ 3:01am
Ubelsteiner Feb 16, 2022 @ 8:48am 
I've played through the 1 and 2 levels so far and have enjoyed it and laughed through most of the wonkiness. I really wanted to play as a 2-handed, standing hitman, with roomscale movement. But playing as a 1-handed hitman with a thumbstick controlled wheelchair is still pretty sweet! WAY better than flatscreen version.
Kattegat Twin Feb 16, 2022 @ 12:53pm 
I only tried out the training mission so far in VR, and I'm leaving it until they fix it before I go back in. Too janky. No roomscale makes it a weird experience. Constantly having to step back into 47's body is frustrating - I shouldn't be looking at the back of my own head in VR.

I really hope they sprinkle some love into the VR version, and by that I mean pretty much an entire overhaul of the mechanics.

Gotta say though, slapping people in the face is very fun.
TiG3RMaST3R Feb 16, 2022 @ 1:10pm 
Originally posted by Kattegat Twin:
otta say though, slapping people in the face is very fun.

that was the second thing i did yesterday, first was touching some girl's asses :D
Not Mr Flıbble Feb 16, 2022 @ 2:31pm 
So long as the game renders the VR view into the game's desktop window (even if that window is moved to the headset display on Windows) instead of using SteamVR to handle the display (if SteamVR is running), VR mode will not be good; it will remain utterly broken.
space Feb 16, 2022 @ 4:07pm 
it's never gonna be good because this game wasn't built for vr from the ground up and ioi isn't gonna bother putting in the work to make it good
FEEKY CHUCKER Feb 17, 2022 @ 6:17am 
We're getting mixed answers here lol :RuneScapeguy:

What is the offhand used for if it can't be used for weapons? Is it a design choice to keep it similar to how 47 only uses his one hand, or is it blatant laziness?

I will try it myself soon to answer my own questions but it's good for me to see everyone's own opinion so that I'm not overlooking anything.

Honestly though, the lack of roomscale is a bummer, I'd say that's a modern requirement for VR titles nowadays.
Kunovega Feb 17, 2022 @ 1:11pm 
Originally posted by DADDY:
We're getting mixed answers here lol :RuneScapeguy:

What is the offhand used for if it can't be used for weapons? Is it a design choice to keep it similar to how 47 only uses his one hand, or is it blatant laziness?

I will try it myself soon to answer my own questions but it's good for me to see everyone's own opinion so that I'm not overlooking anything.

Honestly though, the lack of roomscale is a bummer, I'd say that's a modern requirement for VR titles nowadays.

Your offhand is used for movement

You're a onehanded guy in a wheelchair, your offhand is controlling the wheelchair
Moriar Feb 19, 2022 @ 11:46am 
it is the worsed vrport for money i ever played.
Kattegat Twin Feb 20, 2022 @ 3:51am 
Originally posted by DADDY:
We're getting mixed answers here lol :RuneScapeguy:

What is the offhand used for if it can't be used for weapons? Is it a design choice to keep it similar to how 47 only uses his one hand, or is it blatant laziness?

I will try it myself soon to answer my own questions but it's good for me to see everyone's own opinion so that I'm not overlooking anything.

Honestly though, the lack of roomscale is a bummer, I'd say that's a modern requirement for VR titles nowadays.

The offhand is used for aiming throwable objects. It's also used with the main hand for choking or using the fiber wire. But yeah, other than that, the offhand is a dead weight.
impostor Feb 22, 2022 @ 12:15pm 
worse than a VR tech demo
Kunovega Feb 22, 2022 @ 12:42pm 
Originally posted by NIHILUM:
https://www.youtube.com/watch?v=fXEX_7IPEUY

And no one believed me when I said Hitman's engine was not built for VR and they would have been better off making an entirely new game for it if that's what they wanted to do.

Instead they shoved it into a design that didn't plan for it ahead of time and this is what you get.

For VR games to be good they need to be the main focus, not some secondary mode shoved in years later.
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Date Posted: Feb 13, 2022 @ 5:26am
Posts: 25