HITMAN World of Assassination

HITMAN World of Assassination

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Superman Mar 16, 2023 @ 4:17am
Someone explain Freelancer to me...
...so from what I understood, if you failed a freelancer contract, you lose half your money and whatever items you had on you, correct? If so, why have I also lost all my poisons, explosives, water/oil cans and tools? I didn't bring them with me. It's so punishing, whats the point?
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Showing 1-8 of 8 comments
GinChiller Mar 16, 2023 @ 5:30am 
if you don't like it, there are mods to change these rules; nexus mods
tmwfte Mar 16, 2023 @ 7:38am 
Originally posted by Superman:
...so from what I understood...

What you understood and what is are two different things. You lose all of your tools too if you fail a campaign.
Hatch Mar 16, 2023 @ 8:36am 
You get a tool from the crate whether you succeed or fail. I guess they made it this way so you can’t just die 50 times and fill the crate. You should not be rewarded for failing. You have to earn stuff, and play carefully to keep it.
Kai Mar 16, 2023 @ 9:38am 
Originally posted by Superman:
...so from what I understood, if you failed a freelancer contract, you lose half your money and whatever items you had on you, correct? If so, why have I also lost all my poisons, explosives, water/oil cans and tools? I didn't bring them with me. It's so punishing, whats the point?
The only reward that is 100% a weapon crate is the Showdown at the very end of each campaign.

Leaving via the map exits and 'failing' the target hunt sections does not fail the campaign, and does not penalize you with half your money I think.

Also it might be harder to get rarer weapons and items if you keep being stuck on the early difficulty levels, there is a skull icon on the bottom left next to the minimap, that represent the difficulty factor in your current session, from 1 skulls to 3 skulls.

Failing a map can make other maps go on a alert, and failing a alerted map equates to a campaign fail, which is 50% money loss even if you leave.

Showdowns are technically like 'alert' maps since you can fail and suffer the same penalty, a 'campaign fail' penalty basically.
Last edited by Kai; Mar 16, 2023 @ 9:40am
Kai Mar 16, 2023 @ 9:43am 
My suggestion is to learn the campaign mode's maps and secret stories that happens in the maps, since freelancer mode has contracts story npcs there, and they do make you 'take jobs' and help them and such like you do in a normal mode, meaning if some of these grants access or gives you items, or do funny things like a npc murdering another npc in a scripted section, etc, it could affect the target in freelancer mode if that target has a specific name going for them.

For instance in Miami, USA; There was a target I got but was apparently also the same NPC from a id card I found nearby, so when I recorded his id card into the target scanner, the robot gunned him down for me.

So yeah if you look in the map and see a name on your target, check online to see if that target has any scripted 'missions' or 'challenges' that is scripted to run on.

Also, freelancer mode is not 100% randomized targets, it randomizes the optional objectives for XP/Money, and Prestige objectives, ALL npcs on a map is generally named already if they are a 'character' that is killed in the regular gamemodes. So the game basically picks a 'story character' at random for you to go for?
Last edited by Kai; Mar 16, 2023 @ 9:46am
Superman Mar 16, 2023 @ 9:48am 
So I completed the entire 'campaign' and was given a very very good sniper. It took hours. I died because for whatever reason in Freelancer the AI is given xray vision and saw through the wall, which got me killed, and now that has been taken from me? Basically hours erased.

It's a waste of time.
GinChiller Mar 16, 2023 @ 11:50am 
Originally posted by Superman:
Basically hours erased. It's a waste of time.
the essence of nearly every video game
Last edited by GinChiller; Mar 16, 2023 @ 11:51am
Kunovega Mar 16, 2023 @ 12:45pm 
There's literally an instructions video in game that explains it for you...
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Date Posted: Mar 16, 2023 @ 4:17am
Posts: 8