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The bug was, if you shot a target with a kalmer, then let em finish the animation, the target would be considered poisoned/accidental knockout and thus keep silent assassin (yes, I know there's a difference between poisoning and accidental, but for the purposes of this example, both will be considered the same). The real bug happened when during the poisoning animation, before falling asleep, you could shoot the target in the head with a pistol, and still keep silent assassin.
It's the same for any knockout/sleep methods you use, they are accidents on non targets, but raise alerts and break silent assassin on targets. It's been this way for I think around 3 years now, but from 2016 to around 2020 you used to be able to sleep/accident targets the same as any non target and have it be treated like an accident instead of making an alert.
It's something I first took notice of with elusive targets, you used to be able for example to sleep dart the general in santa fortuna and he would fall asleep and fall off the pier into the water for an accident kill. Now if he falls asleep and falls in you still fail silent assassin.
It's become a much more wide spread and obvious problem with freelancer mode being added. But they show no signs of reversing this decision and properly fixing the other exploit that brought us here.
That bug was never fixed in H2. It was placed into the "HITMAN 2 Backlog" when they finished patching the game for good. Its listed under "Known Issues" in the final H2 patch notes: https://ioi.dk/hidden/h2-patchnotes
However they never went back to it for H3 and is still doable in H3/WoA to this day. Here's some gameplay I literally just captured of it in action: https://www.youtube.com/watch?v=vKvvQuE-Fqw
Therefore the accidential KOs voiding SA on targets is completely unrelated to this bug you've mentioned.
All you shown was that there was a way around it using the Goldbrick Proximity Mine and ICA Micro Remote Explosive.
Ever considered trying to shoot him from the meeting room? you have a clear line of sight there.
It's all the same bug. It was never restricted to just a Kalmer and a bullet. It was any sedative that doesn't void SA and any kill method. You can do the exact same thing in H2 (albeit with a different sedative item since H2 doesn't have the snail) with no issues.
The game simply has no way to correctly process a target dying while in a middle of a KO animation from an item that doesn't void SA while also allowing the body to be found to invalidate SA.
Hmmm this is some very interesting information indeed, thank you for sharing. The "knockout accidents fail SA on targets in order to thwart the kill exploit" seems like a placeholder solution rather than a definitive one, has IO mentioned any plans to fix it properly or are they too busy on the famous 007 game? I hope not, I don't care about Bond, I want my boy 47 to not fail SA over this thing
I still remember when they removed breaking cameras with thrown objects was removed as being "overpowered" and now they've brought it back with an even more powerful form (you can actually lock on, where as the original you had to toss-aim without lock on); and it was only allowed for around the first year; then removed it for 5 years and brought back earlier this year stronger than before...
I could write you a novel on the other inconsistent changes; but I'm kinda over it after all these years.
I love making Ljudmila Vetrova or Noel Crest be knocked out and fall into water by placing either a banana or sedative chewing gum in their path. Unfortunately, it counts as a melee kill i.e. no Silent Assassin. This was my original plan for Haven SASO back when it released for H2
Sedative chewing gum wasn't in H2, it was added with H3
And back when Haven was released for H2 it was still possible to knock out main targets with sedatives without breaking SA; and if they fell and died while knocked out it was an accident kill.
If that had been your plan back when Haven was released, it would have worked. But you would have needed to use banana or sedative darts or poisons to do it since the chewing gum is an H3 DLC release as are the changes that stop you from getting an SA with sedatives on targets.
Should be quite obvious what I'm saying i.e. which item for which target
Tried to use the banana on Ljudmilla when Haven was released for H2. IIRC the banana was a new item added with Haven, with a spawn in the pantry room. I'm quite sure they had patched out the headshot sedated targets exploit by the time Haven released, so the banana in the lounge pool thing didn't work either. It counted as a melee kill as far as I remember. I did Haven SASO quite early upon Haven's release, so I clearly remember it not working. I ended up getting rid of Jason Portman and loosening the trapdoor in his bathroom so Ljudmilla would fall through it. I also vaguely remember this counting for the 'Hold My Hair' challenge
The sedative gum is obviously a 7DS exclusive and was for Noel Crest whose map released last July. I already knew it wouldn't work, but I did it for fun anyways. Did the same for Ljudmilla again which I remember because I had to reposition the gum a few times so that her guard doesn't pick it up. Both were obviously counted as melee kills
The headshot exploit was not patched out when Haven was released.
There was a different bug that sometimes counted drowning as melee, but it was a locational issue unrelated to the sedative / SA discussion from this thread. That bug still exists and has nothing to do with the changes being talked about here.
And no, it's not obvious what you were talking about when you said you intended to use the gum (which didn't exist) for Haven when it released.
What's being discussed here is that accidental knockouts and sedatives on targets currently do not count as accidents, that's a change that absolutely was not made when Haven launched and the headshot exploit was not fixed at the time.
What you seem to be talking about is the melee glitch in certain locations when a target drowns and it doesn't get counted as an accident. That's not the same thing as the target not counting as an accidental knockout the way a non-target is.
Also sedating targets I'm pretty sure will negate SA too, so don't use sedatives on them unless isolated.
It is pretty funny tho that agent 47's comical acts of malintent are so well known the in the Hitman world that a banana peel could be a tell to his presence.